Vega General Thread: The Masked Narcissist Enters The Tournament

Some things I’ve seen.

Counter Crush
CC c.hp > c.lp xx
CC c.hp > st.hp > l.CT xx
CC c.hp > st.hp > st.hp > MT
CC c.hp > st.hp > SC > bh.c.mp xx
CC bh.c.hp > bh.st.hp / c.hk
CC st.hk > VT
cc st.hk > m.ASE
cc st.hk > l.CT > VT xx CA

Also after launching with CC st.hk Vega has some pretty good mixup options if you use a normal like st.lp/st.mk > dash which will setup GID/st.hp/c.lp

Nope I wish he was because at the moment I don’t like anyone. Maybe Rashid.

awesome he has claw off/claw on combos.

**just did claw off j.hp, st.hp, claw on, st.lp, ex fcb/super

and claw on, j.hp, st.hp, claw off, st.lk, cr.mp, ex fcb/super

claw on, j.hp, st.hp, claw off, cr.mp, v trigger, super (507 dmg)

**

video =

Do those combos work on crouching opponents?

V Trigger one no. The rest yes.

With damage scalling is this combo even worth it? doesn’t v-trigger, to Critical art do like 512 damage or something? it looks nice though. The damage scaling needs adjusting

probably not but the fact it’s possible means there’s always a chance it can get buffed.

The s.HP forces stand anyways so it doesn’t matter.

Lol I keep losing because of how blockstrings work. Ken’s HK target combo seems completely punishable upon block but you get stuffed for throwing anything out. What do you guys use for vertical anti air? Air grab, qcb+p? It seems to be his weak point ala IV, although c.hp is still strong at a longer range.

s.HP should be a good situational AA, and qcbHP should be the go-to option, as it gives you good damage with juggle to EX FBA.

neutral jump j.MK and air grab seem like good options too.

Was just about to ask if the s.MK knee forced stand and could be used as a substitute, but if the cr.MP forces stand anyway then it doesn’t matter.

Since when?

https://www.youtube.com/watch?v=TAfUCPlzCjM

that v-skill range goddamn

https://www.youtube.com/watch?v=NOvlzI7FDAY&feature=youtu.be

So is this the most optimal non-meter noclaw combo vs dps?

How’s everyone dealing with turtling? Most people I’ve faced have been turtling, can’t really find a way to open them up properly. People get conditioned to forward mk quite fast so I stops being very reliable.

this is a solid 306 dmg and 480 stun, i think it’s the best meterless option right now

or you can do st HP, stance change, st HP, stance change, lk, cr mp x v-trigger for 335 dmg

Get into bare hand mode and tick with s.mk into throw or command grab.

Do the properties of MK change in bare knuckle mode??

Since always. Test it yourself, have the dummy crouch and then hit it with s.HP. However, we might lose this in the final game, the force stand isn’t in every build.

Poke them down into the corner with fierces and strongs, rack up the grey life on block so that when you DO get a hit it really hurts. s.MP and F+HP are really good. Do some EX Roll or EX QCB P for some safe corner carry. Poke them enough and they’ll want to want to jump, be ready to AA.