Vega General Thread: The Masked Narcissist Enters The Tournament

Did he actually block then SRK you or did he just AA you with SRK? Nothing wrong with the later, the former would mean it’s probably unsafe.

You know I’ll just test it now.

Edit:

Tested it now, Ken’s MP DP can’t punish walldive on block at any height, claw or not. Even if you hit as high up as possible, the recovery is so fast you can always block. No let me test it’s frame advantage…

Actually I can’t. I try to record Ken jumping so I can test who gets in the air first (simply way to test frame data), but the game gets really finicky when I try that and will only start playing the recorded jump off of Stand Fierce for some reason.

Update: I forgot to mention EX roll is safe. QCB+P (Claw swipe) is also dp safe, even the EX version.
And yes Eternal Blaze, medium and heavy rolls are unsafe as well.

DP always punishes slide at any range :[

Yep, I was testing it too. I got the same results from my watch by just recording a large sequence of lp, mp and hp dp’s. It’s definitely a simple case of a hurtbox vs invincibility frames or a larger hitbox. Not an issue, I was not expecting ST barcelona level. It just look real silly getting hit by a DP when it looks like nothing touched you. I’m itching to test the waters with vega but Ive only had one match with him :confused:
I’, fairly tempted to use him I gotta say, I’m really enjoying his mobility. The range on towards HP is RIDICULOUS. Holy shit.

Some counterhit stuff

Claw on:
c. MK, s. HP
s. MP, s. HP
s. HP xx stance change, target combo
s. HP xx stance change, s. MK

Claw off:
c. MK, target combo
c. MK, s. MK
s. HP xx stance change, s. HP
s. HP xx stance change, c. HK

i wonder how many characters actually have 3f moves now? are there still 3f jabs and such? with throw being 4f last i heard it’s possible that it’s not unsafe vs everyone.

Everyone except like Birdie has at least one light attack or a DP that is 3 frames. You’re going to get punished by a majority of the cast.

well, so much for that. maybe they wanted to give ASE more of a combo niche?

https://www.youtube.com/watch?v=iY0kakFeWX4&feature=youtu.be

I think Bison was also 4f+ only according to ToolAssisted

I just realise that LP aurora spin edge hits low, maybe it could have some use for mixups

F+MK has airborne frames where it beats lows and throws. It’s not instant/first frame tho, at least some of the startup is grounded.

Using the “Record Guard Recovery Actions” and “Set Guard Recovery Actions,” I had the dummy Vega reversal GID after blocking LP and MP ASE. I put myself in the corner to mitigate pushback. I hold up to jump after the ASEs to try to escape the GIDs. Here are the results:

LP GID - Punishes LP ASE, whiffs on MP ASE
MP GID - Punishes LP ASE, whiffs on MP ASE
HP GID - Whiffs on both
EX GID - Punishes both

This isn’t a perfect test. In those situations where GID whiffed when I jumped, I went over those and didn’t jump. Those GIDs whiffed again. So their reach were too short to punish. But at least we can see that GID functions like most command throws (light being the longest but weakest, hard being the strongest but shortest, medium in between). However, here we also see that EX GID has more reach than LP GID.

any chance you know the damage/stun for the command grabs?

Of course, but what I meant by “just”, was that it looks/feels like they’re doing this without any overall plan/goal regarding what kind of game they want SFV to be.

BTW: Ryu isn’t playable in the beta, right?

LP GID - 130 dmg / 200 stun
MP GID - 140 dmg / 200 stun
HP GID - 150 dmg / 200 stun
EX GID - 180 dmg / 250 stun

Generally, as a punish, GID isn’t the best. As in the same situations you can punish with GID, you can punish with c.MP and BH s.MP which have more damage potential. That being said, GID is still an invaluable utility option.

Most peoples jabs aren’t going to reach though. I hope.

What are vegas decent crush counter options? I’m finding myself wishing st.HK CC didn’t launch, so you could get the barehanded target combo x EX walldive afterward :confused:

claw c.HP bro. It’s safe if you space it a little, and very easy to confirm, and is fast enough to be good at its function.