Vega General Thread: The Masked Narcissist Enters The Tournament

Do you think the reason his normals aren’t that good is because he has a parry?

Having a parry is going to make Ryu impossible to zone and kinda hard to play footsies with

The problem is his parry isn’t that good, because he has so much recovery that you’re only going to be able to punish really slow moves, or do DP which likely won’t reach in footsies range. And killing zoning isn’t saying much since everybody else already does that anyway, so it’s basically an equalizer.

You might not want to do cr.MK Hado, but I and many others do. His fireball is atrocious due to it being punishable at most ranges on BLOCK, and the plethora of projectile invincible moves makes the effective range very small. Increasing the hitbox of St.mp is pointless without reducing pushback, because the new range effective range would not allow him to combo into anything or apply any pressure, therefore making it function effectively the same as an improved cr.MK, except without low hitting properties. Sweep is useless in footsies outside of whiff punishing (which is hard because of bad walkspeed, and his normals aren’t good enough to keep people at a good range), better pushback would at least make it harder to punish. Parry is not that good like I said earlier, but slightly less recovery on a successful parry would help a ton, since it would be a high risk/high reward move.

I played him quite a bit at Red Fight District last weekend. No Vega footage though I was the only one filming… Playing and filming together don’t really mix XD
RFD had the Karin build.

As for Vega, I played a lot against WhiteBlack’s (the French Marvel player) Ken so it wasn’t against random newbies.
His poking game seems solid, cr. MP is decent as usual, his forward + HP command normal is slow (actually is classic ST fierce punch animation) but has long range and can catch people off guard.
Switching up between his overhead, slide and throw seemed a decent mixup game.
His slide kick seemed a bit more harder to punish than in other games from the right distance.

Jumping MP was the air to air to go to and his air throw was handy as well.
His standing roundhouse hits higher than in other games and is harder to connect with.

His wall jump special is quite slow, so people can see it coming miles away, probably only useful on wakeup atm.
The non claw Command throw creates an intresting pressure game which feels odd because it’s a new tool and takes getting used to.

If you have anymore questions just ask, I’ll try and answer them.

Beta #2. Bah, Capcom forced my hand. I was holding out for a PS4 Slim, but I decided to preorder the Uncharted: The Nathan Drake Collection bundle, as it has the improved SKU, the CUH-1212A.

That may be due to the new, less animated animation. C.HK now hits with Vega’s inside leg, not his outside leg. They don’t have to animate him turning his body twice.

Have you felt any of those four issues be resolved?

Hello guys and Vega brothers !
I’m a french Vega player for a long time (I had 4600pp on SSFIV version then I stopped ranking but not playing) and I’m a huge fan of this character and especially SFV Vega;
I actually live in Paris so I can move to every Street Fighter 5 sessions they do in the city easily, that’s why I went to the “Paris Manga” this week-end to test the handsome masked man.

And trust me he’s really strong and fun.
> Maybe you already know all what i’ll say there, but I still wanted to share my notes with you Claw brothers :
Still lack of defense options (and more over since backdash is not invincible to attacks) but he’s really fast and has good poke, which is really important in that SFV.

**Anti-air : **
He can now anti-air when he’s close to his opponent by doing "qcb + HP " and then juggle with EX FBA Izuna which hurts A LOT !
At mid range he can anti air with air throw, or jump fierce HP or even dash forward.
At max range, cr.hp which can crush counter (and then juggle into cr.hk or ex FBA)
His down + V-trigger is also a very good anti-air.

**V-trigger : **
Talking about his V-trigger, it’s really fast to got it because his main easiest combo to punish is “target hp*2 + V-skill” and it’'s only 2 bars to be full. So, it add Vega a good anti-air, an anti fire-ball (you must jump forward to throw i which can go through the opponent’s head if to close), or even a whiff punish tools.
More over, it allows to cancel every normal, even his claw-on cr.mp. It can combo to super if it’s a on-the-ground Vtrigger.
It can combo after air izuna attacks.

Normals/specials :
His claw mode s god like, his Hp (and target HP) has a really good range, more than it seems.
His qcb.P (Claw only so)is the best tool he ever has, as an anti-air with HP, moving attack with MP/LP. His ex-version is godlike, it can whiff punish greatly every normals very very fast, with good damages.
His cr hp can touch crouched opponents and can crush counter, it’s fast and works a way better than in SF4.
His cr.lp/cr.mp are fast and very good range in SFV, so it gives a good pressure and zoning tool because Vega is still the fastest when he moves.
His jump Hp still very good, nothing to add.
The newt best normal poking tool is on my opinion his stand MP which is very fast and covers a great zone.

Claw-off mode is cool when you are close to the opponent, but he lost his best anti-air, and best whiff punish move (qcb PP), and of course the range.
The command grab is cool but not that huge damage, and really easy to punish.
His cr.mp is very good without his claw, and it allows good pressure.
Stand HP is very good to change attack timing, and it’s special cancelable, it links with hard rolling which deals great !

His other normals :
St.mk is really good with good range and allows to do some close pressure and mix-up attacks timing.
cr.mk is a good low attack, looks like similar to his SF4 use.
cr.hk still a great whiff punish move, or approching attack. Even better since they removed focus attack.
Stand HK can crush counter, and do nice damage but whiff on crouching opponents.
Overhead is fast and great to mix up.

His dash forward is godlike !!

Some combos :

  1. Claw-ON :
    -Target HP*2, V-Skill : builds V-jauge
    -HP, claw switch cancel, 2mp ex FBA or rolling.
    -cr.lp, cr.lp, light rolling or EX FBA
    -cr.lp, cr.lp, cr.mp
    -cr.lk, cr.lp, …
    -St.mp, cr.mp
  2. Claw-OFF :
    -cr.mp, target mp+hk x cancel
    -Ex flying attack, cr.mp, st.mp x cancel
    3)Both modes :
    -Stand HK, cr.lp x cancel
    -cr.mk, cr.mp ( x cancel )
    -stand Mk, cr.lp x cancel
    > Remember you can use V-trigger also when you wants to cancel normal moves.

• Now I can answer to my General questions : (post above mine)
1° It stills whiff on crouch opponents so I didn’t use it a lot.
2° Ex FBA up attack whiffs on far crouch opponents. It’s higher hitbox than in USF4.
3° Even in corner you can izuna drop but it’s harder indeed you can easily miss it. More over, it launches to high to catches opponent when uses as an anti-air.
4° And it still does yes.


** -> **I went at a SFV session in the Paris Manga, with a stand holds by Kayane, Republic of Fighters, and CapcomFrance. That was during saturday and sunday.
I came to it at early as possible the both day to play Vega the most I can. I was with other good USF4 players and there was a lot of PS4 with SFV Karin build so we tried a great amount of stuffs together.
Then there was a tournament with official rules saturday and sunday (FT2 with loser bracket, then finals in FT3). I won both tournaments.
Of course I played Vega the first day, but for the second one they asked me to play an other character if I wanted to play this one too. (lol) That doesn’t mind, I wanted to try Karin.
So, I even could play against Kayane.

:spades: I don’t have the saturday final in replay yet, but I have already some replays of that session in my channel (and more old Vega’s replay) :
Like this match against Kayane on the scene : (cut the sound off, she has a very pitched voice so if you don’t speak french that’ll just be boring for you)
https://www.youtube.com/watch?v=61kJZCSjek4

Well guys, hope you enjoyed my huge text and I really wish it will gives you some informations you want.
*PS : Sorry for my english skill, i’m french y’know. Kappa
*

Nice, this is news to me! Interesting, I imagine you can juggle after both with CA and V-Trigger.

The time has come! Vega finally has a hit confirmable empty jump c.LK! This was something Vega has always been lacking. The best Vega could’ve done in SFIV was empty jump / cr.LK xx EX FBA, and that takes meter and isn’t hit confirmable.

1.) I see, that’s a shame.
2.) I guess we’ll use something else to end combos in those situations.
3.) It’s harder, all right. Maybe we can anti-air EX FBA -> Izuna Drop as they are falling down from their jump.
4.) Oh, très mal.

Myakyo, merci beaucoup!

I just wish we could see how he fares vs the newest chars in the latest beta. Leaving ryu out of any of the betas is a massive mistake if you ask me

The betas are meant for testing netcode and game mode functionality, not gameplay. They’re probably doing more gameplay evaluation at the conventions.

I am REALLY liking what I’ve seen so far, makes my heart flutter every time I see Vega reliably anti air. Capcom is making it really hard to avoid getting a PS4 right now but I gotta stay strong!

Myakyo I watched your other video vs Mika/Bison, very good job representing your beautiful brothers/sisters, hopefully more videos are coming.

Thanks myakyo for the detailed write up. I played similarly to you at twitchcon recently all day both days with my vega which was one of my two mains on super turbo and had very good results. He is such a great character for rushdown as well as footsie style.

I have been focused on prepping for my other main for this game gief but I am coming back to round out my vega repertoire with what info exists here. I found a lot of tech in my two days playing vega so when I got more time I’ll read through this thread and perhaps we can pool information

I’ll spare you some reading with this video and my timestamp notes.

I have 16 hours of hands on with vega, a lot of the stuff I’m looking for is mainly new uses for things I’ve found as well as combos :slight_smile: like a useful combo I was doing was cr lp into ex backslash, not many people knew of that one

At one point I won 4 hours straight without losing a game. I’m also the best American st vega player so just a bit of my background, mostly here to bring new info and grab the tidbits I might not have found

But I do appreciate any information

OG’s coming back from the dead for SFV B)

It seems as if your definition of a rush down character is a character who can consistently pressure with complete safety. In that case, no, Bison isn’t a rush down. What I’m saying is, he has rush down capabilities. Hell, most characters in SF have special moves that are easily punished with fast pokes on block, so I’m not sure where you were going with that argument. That’s partially what balances offensive characters out.

I’ll put it this way, Bison’s pressure (especially corner pressure) will be second to few in this game (His corner pressure second to none). His strong suit is capitalizing on the opponent’s mistakes (jump ins, misreads, etc), as well as catching the opponent off guard (V-Trigger Head Stomp is wicked). Me being a Vega player (In SFIV), I can play the two pretty similarly to an extent, so I may be biased for the simple fact that I can be much more aggressive with Bison.

I’m not saying he’s Cammy or Ken, just saying that he can be played pretty aggressively, effectively. That’s all.

What pressure? He gets pressured after any blocked special. His MP buttons are good along with his St.hk but not tremendously so over other characters and he can’t get back in for free after them.

What made his corner pressure so good in SFIV was his 0 to -1 SK combined with the best cr.LK in the game and a great walk speed for tick throws. He can’t threaten anything off a blocked SK now and his lights aren’t that scary.

And a character that requires your opponent to fuck up is not a particularly good character. Bison doesn’t really have a way to force errors or mixups, which mean many games come down to hoping you can get a VT hit into 500 damage to come back once your opponent learns to stop hitting buttons at disadvantage

Actually, no, that may be what you’re saying right now, but what you were saying when I replied to your post was that you’d consider dictator to be a rushdown character. Not a character who could pressure. Those are two pretty different statements ^^

I’m not implying dictator can’t get some pressure going, because he can, especially now that his SK is safe again. But he is not a rushdown character, at this point. And unless they change his moves’ framedata around quite a lot, the pressure he can apply will undoubtedly be second to a few other characters in the game. Off the top of my head I’d say Karin, Claw, Ken and Cammy can apply much better pressure than Dictator.

Regarding what you said about most SF characters having unsafe moves, I honestly don’t know what that has to do with Dictator’s rushdown capabilities. SK was unsafe until recently, and now it’s back to being just barely safe, still quite negative on block. This is not a rushdown tool, not even a really good pressure tool. Every other member in the cast can have all the unsafe special moves they want, and this still won’t change.

A character who has such slow walking speed, mediocre dash and serious trouble getting in and gaining ground, and whose main “pressure tools” are quite negative on block and require specific spacing to have their effect, can never be a propper rushdown character, IMO.

Dictator is a footsies based character, who can indeed capitalize quite well on bad play and who can apply some pressure, especially in the corner, and once his Vtrigger kicks in. He’s also looking to be a really awesome character, and I will probably main him and Claw. But he’s far from a rushdown character.

Graham Wolfe? Oh man you resurrected and you should still play ST haha.

When I thought the rushdown Bison discussion had ended… Guys, why don’t you discuss about Bison on his topic? Sounds like a great idea, huh?

Yeah, it’s really off topic.

This topic must stay beautiful, we can’t talk about disgusting M.Bison in it. :heart: