Vega General Thread: The Masked Narcissist Enters The Tournament

s.MP is going to be a good poke. At least I think so, it has a good amount of range and is pretty fast. Doesn’t do a whole lot of damage, but still looks good.

Is claw s.MP cancelable? I feel like we would have seen that by now.

And is it just me or is the gameplay really fast? And this is still the R. Mika build as well.

I doubt it. He’d be so strong if that was the case. That’s a fast poke with good range, if it could cancel he’d be too strong as a motion character.

The only thing easy about SFV is the combos. There’s a lot of emphasis on the neutral game in this game and there’s not really any set play tricks you can hide behind like memorizing dangerous vortex setups in sf4 or repeated tick throws like ST. You’re forced to simply play against your opponent.

It was easy to tell when I was playing against SF4 players in the SF5 beta. I just slowly walked them to the corner with buttons and then killed them. Some players I could tell were actually decent at fighting games just were not adapting at all and getting murdered.

Step forward, button, step forward, nothing. Block, button, button, anti air NO JUMPING. Walk forward, button, button, throw, walk forward, anti air NO JUMPING.

Cornered, button, button, block reversal, combo into super, you lost.

Insert token.

These SF4 players complaining about the game being “easier” to play are in for a rude awakening.

So the way you guys are describing it. It seems like the game is focused more on fundamentals than knock downs and dangerous vortexes. This could be a good thing. And I think it’ll be interesting to see who the top players are when the game fully develops. With an emphasis on footsies, I imagine Vega will benefit tremendously, but let’s wait and see how it turns out.

On a side note, did anyone see that they’re changing the characters up for the next Beta test? If Vega’s available, I might have to shell out some money for a PS4 and arcade stick. Time to start saving up.

Pretty much. All older SF games generally had mix up games where the opponent was usually standing or had a way to get up on their feet just as you pressure them. The laying on the floor type stuff that was rampant in older SFIV versions made the game more reminiscent of an anime game with regular oki emphasis. Which is not how SF pressure normally works.

Long as Vega or Karin make the beta ill be good. Chun is still my favorite, but they look fun.

It’s definitely easier to play, but harder to master.

During the beta I appreciated the fact that FADC, P-Linking, etc is no longer a thing. However, this game will be much harder to master and “flowchart ken” and things of that nature won’t be a thing, because those kind of nonsense strats/playstyles won’t work. Turtling/Playing super defensive won’t work. So yeah, I’m pretty excited.

I hit the “grandmaster” ranking with M. Bison, got over like $1mill in cash. So hyped for the next Beta, hopefully I can keep my ranking and what not.

Anyone see the Gief reveal? It might just be me, but he looks somewhat clay-like. Just not digging his new look to be honest, but the others have made the transition to next-gen graphics beautifully.

Anyways, it’ll be interesting to see how this MU plays out. With his new V-skill, it sounds like he can “super armour” his way. Feels like he’ll be an annoying character to fight, but I can’t imagine it being a bad MU for Vega.

Anybody else a little bummed that he is now a motion character rather then a charge. Will this effect my play style which is a natural charge type?

Some people are, but they are definitely in the minority. Charge based characters have been slowly dying off in most video games and as of late most people getting into fighting games prefer the more instant response from motion character special moves.

Vega is going to play differently from any other SF game any ways since he now has 2 stances and a command grab. His roll looks stronger than it did in IV so he at least should be able to old school roll pressure to some extent again. Everything else about him other than his basic poking game is going to make him feel like a newer character. Just have to be prepared to relearn him a bit.

I don’t get this idea of charge characters not being able to rush down. Leona and Ralf in KOF, GG’s Venom can all rushdown just fine and they’re all charge characters. Hell, Urien and Remy in SF3 can do some beastly rushdown if you have charge partitioning down (if you don’t want an example outside of SF). If the character has the right tools they can rushdown just fine even if they’re charge based. Plus hybrids are good too, they could’ve kept his FBA charge to keep his old feel or something but whatevs at this point.
SF5 is going towards the route of killing off everything but quartercircle motions sadly so we just gotta hold dat.

It’s gonna be odd trying to play Vega as a motion character but he’s looking super solid so I’ll make due.

Vega, Bison and Balrog already had really good rushdown in various SF games. Bison is still charge and STILL has good rushdown in SFV.

I do prefer the inputs of charge moves myself, but I can definitely deal with Vega being a motion character now. In SF4 in particular he kind of felt like he always should have been one, he had the shortest charge times of the cast.

That’s true. It’s just SFV is about accessibility and you usually have to do more contrived, time awareness based execution to make charge characters rushdown as opposed to motion based ones.

SFV is just borrowing from Killer Instinct which borrowed from Skullgirls when it comes to simplifying the motions. US indie fighting games have generally had this philosophy of shortening inputs for special moves and Rising Thunder has gone to the extreme of putting in basically no motions and everything being a button or direction and button. Capcom is definitely borrowing a lot of ideas from these smaller US fighting games seeing how strong the reception is among their fan bases.

It makes sense from that standpoint and really isn’t too far off from 3S where most everything was either charge, quarter circle or half circle and all supers were qcf except for a few.

Vega is probably one of the only charge characters who really benefits from going full motion. He’s supposed to be on his toes dancing around his opponent, and modern SF games require a mix of pokes and specials for pressure. These new games don’t have normal attacks doing the same kind of damage ST and older games did, where you didn’t need specials. Newer SF games really revolve around specials and to keep Vega a dancing matador, motion is the best way to go. He shouldn’t be sitting for charge and none of his attacks are long enough that they’ll allow time to charge to cancel, so you’d either have to give him lots of links meaning he becomes extremely combo heavy (not Vega) or you change the way he inputs moves and keep him hit and run.

Bison has no rushdown in this game outside of VT teleport shenanigans. But that’s not all due to him being a charge character.

But yes, you can have perfectly respectable rushdown charge characters. You just need to make it so that they can always have charge at the point in a combo that they’d need to cancel into a special move.

Bison’s walk speed is too slow to have anything resembling hard rushdown in this game. Special move based pressure, yes. Full on rushdown…not really unless V Trigger where he gains the movement and teleporting specials to have something like that. Pre Zangief build he pretty much needs V Trigger to have a throw game. There’s no way he can reliably throw you without a teleport dash currently. Way too slow and way too much pushback on most of the plus normals in this game for that.

Did someone here have some time with Vega in the newer builds? Or have any footage to share? I wanna see how Vega is doing now.

No new footage as far as I know :expressionless:

Me.
I mean i can’t judge yet since i didn’t try him but it does seem a bit odd.
His usual playstyle was already great & befitting of him.
I hope he’s included in the new beta so i can try him.