Vega General Thread: The Masked Narcissist Enters The Tournament

Ah that’s a shame.

Yeah I remember that moment because Daigo did it in the first round to get the chip so the next time Tokido was prepared with V-Reversal.

I’ll pose a question then, since you got a hands-on experience with it.

How possible is it to counter poke with his c.HP? Is the priority and start-up good enough to be as viable as it was in 3S? Moreover, with the lack of his step-kick, from a decent distance, would he be able to confirm into anything besides a EX-hadoken? They tried to make Tatsu cover all bases by being able to hit crouchers (MK version?), but I don’t think it’s ability to hit crouchers would work from that range, if you were to counter-poke a low.

Sooo SF5 Ryu is like 3S Ryu ?

Minus Donkey Kick

Because SFV Bison can shot flaming Psycho T-rex from his ass, but may God forgive the soul of the fool that try to give Ryu new stuff :frowning:

Lol. Well Bison was absent in SF3, and they are making up for that with his SF5 iteration.

I’m happy for that, Ryu-Bison-Zangief are my three characters… but i was hoping at least some new stuff for Ryu

Lol, he even got that new throw(animated better than current ones) and they removed it in next build :smiley:

And i will probably end up extra salty when they show Ken and reveal he got fuckton of new tricks, wait and see :smiley:

I think at this point it seems that Capcom purposely keeps Ryu’s moveset modest to keep him accessible for newer players. After playing KI for a couple years I noticed a lot of the random people on forums and streams automatically label a character as difficult or complicated to use if they have a large moves list. They don’t really seem to factor in execution or anything of that sort. If the character has a large moves list period they are automatically thrown in the “hard” learning curve boat. Even if at high level you only need to do like 2 or 3 things with them.

I think the parries and guard crush fireballs help flesh him out a bit, but I think it’s more of an attempt to make him feel like 3S Ryu without giving him too many things where new people are like “how do you play Ryu? this guy is HARD”. They even gave him his 3S shoto s.LK and c.HK back so there’s definitely been a real attempt to make Ryu feel “3rd Strike” like. Just no donkey kick LOL.

I agree with your analysis, but it does’nt make it less shitty :smiley:

Look, i’m not saying that as protagonist he should be favoured, but get the short straw (with “because noobs” as motivation) because of it is kinda pathetic :smiley:

Also being a char everybody is used play against some more tool may help being less predictable (and honestly the character itself more fun) and expand a lil bit combo potential/variety

Last but not last the ironic thing is that they throw him at noobs only for being the protagonist, zoning itself imho request more logic/strategy than example rushdown
Is kinda like back then when at arcades was common see peoples at VF pick Akira because looked the poster boy/beginner choice, when on reality he was one of the less intuitive ones, lol

These days you just have to have a way of catering to those newer people. They demand at least a few characters with a pretty straightforward and simple moves list and Ryu seems to yet again, cover that bill. Even with what he has I think he’s more dynamic than he has been for a while. TBH parrying and guard crushing fireballs alone do way more to add to his unpredictability than donkey kick ever will. Parries mean you always have to question which attacks/fireballs you throw at him and guard crush fireballs probably expand his pressure and mix up beyond what it has been for a long while.

That’s personally why I’d like to see Remy in over Guile as the mid range footsies/zoner since he already has at least 4 special moves to work with. I feel Guile in SFV would just have the same 2 moves and then just have some command normal or something else random tied into his V Skill or V Trigger. They could do something cool with Remy like make his V Trigger greatly reduce his charge time so he can pseudo charge partition like in 3S.

Really doubt giving ryu a donkey kick will make him too complicated for newer players, I bet input will be QCF + K. Not to mention one of Ono’s goal to bring back nostalgia from past games + the donkey is highly requested. While in high level play it will give ryu more variety which is always good even spectator wise.

Now i do have questions

  1. Can you link anything after a St.Mk on counter hit?
  2. Does anyone know all the enhancements of his V-Trigger?

I think parry fits perfectly on this.

Plus so far he’s the only character with a meter less invincible move

He’s not the only one i believe cammy has it as well.

Which Six Flags did you go to? If it’s Vallejo I was there too.

How does donkey kick it add any where near as much variety to play style as parry and his V-Trigger? Since mk hurricane apparently hits crouchers, the non-ex version literally adds nothing non-aesthetic to his gameplay.

Also, you’ve totally missed DJ’s point about complication.

You’re Misunderstanding i’m not saying the joudan will add more depth than his parry and v-trigger, i’m saying they should add joudan on top of that cause it will add more variety than people think as well the nostalgic feeling that ono trying to achieve. While DJ’s statement is true that parry and v-trigger will add more variety to his playstyle, the joudan kick will add more combo variety to his gameplay Note Justin want to see more in sf5 also among other things.

Joudan kick provides decent amount of options and different situations like footsies, punishes, positioning, setups and etc. How? here’s some examples

Even tastu does hit crouchers, Most likely you will be near your opponent however let say you playing against birdie and you want the spacing, the joudan kick provides that since it knocks away the opponent which will help to position you’re self for a fireball game and etc. Unlike the tastu, joudan kick is super cancelable as well among other things.

Footsies situation where you be more rewarded for outfootsing your opponent, imagine st.lk whiff punish into Ex Joudan kick hmmm Kisses Fingertips!

Ex joudan kick also might help to setup a Ex fireball charged.

Not to mention decent stylish combos options and variety that will help any type of player or strategy you have in mind.

I will give you even more situation where joudan kick is useful but i’m bit too lazy to do so unfortunately. I think this more than enough reason why it should be back but i’m not excepting it either the only thing i could have is my hopes up that they might add it in a later build, so that everyone that wants it back have their dreams come true. The most important thing is to have a open mind when it comes to these things.

Not sure why you guys want a move(Joudan) whose options are already covered by another move(HK). Makes no sense. Seems more like fanservice ideas rather than ideas that help the character.

Even as a 3S fan I could care less about donkey kick. Its never really been that good in any game its been in. Id rather have Alpha hop kick.

Even as fanservice idea i don’t see what’s bad about it

Even just as surprise effect have a new trick for Ryu fans, be it DK or any other new special exclusive to SFV that make feel this version of the character “new”… specially if is something unique to him that Ken don’t get.

Again, as said more than DK i was hoping for something related to his USF4 Omega big counterpunch special (wich ironically in omega it work in syntony with his unique parry ability, so was an easy step for SFV)

I like parry, charged hados in V-trigger and the thing that EX srk now is a mini-shinSRK… i was just hoping they go a lil bit more creative

Guile is the character that really needs another move. He’s been the 2 move wonder since SF2. Even in his one entry into marvel when they could have went batshit insane with him…2 moves.