And in fact even as not Guile player i hope they give new stuff to him too if/when (Charlie imho make his chances high, maybe as later dlc addition) they add him
Also Sunglasses V-trigger FTW
And in fact even as not Guile player i hope they give new stuff to him too if/when (Charlie imho make his chances high, maybe as later dlc addition) they add him
Also Sunglasses V-trigger FTW
Iâm guessing you didnât read my comment, There so many scenarios that tastu and joudan kick will be useful in their own way. Also there nothing wrong by giving ryu a donkey kick as explain above. Donât think thereâs even a valid reason why he shouldnât have it.
I think thatâs enough donkey kick talk, Its not like there a developer we could discuss too so there no point to go on any further.
lol DJ no one will argue that.
that would be a fantastic addition.
After seeing Ken in action, Ryu got way more boring, lol! I hope they make his parry more useful, or add something more to the character.
Iâm glad they released superflashy Ken
Maybe now they realize that if they want do 2 balanced rivals they need to give Ryu a little help to donât look too outshined by Ken
Wait is Ryuâs âfling them into the air into shoryukenâ still in the game?
Iâm very concerned about this. So from your own judgment does it feel like zoning overall has been directly nerfed because of the multiple options to get around a regular fireball or can we still zone properly like how Ryu has been in the majority of all other SF games besides SF3 (which had more to do w/ Parry itself then the nerfing of zoning)? The reasons why Iâm asking this is because Iâm worried that zoning it itself will be a lost art if the implication that Ryu canât zone effectively and has to be close at most points.
His gameplan of being able to utilize long (due to fireballs), mid range and close is what makes him great, with long being one of his most effective attributes, however everything youâve stated and what I hear from so many others seems to indicate âZoning Nerfed.â
100% Iâm not a fan if SF:V ends up being a game where you simply fight in a phone booth, especially for someone like Ryu who has always had one of the Top-3 best fireballs in the majority of the legitimate SF series.
Ryu needs his donkey kick back. Dude is really lacking compared to the rest of the cast. Capcom buff Ryu!
Ryu looks unfinished looking at the Kenâs videos now.
My personal wishlist to try to make ryu less shadowed by ken:
there are only a few scenarios where normal joudan would be useful I think.
so itâs hard to say. I loved EX joudan in 3S but always lamented that the normal versions were essentially useless. with the emphasis on âevery move having a functionâ in SFV, they might not include it.
for anyone that is able to test, weâve seen peeps do HP>HK (without MP beforehand) and then cancel into CA. one vid had this but the person died or something beforehand. does the CA juggle in this scenario? ditto to MP>HP>HK>CA. thanks!
Personal wishlist
-SF4 stHP (Ken have it it seem) back as b+HP⌠and b+HP->stHP as heavy damage target combo
Was basically this, same as SF3
-Agree on hop kick
-Omegaâs Counter Punch. Cost as 2 EX moves, can be done only right after successful parry. Hurt as fuck. Fit extremely well with his current V-skill
http://i.giflike.com/OXvcBbO.gif
-first build throw as neutral throw, current ones still in as forward and back
My personal wish list for SFV Ryu
-Donkey kick: Bring the damn move back already. LK and MK start up faster, LK doesnât knockdown, MK does. Great combo enders that works against crouchers at all ranges, which might not be true for MK tatsu. HK can only be comboâd from cr. HP and does the most damage. EX version does the least damage(lets say 80), but gives you a wall bounce into a free juggle. SRK for max damage or maybe a normal that resets your opponent into is a mix up opportunity
-Sweep cancel in V Trigger mode. Gives him denjin set ups on knockdown. Now the opponent has to guess if they should jump right away or wake up block if the Ryu player throws a meaty fireball which isnât fully charged.
You know what, thatâs all I got. And I think thatâs all he needs. Just these two changes alone would make him so much more fun and interesting IMO. He gets a pressure tool, guaranteed knockdown combos at longer ranges, and mix up potential. All these things he lacked in SF4 and previous versions. What makes Ryu himself is all still there, just change it up little so that he can mix it up a little and doesnât need to land 12 low forwards to win a game while everybody else is running circles around him and styling on him.
Give Ryu his fake fireball from Alpha/HDR.
Give Ryu his fake fireball from Alpha/HDR.
That or hop kick, charge fb cancel(jump, dash, special)
Hmmm⌠do you guys think Ryu should have gotten the Parry + Donkey Kick as his reversal?
Hmmm⌠do you guys think Ryu should have gotten the Parry + Donkey Kick as his reversal?
No, just give him the ability to input a light Donkey kick after a parry.
Yeah, after seeing what they did with Ken it really feels like Ryu should be revisited and tweaked a bit more. His play style and game plan should remain the same but he needs something additional to make him interesting.
I was thinking about how in SFxT you could charge fireballs up to a certain point and then dash cancel to make your next hit a counter hit. Iâm not saying he should have that same mechanic but I was thinking about in V-Trigger if he could charge his powered up fireballs and then dash cancel and release the fireball at a later time maintaining the charged properties. Not sure if he should be able to keep the guard break properties off of charge cancelling. It seems like giving him guaranteed guard breaks off of knockdowns or footsies would seem OP.
Capcom why u do dis
http://i.imgur.com/XTVC2o4.png
http://i.imgur.com/sp5BjQF.png
Thatâs probably the most useless shoto normal and one of the worst in the entire SFIV game.
I thought they intended to give every normal a purpose. The best use I can think of is trading with crossups, not in your favor.
I like the idea of giving donkey kick because the move looks awesome, is very different and kinda iconic. It fits the whole âpowerhouse ryuâ thing.
Though it does need a revamp to find room among Ryuâs toolset. Iâm thinking making it a combo tool that does a lot of stun or keeps the opponent close so you can set up fireball shenaningans (as opposed to tatsu sending them flying, though this doesnât make much sense when you think of the move). Or maybe it could be the only move to do a bit of stun on block. Or even making it a safe chip tool and giving it a lot of pushback on block/hit so that you can space people out to cr.mk/f.hp range (cr.mk xx fireball seems mad unsafe).
Anyway Iâm hoping for a small twist to Ryu, though I feel thatâs highly unlikely.