Vega General Thread: The Masked Narcissist Enters The Tournament

AA CH to U2 isn’t a challenge at all. Hit, charge, shake the joystick between both corners on the bottom of the gate. Grounded CH to U2? Yeah that’s hard, I still can’t do that, but only because its really tough to get that charge stored in time to hit the opponent before they fall. The input motion itself isn’t the difficulty, its the charge time. If U2 was QCFx2 or HCFx2 then timing wouldn’t be an issue, but dexterity on your inputs would. It’s a different kind of execution and a different kind of difficulty. It’s not easy. However, back to AA CH U2, it’s extremely easy when you have enough time to charge.

KoF is known for difficult command inputs like QCFHCF with strict timing on top of it. Now THOSE games are tough as balls input commands.

Tell me something, what do you think would happen if Akuma was made into a charge character? How do you think his players would react when you say “This is something different” or “times change”? Should they just STFU and accept it? It’s not conspiracy, Capcom have made it abundantly clear that they want to dumb down or “make the game more accessible”, and they can get away with sweeping fundamental changes like this on Birdie and Nash. No one cares about Birdie and Nash can change however he likes, his players have Guile. But they shouldn’t get away with this kind of stuff on Vega, just like they shouldn’t get away with it on Akuma or Ken.

To be honest, I would rather NOT have my character in a game, then to have him in and but having feel or play like someone completely different. Because that someone, is NOT my character - they may look the same but they are not the same.

Bottomline is, we have every right to be pissed.

https://scontent.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/s720x720/11813417_10153613049912147_8086260333285709918_n.jpg?oh=3668aa5e8fdb5b3c90303bade2910228&oe=56391B54

In Akuma’s case that would be a drastic nerf and would kill his entire game, not because he’d control differently, but because he wouldn’t be able to do jack shit on the fly like he can not having to store charge. In Vega’s case, it’s a buff, and would help his game rather than hinder it, since he’d be able to do anything within the limits of the game on the fly rather than having to store charge. Akuma is about combos, he isn’t a button character like Vega, and has a drastically different play style. This is not the same situation at all.

You can clearly see the difference here? I hope?

How does charging make the game less accessible? You still haven’t addressed any of the points I’ve made about extra dexterity requirements command motions require. No one cares about Birdie or Nash? Nice to see you offer the same care and attitude towards other people’s favorite characters as you do your own. Oh wait…

And yes, this time I am being condescending towards you.

I don’t think Vega’s changes have anything to do with herp-derp dexterity nor change for the sake of it. Remember that it is currently an experiment.

They wouldn’t even consider it if they didn’t have an inkling of an idea that the change might just be more suitable to his character. I can’t possibly be alone in thinking that with how often the character is intended to be moving, being able to bring out a special move on demand makes a great deal more sense than constantly buffering inside other actions. Imagine being able to walk backwards away from a poke and EX Barcelona as a whiff punish. That sort of idea, to me, speaks volumes regarding the direction they might be looking at here. Personally, I think either input style could work for him- I foresee him becoming a hybrid, with FBA being a charge move, if he only had one.

How is that a bad thing? As long as it doesn’t interfere with high level play, I have no problem whatsoever. Good players can already perform special moves 100% of the time anyway, so it’s not gonna make a difference in that department.

Also, you’re assuming that charge moves were made just to make the game more difficult to play. They’re not, there’s a very valid design decision behind them, other than to “cater to veterans”, which I’m not gonna explain.

Ugh, I’m craving for new gameplay. There’s a gold mine right now at gamescom, and all we can get is two scrubs mashing?

The sweet whisper of Death… }>

LOL at this thread. Moonchilde is making sense. The people crying “this is not Vega” over not needing to charge? Can you not still walk and poke? The fact that a motion changed does not change the style. What this WILL give you however is the ability to do a move when you want to rather than when charge allows you to. This does not change the way he plays at all.

I got my mask, I got my claw. These are the things that make Vega Vega. Also… being sexually open.

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Let’s follow your idea to its logical conclusion then and just give everyone the same exact inputs for all their special moves. Screw variation! YAY FOR SMASH FIGHTER V MELEE!

Also Vega is not sexually open, he’s like the singer Prince - you may think he is but he is actually totally straight.

Where on earth did I say “charge moves were made just to make the game more difficult to play”?

I think we should try to be open about him being a motion character. He still has his pokes and most of his traditional specials. Who knows maybe a recently motion character will become charge. The question now is if vega is a motion character why in the world does chun li have a charge fireball in a game where you have to be in the opponents face?

Man, you guys are funny.

I don’t even anymore.

You guys have, like, seen the new Vega right? He’s not the same character as in 4. Or 2. Or whatever. He has a bunch of weird shit we’ve never seen before.

OMG I WANT MAH CHARGE is really stupid. We have have all these cool new tools (one of which is a fucking COMMAND THROW ) and all you dudes are talking about is wanting to nerf the guy because you have a hard on for holding downback for 50 frames.

Vega’s gameplay, I’m guessing, is going to be based around stance management. Based on the fact that no claw gives you a throw (how many frames? Does it have invul?), that claw mode is for footsies, while no claw is for mixups. Get in, get the hit with the claw, then use the stance change into combo we’ve seen to continue the mixups.

Also, based on the footage we have, we can see that his Vskill only has upper body invul, which is pretty sad. It may make his Vskill pretty shitty in the long term.

Also, according to the article, RCF plus weird kick ender is safe on block, which if true is totally wild, because that move moves them right across the screen.

Yeah, we’ve seen stance change on the fly in combos with no detriment to attacks coming out smoothly. I really want to get my hands on it, because there seems to be no transition from one stance to the other, unless that spin spin spin is the stance change. Hard to tell.

IMO, v.skill is probably meant to be his close AA and a get-off-me answer for any mid to high long range attacks and pressure. Low attacks we’ll probably still have to block. Guess what? I’m ok with that. I’m also guessing that low jabs don’t count as low attacks, and that was one of our biggest problems in SF4, crouching jab strings. Block low kick attacks that you normally have to block low, v.skill anything else.

RCF safe on block is crazy good. That’s a lot of pressure there, especially since light and medium come out so fast. What we don’t know about EX.RCF is if it’s safe on start up, as it looks to have a lot of start up. I wonder what use it has, or if we still have the SF4 staple of j.HP, HP xx EX.RCF.


You know, have we seen a heavy RCF yet? I wonder if he only has 2 rolls, and the third special for heavy is that new claw slashy thing. Could be.

No, thinking that the charge play style is a nerf is really stupid. Do you realize that charge characters have different priorities, recoveries, normals than motion characters to match their momentum? That they tend to have great specials too? Needing to charge to perform a special in VACUUM may be weaker than a motion input, but characters are not designed in a vacuum. They are designed as complete and dynamic concepts that are meant to interact with other characters.

You can keep your poor man’s “buffs”.

You didn’t say it, you assumed it. You said that without 360 and charge, the game is “beginning to look like a game catering to noobs more than veterans”. And my point was, they didn’t remove charge moves to make Vega more accessible and to cater to noobs, but for design purposes. Being able to walk forward is a huge deal, but again, people already explained the benefits of motion inputs over charge, I’m not gonna explain that again.

Giving vega motion inputs is a buff that makes him substantially better… All you charge pureists need to stfu…

So. Going by your logic Vega and Guile play the same? El fuerte an Ryu obviously play the same as well, they share motions after all. I mean, there is noooo variation between those characters.

What’s all this logic non-sense gooble-gobble??

SUPER SMASH FIGHTER 5 MELEE AMIRITE!?! RITE??