I thought the unequip was permanent, but obviously now it means that if you manually unequip you can put it on later. It’s only if it’s forced off though damage (hopefully not blocking!) can you no longer pick it up.
Interesting interesting.
Also: the mask dropping off. Purely, cosmetic, or does it have some kind of effect? No longer able to pick it back up either. I wonder if you can still EX off your mask.
Also: to the dudes that recorded that video, for serious, just stand still and cycle through his normals so we can see them gosh.
Is his airthrow in?
The key about Vega’s playstyle will be if there is a situational difference between claw vs no claw (which I’m guessing there must be, considering one has a command grab), or if claw is straight better (like oil vs no oil Hakan.)
Need more footage.
Love the new stance. The face model needs a lot of TLC though, he’s no where near pretty enough.
I noted that in my break down of the videos. It’s his neutral jumping MP. Like how there is no proximity normal attacks, it seems there is no different between diagonal and neutral jumping attacks as well.
If that is the truth, why is every shoto player on Eventhubs writing “I can’t do charge motions, now I can play Vega”?
Many people find charge motions hard.
For me, it is a matter of style. I started fighting games with charge and never left it. I remember, as a child, I was thrown out of an arcade saloon by its owner, because he didn’t know about charge motions, and thought I was trying to break the stick with holding it down and suddenly pushing it. Jeez, that man.
Maybe it just doesn’t click with them. You at least have to admit, command motions take a lot more dexterity to do than holding a direction and flinging to the opposite direction. I could Psycho Crush all day with CE Bison as a kid but DP? Not for my life.
Sucks about that guy kicking you out. Man, the old arcade days, when you could possibly get into scraps over tick throws, lmao!!
I’ve never heard that before, and how is that relevant anyway? In SF2 motions were **a lot **more difficult to do than they are now. And charge input might be easier to perform, but charge characters, their style, and their match ups might be more difficult for the laymen who don’t know how to get into the feel of things.
We went from about half the cast being charge characters in SF2 to having 10%, maybe 15% of the cast in SF5 being charge. Why did they have to take Vega? Isn’t it enough that the majority of the cast will use motion inputs? Vega isn’t some obscure fuck like Birdie and he isn’t some clone like Nash - Vega is fucking Vega!
This whole argument about charge vs motion and the ‘‘dumbing down on controls’’ sounds pretty silly to me. If making a charge character a motion character is dumbing him/her down…then what, are all motion characters dumb and easy to use? What kind of logic is that? The controls are being made easier for newcomers but the game’s engine is still SF at the core. They could turn the DP motion into a 2 button input yet scrubs would still lose because they’d mash it out at the wrong times and get punished. Combofiend already stated that he wants players to fight each other, not the game.
It’s relevant because you’re popping off about command motions being derp easy.
Also, SF2 inputs weren’t THAT much harder, especially for charge. Charge times were a little longer than in SF4, and SRK inputs had to be more clean. Still, the few input shortcuts in SF4 does not mean command motions are derp easy. They take more dexterity. Mash DP because it’s simple to double tap DFx2 does not mean it’s derp easy. SF2 had input short cuts, too, just not on the same moves. 360 was still a short cut, like down forward, slide to down back, slide to up back and you have your 360 input. Chicken-wing or tiger knee seems complicated but it’s db, df, uf even though the input is 3/4 circle.
Edit: What made the “inputs” difficult in SF2 was that reversal window was literally 1 frame. You couldn’t mash DP and rely on a 5 frame window to do the work for you. Inputs had to be mostly clean, too, for SRK. On the other hand, Boxer could sit on down and never worry about a cross up in that game, and that’s a much easier input to do than trying SRK on the right side or trying cross-up SRK input.
Gee, nice of you to show respect for other people’s favorite characters while complaining about perceived lack of respect for your own
So far 1 out of 9 characters (11 percent) is a full charge character (speaking of specials). Chun-Li is a hybrid (that’ll bump it up to 15ish let’s say).
Now given Capcom’s track record so far do you really think they will add more charge characters? We already know they forgot how to make good ones in SF4. The only character that may survive this de-charging that they are doing is Guile and that’s IF he makes it in. Maybe Blanka. The point is it is clear that Capcom are attempting to homogenize special inputs like how they homogenized super inputs. They want to make it as easy and braindead as possible to get into.
Just talking about this one point and not engaging in any larger debate:
Quarter and half circle inputs are easier because they require the least manual precision- the motion of the stick is guided by the gate. It is like comparing drawing free hand vs being guided by a stencil.
Strict SRK motions probably require more precision than simple charge motions, but input leniency lets us fudge this in modern games such that you can often still get away with letting the gate guide the stick. Truly strict SRK motions do actually take practice to do reliably, but many of us have been playing fighting games for so long now they come pretty naturally.
The other factor that makes motion friendlier than charge is the charge itself, which goes almost without saying. Complex charge motions, like charge supers or ultras in IV, combine the worst of strict SRKs with the need for charge, and probably constitute a big enough barrier in many cases that less experienced players move on and find a different character to play entirely.
Not for me. In Kof '98, I first tried Benimaru. But then realised, I simply do not enjoy commands. I can do them with ease, but it was no fun for me. My final team was Heidern, Leona, Ralf. All mainly charge.
I mean, how can commands be more easy? Imagine U2 was a command. Would grounded Cosmic Heel-U2 even be a challenge? Command makes everything easier, not the other way around. Many Vega players can’t even “manual correct” still. Every person on the net are saying how charging is an execution barrier. We find it easier because we are accustomed to it, that’s it. But most people find it to be more difficult.
Charging is a special technic of its own. It is a style, which suits Vega like a glove. It is something you get used to and after some time, just get addicted to. Commands are ugly to my taste. And at this points charging is fundemental to Vega’s identity as a fighter.
Making a very drastic change in the basic design of a character by turning him into a motion character… We only have one charge character in the entire game now. Why change two charge characters and keep one the same? So sorry to say this, but I’ve started to ask myself if I’m really gonna get this game. Shame, I bought a PS4 just for this and it’s beginning to look like a game catering to noobs more than veterans. No 360, no charge… I don’t see how that is a good thing for the versatility of the game. Really bad AND UNNECESSARY decisions on Capcom’s part, IMO.
Those are fair points, but the same could be said of charge. Square gate makes a lot of things easier, that’s why square gate is gdlk Charging is even easier on square gate. Most charge moves do not require strict back forward charges. You can use the down back corner to charge any back move. Funny, thinking about it, charging moves have been far more input lenient since they were introduced in SF2. Guile for example, could store charge for both flash kick and sonic boom by holding down back. Moving forward isn’t all that difficult once you get the hang of it, and moving to any up direction is simple, too. Moves like Guile or Vega super are easy on square gate. Down back, slide down forward, slide down back, slide to any up direction.
I think you made a fair point, but as someone who has broken down joysticks left and right and studied how they affect game play, I don’t see how the lower dexterity requirements of charging is somehow more difficult than command motions on a square gate, especially with how input lenient they have been since introduction. At least in games that don’t have input shortcuts, command motions still require more hand movement and accuracy than charging, especially once factoring in corners for easy charge inputs.
You make it sound like Capcom has some kind of conspiracy against charge characters going on or something lol. We already know that Capcom is willing to change past characters that aren’t Ryu/Chun, why is this a bad thing? Vega got a lot of tweaks and it’s clear that he’s not gonna play the same as he did in past games.This isn’t SF2 Vega, CvS2 Vega, or even SF4 Vega; this something different. Times change. Would you rather the character not be in the game at all?