Vega General Thread: The Masked Narcissist Enters The Tournament

When Vega is being pressured, he suffers. Part of that comes from the fact that he couldn’t switch from defense to offense in a snap.

That is because he was a charge character, and not a motion. How many charge characters have you seen win EVO? It’s usually a motion, because of their versatility. How many even make top 8 aside from PR Balrog’s Boxer?

For this reason alone, I’m glad Vega is now motion based. It will take some adjusting to for sure, but this is better for him. This is the Vega we deserved in SFIV, and we have him now. Embrace the change and be thankful, Vega mainers. I sure am.

Honestly like I said when it comes to Claw the majority of people being attached to him being a charge is mostly for nostalgia than it is for something that he really gameplay wise needs to be structured to. The way his special and V Gauge game changes him up, he might as well not be charge. His new moveset just kinda screams being able to not hold onto a charge.

People are just going to have to start getting used to these radical changes for the characters. Which even then, no one has been changed up as much as most of the characters in Killer Instinct. In Killer Instinct they’ve wildly changed the visual designs and play styles of some of the old characters. Any charge character was turned into a MK direction character and there are people who are still pissed off that characters lost their projectiles. The game used to work like MK where almost the entire cast had a projectile before the new game hit.

At least with SFV you had some time to play these characters as they were in SFIV before seeing these new changes. In Killer Instinct you have characters that people haven’t played in 20 years, flipped upside down the chance they finally get to play them. It’s a new trend in fighting game development to radically liven up old characters and I also think it’s generally an idea Capcom borrowed from KI. I like it because it in a way progresses the characters both in gameplay and in their visual look. Which even then, no one in SFV has been changed as radically as any of the KI characters. They still visually and gameplay wise stay more true to their old selves than what happened in that game. Just enough changes to make them fresh.

BTW, you didn’t make it to your sf4 pools? We might have met on the battlefield.

Beautifully said.

Also, anyone who’s opposed to Vega being motion rather than charge: I suggest you go on Capcom Unity and make your voice heard there. Combofiend has already stated that Vega being motion is something they’re experimenting with, and enough people saying that they’d rather have him be a charge character could influence what kind of control scheme they eventually land on. This is the beta period, after all, so if any changes are going to be implemented, it’s going to be now.

I really have no opinion on the matter either way.

Nah, I did my first road trip to Vegas and we didn’t make it till Friday night. Only had enough time to hang out at the casino tables and get ready for KI the next day. I was kinda bummed since I wanted to try my T.Hawk I have barely used in 2 years, but I was mainly at Evo to play KI and SFV. Haven’t actively played IV in like 3 years.

Hopefully we can meet in some SFV brackets sometime.

Damn, he looks great in-game! The stance and everything!

Mashing. Input shortcuts and leniency. All of which is coming back with a vengeance in SFV.

They already got rid of 360 motions, charge appears to be on its way out (because it’s a ‘handicap’ or ‘too defensive’ lol), frame buffers, everything has to be scrub ‘mashable’ friendly. Eventually we’re gonna have 1-2 button specials to appeal to the incapable among us. Oh wait, we do they are called V skills and v triggers.

Historically, Vega has ranked high on tier lists as a charge character before, so obviously his problem was never charge input. You think they did this to buff Vega? Their goal is make him more accessible and casual friendly - but at the expense of his identity.

Looks good. Cool stance. I believe c.MP was shown, but it didn’t scream “range” like before. S.MK was shown, and it wasn’t far s.MK, but cl.MK. That’s a shame, at least if it’s like USFIV, s.MK will be better up close. That s.MP, c.LP combo on Ken on round 1 was a counter hit. And stance change is an action. Or at least the follow-up attack is optional.

Please explain how command motions are more accessible and friendly when they require higher dexterity.

Please explain mashing. They took out mashing in favor of command motion.

Please explain how charging matters in CvS2 when Vega has little to no cancel window on his buttons to use the moves in combos.

Please explain how charging makes him top 3 in ST. It has nothing to do with speed, react jumps, or his amazing range and damage off single hits, right? Have you ever watched ARG play? The dude barely uses Vega’s special moves.

Please explain how charging is Vegas identity. This is completely irrational.

I think Capcom has clearly stated that they want characters to shine via the V system, stop complaining already. You want charge Vega? Go play older games

Besides Combofiend has clearly stated this is not the final version yet, so stop panicking calm down

Oh, speaking of the V-System. Vega’s V-Gauge is two bars. Meaning we get quick access to the Bloody Kiss V-Trigger for utility uses. Nice.

I can understand why Capcom are making as many characters as possible motion-based now. It’ll make for a faster, more offensive-feeling game, which will look great in tournaments and on stream. Let’s face it, whilst we at SRK may appreciate a good blocking/footsie game it looks really boring to bystanders. If you can use more tools more of the time in competition, then the game should be more exciting.

Also this means that the whole roster will be easier to pick up and play once you’ve got the basics down; you should be able to transfer what you’ve learned to other characters instead of feeling like you are starting again with a new archetype. They have pretty much come out and said this in the panel at EVO where they call Ryu “the baseline character”. Why else do you think we are seeing more characters with command grabs? they are grooming us!

Like many people here I started off with SF2 playing the shotos and couldn’t understand at the time why I couldn’t get any sense out of Vega, I didn’t pick him up again until the internet happened and I was able to read up on what on earth I was supposed to be doing with him.

It’s not like they’ve taken block away from Vega or anything super drastic, he can still sit in downback if you want, you will just punish with QC specials instead of charge moves. It shouldn’t change that much, it just means you have different ways to play him, which again I think makes the game more interesting.

When they announce Zangief is everyone gonna start getting upset cos they took 360s off him? or cos other characters have command grabs now?

This is SF5, they are experimenting and evolving. Good!

As I’m typing this out I may need to leave, in which case this will be posted much later/be incomplete. I just decided that since I have 2 minutes spare I could reply to this with my understanding of it.

  1. Cmd motions are much easier for casuals to pick up/mash out. Watch those 2 videos and tell the the guy playing Vega would’ve done anything if he were still a charge character.

  2. Mashing out moves like Shoryukens I believe is what was meant, not piano moves like LightningLegs or Blanka’s Electricity.

  3. I’m pretty sure his point wasn’t about how charging made him top 3, but that his moveset was good enough with the draw back of being a charge character to still be one of the best.

  4. Irrational is a strong term. It is also subjective.
    Vega’s identity, for many, is tied in to him being a charge character. Much like Guile. DevilJin has a point in saying it’s nostalgia but I don’t think it’s just that. Being a charge character always felt, to me at least, right.
    I still don’t see any real benefit to changing it other than he’ll be more popular because people can mash things out.

To the people who seem to think that anyone who are fans of Vega being true to the playstyle/control that we’ve had for 20+ years are just mad because we can’t hold downback anymore - Grow up. Refering to people as babies or stupid because they like charge characters makes you look like an ass.

Someone record a mirror match so we can see Vega’s second color!

I think in the end he will end up a hybrid character like Chun.

It is INCREDIBLE, how people do not understand the char fans who do not want their char to completely change how he plays.

We are not talking about costume, not new specials, not his look. We are talking about how he plays entirely. How his moves come out had everything to do with him being that poker, sneaky bastard. And making him motion destroys it.
Vega has always been very good except for SF4. And he didn’t suck in SF4. He was just not a top char, and this had nothing to with him being a charge char, it was all because of SF4 mechanic, abundence of easy mix-ups, his lack of an inv. AA in a game that had tons of different jump in styles, and mosty, Focus, which caused people to absorb his pokes, on which the char is based on.
So, I’m sorry to inform you that if you sucked with him in SF4, you would do the same if he was a motion char. Making him a motion char is NOT a buff.

I’m done with the lack of empathy here. His whole gameplan, the way you handle the char, how he was designed and how many people started to love him to the point of crying when he was announced, has changed altogether.
I’m pretty sure many Bison fans would feel the same if he was a motion char all of a sudden, or I can’t even dream the videos Max would make if Ken became a grappler.

And I’m done with someone who again and again proved he never embraced the char except for his physical appearance or play with him effectively, come here and behave as if he was Zeus or Makoto.

Of course everyone is entitled to his/her opinion. But we are also among that “everyone”.
They changed the whole char. It is only natural many fans will hate that.
So shut your trap. Let everyone feel their reactions.
I’m aware he would have command motions like Bison, and I was ok with that. But doing FBA with qcf+k was not the plan. And you can’t expect everyone to jump “They have completely changed the gameplay style I’ve been in love for years! This is great!”

Analyzing the scrub videos.

scrub video 1

st.MP has A LOT of range. this looks like it will replace our st.MK. At the start of Round 2 in the first scrub video, Vega hits Cammy with st.MP. The Cammy player uses what looks to be st.HK and can’t hit him back. Seems Vega’s medium punch has more range than her far standing kick. This makes sense, considering st.HP is now the close heavy attack that can combo into itself. We would need one of our buttons to work medium, long, and short ranges. st.LP seems to be medium, st.MP our long range, and st.HP is our close range target combo button.

st.MK (or st.LK??) looks like it’s back to Alpha/CvS2 style. I’m ok with that, as it gives us another medium ranged attack and could possibly shut down low attack attempts such as DeeJay’s slide (not saying hes going to be in) or shoto’s cr.MK xx Hado setups.

This person liked spinning A LOT. I want to know what that is. Is that the stance change? Is that our dodge? It looks different from what we saw in the reveal.

The mask comes off. It also doesn’t look like there is any indication you can pick it up after it’s on the ground.

cr.MP is deceptively longer than it looks. I think for once, we finally have an animation for his cr.MP that actually matches the hit box. If the hit box actually goes to the tip of the claw, this should be on par with what we’re already used to, except that we can visually see exactly where it should hit instead of guessing.

PoM is back. Did I write that already?

scrub video 2

j.LP from SF4 is back.

Back walk speed fast enough to keep Ken’s tatsu at bay.

FBA seems fairly fast to the wall.

Already noted j.MK is the same from USF4. They didn’t use the SFxT/Omega swap.

Looks like neutral jumps and diagonal jumps have the same attacks. nj.LP and j.LP are both the same.

Light and medium RCF has fast start up.

At about 1:19 you can see nj.MP from USF4, and it’s actually diagonal… ah man, j.MP was actually really good :frowning: This will let us diagonal jump and hit under a jumping opponent though, so this might actually come in a lot of use. j.LP might take the place of our old j.MP.


Where was the wall jump? I seem to have missed it.

It’s like people can’t read the perfectly clear and blatantly worded statement

Yet you guys are acting as if this is a final version smh

You consistantly post shit about people acting as if it’s the final version.
Are people supposed to keep quiet about their opinions on the current state of something until it’s 100% decided? (At which point, judging by your comments here, you’d say they should’ve said something earlier).

SMH indeed.