I honestly don’t mean to come across as that. I see things like people getting offended and I’m thinking that’s completely irrational. Perhaps I may post an exaggerated stance on it, but that’s basically what it boils down to when I make any claim of “you’re being crazy.” It comes off as irrational when people claim they’re insulted over it. Look, he didn’t get the Birdie treatment visually and he doesn’t throw fireballs or tatsu or teleports.
I would like to point out that any time I’ve tried to get people to talk about why is he different just because he’s command at the moment the naysayers all point to it’s not true to the character. I’ll point out he has every single tool that makes him Vega still the only difference is how he controls, but that is not addressed at all. “It’s because it’s not Vega!” Wait, but he’s still a poke monster, still graceful, still speedy, still has finesse and still has trademark moves. How is he not Vega?
If I’ve come across as talking down to you, perhaps it was (and most likely is) a misunderstanding of the context of your post. Anytime I see someone write “pleasing the masses” and “execution” I immediately connect to the conclusion of execution snobbery. Was I crass? Perhaps, if so, then I apologize.
Yes, I think a lot of people are making these same mistakes. I think the more i get involved the more I’m getting detracted trying to address multiple points as they come up from others looking at it from the SF4 perspective. This is why I’m trying to steer conversation towards CvS2 Vega, because he shares a lot in common with SF5 Vega so far. Being a button monster, and not necessarily relying on special cancels and lots of EX moves to make up for the lack of damage buttons do. If SF5 Vega’s buttons are so good that he can’t cancel off medium attacks into specials, then that puts him right in line with CvS2 Vega. CvS2 Vega cancels from lights, and so far we’ve seen SF5 Vega cancel from lights. If light attacks are going to be his main cancel tool, then being a charge character could be detrimental to getting needed extra damage from a special combo finisher. On the other hand, we’ve seen medium to light combos that cancel into specials so in some cases there will be time to charge, but the one time we saw it, it was a really deep cr.MK. If you’re playing the mid-range neutral game, then you won’t be able to link into a light from a medium, you’ll need to walk forward to get the light to maintain space, and light attacks need to be capitalized upon with a special else you’re not maximizing damage.
This is where I’m coming from. I see a lot of potential in the change while his tools and style still remains faithful to the character.
IMO, speed doesn’t really necessitate mobility. By mobility, I mean being able to walk forward and pressing a button after blocking. I mean being able to walk forward, hit with something I want other than a crouching attack prior to finishing with a special. Having to go to down back hurts mobility, it means you’ve become static and are no longer on your feet. Using SF4 as an example, walk forward st.LK links to cr.LP or cr.MP which you could cancel from, but what if I want to use st.LP instead for spacing issues since he doesn’t arch forward as he does the attack, throwing my hurt box more forward than I want? Well I can’t link that, and because I was walking forward I have no charge to cancel into RCF. If RCF was a command instead of charge, I could walk forward, hit with st.LP and combo into light RCF. That’s the extra mobility that I think will up his game a good deal. Other examples I’ve already given. Walk forward cr.LK xx lp.RCF in clawless mode, or walk forward cr.LK xx EX FBA, v.trigger. I can make use of my tools while not having to walk backwards or hold down back. That’s what I mean by extra mobility that charging doesn’t offer, and this is outside of any speed changes he may or may not get.