Vega General Thread: The Masked Narcissist Enters The Tournament

I honestly don’t mean to come across as that. I see things like people getting offended and I’m thinking that’s completely irrational. Perhaps I may post an exaggerated stance on it, but that’s basically what it boils down to when I make any claim of “you’re being crazy.” It comes off as irrational when people claim they’re insulted over it. Look, he didn’t get the Birdie treatment visually and he doesn’t throw fireballs or tatsu or teleports.

I would like to point out that any time I’ve tried to get people to talk about why is he different just because he’s command at the moment the naysayers all point to it’s not true to the character. I’ll point out he has every single tool that makes him Vega still the only difference is how he controls, but that is not addressed at all. “It’s because it’s not Vega!” Wait, but he’s still a poke monster, still graceful, still speedy, still has finesse and still has trademark moves. How is he not Vega?

If I’ve come across as talking down to you, perhaps it was (and most likely is) a misunderstanding of the context of your post. Anytime I see someone write “pleasing the masses” and “execution” I immediately connect to the conclusion of execution snobbery. Was I crass? Perhaps, if so, then I apologize.

Yes, I think a lot of people are making these same mistakes. I think the more i get involved the more I’m getting detracted trying to address multiple points as they come up from others looking at it from the SF4 perspective. This is why I’m trying to steer conversation towards CvS2 Vega, because he shares a lot in common with SF5 Vega so far. Being a button monster, and not necessarily relying on special cancels and lots of EX moves to make up for the lack of damage buttons do. If SF5 Vega’s buttons are so good that he can’t cancel off medium attacks into specials, then that puts him right in line with CvS2 Vega. CvS2 Vega cancels from lights, and so far we’ve seen SF5 Vega cancel from lights. If light attacks are going to be his main cancel tool, then being a charge character could be detrimental to getting needed extra damage from a special combo finisher. On the other hand, we’ve seen medium to light combos that cancel into specials so in some cases there will be time to charge, but the one time we saw it, it was a really deep cr.MK. If you’re playing the mid-range neutral game, then you won’t be able to link into a light from a medium, you’ll need to walk forward to get the light to maintain space, and light attacks need to be capitalized upon with a special else you’re not maximizing damage.

This is where I’m coming from. I see a lot of potential in the change while his tools and style still remains faithful to the character.

IMO, speed doesn’t really necessitate mobility. By mobility, I mean being able to walk forward and pressing a button after blocking. I mean being able to walk forward, hit with something I want other than a crouching attack prior to finishing with a special. Having to go to down back hurts mobility, it means you’ve become static and are no longer on your feet. Using SF4 as an example, walk forward st.LK links to cr.LP or cr.MP which you could cancel from, but what if I want to use st.LP instead for spacing issues since he doesn’t arch forward as he does the attack, throwing my hurt box more forward than I want? Well I can’t link that, and because I was walking forward I have no charge to cancel into RCF. If RCF was a command instead of charge, I could walk forward, hit with st.LP and combo into light RCF. That’s the extra mobility that I think will up his game a good deal. Other examples I’ve already given. Walk forward cr.LK xx lp.RCF in clawless mode, or walk forward cr.LK xx EX FBA, v.trigger. I can make use of my tools while not having to walk backwards or hold down back. That’s what I mean by extra mobility that charging doesn’t offer, and this is outside of any speed changes he may or may not get.

Notes:

He looked insane during his critical art without his mask on…
That walkspeed…
The hair looks like paste and the face look off in some angles, but otherwise just okay.
His stance and animations are beautiful.
Should give him a different critical art without his claw.

‘One of the four shadaloo kings’ = Does this mean Sagat still partying? Has he been replaced? Are we getting the other 2?

If that’s how you feel, can you please like, agree or something and stop those WTFs the children who don’t know about the disagree button bury every person’s post who doesn’t want their char to change how he plays?

capom stop killing off charge char. . .

i really like his neutral stance. looking forward to seeing some better players using the character.

His new stance is gorgeous. I’m going to miss the old one, but the new one looks so much more fitting and elegant. Looks like I was right about a few things, you can st.HP single swipe from a distance and not get the second hit if you don’t want. Looks like his sheathing special is indeed an attack, too. Lots of things we’ve seen. Looks like j.MK is back to USF4 style and not the swapped SFxT/Omega style. st.LK looks good, so does st.MK. st.LP links into cr.LP, that’s good. st.MP links into st.LP, and a lot of his air normal attacks return from SF4.

He’s looking great. Too bad the player kept getting hit so much.

Eyebrows still too thin and where is his upper lip? CA seems to come out FAST. creams

Edit: Oh, potential. Looks like SF5 might be about linking mediums into lights to cancel into specials rather than vice versa like SF4. Walk forward st.MP, st.LP xx EX FBA. His new normal attacks look really, really good. They all look to have a purpose, and that’s exactly what he needs. Buttons with a purpose, and nothing useless.

2 bars for v.trigger. Looks like we called it right. GJ guys!

Edit 2: RCF with the claw on, and he still does the over head kick. Not a clawless move. So we got a truly new special attack with that new ranged slash attack! Side note, I don’t think the overhead kick is actually an overhead, but simply a cool new way to finish off the attack.

The fact that the guy who played Vega in those vids hardly utilized the walkspeed of a character based around high walkspeed seriously hurt my brain. Gaah.

Also he joins Cammy and Chun as characters that have actual walkspeed. Me like.

To the people saying they aren’t going to buy the game if Vega is a motion character: LOOOL

Anyway, no matter how you look at it now, Vega will never be a purely charge character in this game just because of the fact that he has a command grab.

Either way, I don’t care if he’s charge or not. I’m just fucking happy he’s even in the game.

I was about to be like “Why the fuck are you asking for someone to click agree” then I saw your post’s repsonces.
That shit is stupid, if you don’t agree with someone, click “disagree”. The “WTF” button hides posts so it’s kinda stupid for people to be hitting that unless it’s spam or something.

Fair enough. You must be able to see from someone else’s perspective that it can come across like you’re dismissing their opinion out right just because it’s different from yours. Some of the things you’ve said have been very condescending and it’s only because I’ve read your posts prior to this thread that I haven’t said things that aren’t polite.

If you saw my execution skills, you’d now be apologising for thoroughly overestimating. My execution is terrible so there is definately no snobbery there. When I’ve mentioned execution it’s more that I saw people thanking Capcom because they can now execute the moves the character has, which to me seems lazy because unless you have a physical condition stopping you, all it takes is time to learn.
If people consider that snobbery then so be it. I consider it putting more than 15 minutes into a character.

At this point I think you’re making a lot of assumptions which is leading to an assumed conclusion of this arguement.

You’re basing almost all of your knowledge at this point off of a heavily cut trailer that showed what Capcom wanted you to see. Fair enough, not really much else to go on at this point.
Big thing though is you don’t seem to be taking the engine into account. I know you refer to it but, at least to me, you don’t seem to be adding what we know of the engine into the character.

Charlie has Target Combos which can be linked. This opens his damage from being a measly jump in, target combo, ender to almost double that.
Do we know if Vega has anything like that yet? If so, then what difference would it have made if he we charge since he’d be finishing his combo with the same move anyways.
(I know that’s a huge amount of Hyperbole but hopefully it gets my point across)

Maybe it’s just me but I don’t 100% agree. Don’t get me wrong, I get where you’re coming from, I just don’t agree with it.
Your idea of mobility is to be able to walk forward and still be able to do stuff (Not exactly what you said but taking it down to basics).
I would argue that Vega shouldn’t have that kinda of mobility because of his other forms of mobility. He has a wall jump/dive that can be controlled in direction (Pretty sure it can still be directed right?), he has backflips and his new V-Trigger.
When you say “Speed doesn’t really necessitate mobility” I understand you. But look at his walk speed in those gameplay videos (For the 1-2 seconds the Vega player stays on the ground).
It’s terrible.
How would you get in to a use his new ease of cancelability with a walk speed that slow?
He may as well be a charge character, hell if he were he might actually have a reason to walk at a decent pace.

And this, for me, is the crux of the issue. They aren’t just making him non-charge. They’re fundamentally changing the character to be, in their mind, more aggressive, but I can’t see how he’s not just going to be a poke/punish monster with how all this stuff it laid out.
(I have more to say on this but I’ve got shit to do. Will come back and rant when I have a chance)

EDIT - Apparently everyone else who saw the walkspeed was impressed. I must’ve blinked and missed it because what I saw was not impressive. Where was it at?

You saw him walk? :flushed:

Dat swag neutral stance. He really is a matador now. Literally.

The scrub force is strong in this topic. Capcom straight out BUFFS your character and people are complaining lol. “I wanna downback wahhhhhhhh”

Motion inputs were never the buffs that Vega wanted or needed. The only scrubs here are the ones that want to dumb down characters to their level.

This is Vega:

SF4 is NOT representative of the character and is NOT a fighting game that is representative of the potential of charge characters in general.

He already lost his vortex.

Let it go dude. Embrace SFV as a new game.

cuz 99% of people who play charge characters just want to be braindead/hold down back and start their offense from safety

Fixed.

This is CvS2-Vega:

Who is infinitely more interesting to play than he is in ST.

You just don’t get it do you? This isn’t just about Vega.

They are going after most charge characters. Birdie, Nash, Vega, even Chun-Li gained a new motion move. They will go after the rest if something isn’t said or done. Instead of finding new outlets to make charge characters better at what they do and actually improve their toolkit, they are taking the casual friendly and dumb-down approach which will inevitably create a completely homogeneous character roster with little to no variation in their fundamental and mechanical play style.

Great find. I’m hoping Tokido uses Vega in one of these upcoming SFV exhibitions, so we can see some of his true capabilities.

That neutral stance is boss as fuck.

Also, his wall jump (FBA) looks a tad slower than it was in SFIV; It wasn’t lightning fast until SFIV anyway.

Forget Super Turbo, let’s talk about CVS2 where he was just about as good. Had really good anti airs normals with c.HP and s.HK, could air throw you I’m sure had other options I’m not thinking of.

I’m assuming ST had a bit of invincibility in that game, but then you could just roll cancel the scarlet terror to give it more invincibility than it had in ST. Still wasn’t hands down the best character in the game even though he had an ST that could be glitched out to be invincible for a long time and could also RC his rolling crystal flash to make it an anti air and pressure tools at the same time. He still was very fightable and that was in a game where he had faster walk speed and better normals and reversals than he will have in this game.

I’m sure Capcom will just take the quick approach and just make sure ST is not invincible or only invincible until before the active frames in V. That’s usually what they do when they’re afraid of an offensive character being too strong on defense.

@Daemos please explain how command dumbs down the character. Please address the extra dex requirements command has over charge. Until you do, stop.

Thank you.