Vega General Discussion 2013-2015 and on!

i would still say he’s buffed. delayed tech and cr.hp is really huge for vega. i’ve been messing around with the PC mod and playing some friends online with it. it’s really hard to crack vega down when he has a proper anti air like cr.hp. and once they get in, the threat of ex st is too great.

the cr.lp nerf i can understand. it’s too powerful not because you can hit confirm it, it’s because you can pressure with it. i pressure people with far.lk. now i can do it with a faster normal and at close range too? i think that’s what all the vega’s were doing when they were at the beta test. just pressure with cr.lp like an idiot.

Uhh…that’s the same tool sakura has had for years now…not to mention Balrog. I don’t see anyone calling their pressure game idiotic?

So why is it when Vega is given the ability to pressure the same way it becomes idiotic or OP?

Then just increase the histun and dont touch recovery,it’s not rocket science.

After reading the changelog for all the members of the staff it seems that vega’s overall standing will decrease significantly, even though he will be slightly stronger in a hard comparison with the AE 2012 version.
He would probably be top 10 if they kept both major changes (ex.st and cr.lp) and capcom once again confirm their view of fear and reluctance to implement a strong version of vega.
Still fingers crossed that with proper voice from vega players they will reconsider and return either of these buffs to our matador.

Yeah… this shit pisses me off to the extent I don’t even feel like playing the game currently anymore let alone even considering the purchase of USF4.

I was literally about to register for Final Round today. I’m not going now. I’m going to do a final write up to combofiend explaining why Vega is too strong in his current form and why he needs kara throw, walk speed, poke range, health, damage, and stun nerfed.

if it stays like this i guess i’ll wait till i can buy USF4 for like 10 euros and in the meanwhile i’ll 100% stick with jojo asb lol

I have lost all my will to even play AE now. They will be murdering the character if the game comes out like this. This is complete nonsense. I have seen people saying they will quit the game if it comes out like this, and seen I’m not alone on that. I play this game for Vega, and he will become training dummy with these changes. Better remove the char from the game than humiliate the creator (whoever that is) of this beautiful character. I have never seen a company hate their own product of a char this much.

Since I don’t see anything about changing the hitbox on cr.hp I don’t think it will function alot better as an antiair than it does now. It will be easier to time sure, but it will still trade/get beat.

There’s a video posted a couple times around here showing that hitbox changes were far less important than active frame changes regarding cHP.

As for my e-mail to Combofiend, I was too pissed off to proof read:

Been playing Vega competetively since 2009. Thought I’d share some recommendations based on the last changelog. Vega is still way too strong for USF4. I’m sure you’ve gotten tons of input requesting buffs. This time though, I’ll give you a balanced approach with buffs and nerfs from a Vega player’s perspective.

-EX Flying barcelona attack damage reduced to 50+60. EX FBA damage is way too high. It only takes Vega 3 bnb combos with it to either stun or beat the opponent.

-Walk Speed reduced by roughly 20%. His ground game is basically inpenetrable and the opponents have no way to get in on Vega. It also opens up his kara throw game FAR too much to where the opponents have no options on defense.

-Kara throw nerfed. He either needs his throw nerfed or the ability to kara throw removed. Again the opponent has no options on defense and has to end up taking huge risks like using an invincible special just to even things out. With DPs being -5 in general they have nothing left to deal with Vega’s ground game.

-Poke range reduced on cMP, cMK, sLK, and/or cLP. Cosmic heel being safe on block, going over lows, and moving Vega forward while still being able to maintain charge is just WAY too strong. Instead of nerfing CH, I think it would be more fair that his poke range be reduced on his primary pokes. I mean cMK and cMP are literally the 2 BEST pokes in the game. Opponents just can not get around them. It’s made Vega’s game a bit boring honestly. Far sLK is +5 on hit and actually enables Vega to get enough time to charge for a combo into EX FBA. Reduced range would balance that out by not letting Vega combo into a hard knock down + 250+ damage from standing.

-Stun/health Vega should be a high risk, high reward character. Right now he’s a low risk, high reward character. Even though he has relatively low stun, lowering it to 800 and loweing his health to 900 makes it a bit more balanced since Vega can easily escape pressure and be even more slippery than Dhalsim.

-Charge time on FBA. He’s got too many moves that charge way faster than all the other charge characters. I feel that his bnb’s should be a bit more even to the other charge characters.

-EX FBA hitbox reduction. There’s so many set ups for cross up EX FBAs that it’s really absurd. The crazyness has been in for 4 games now. It’s time for it to go.

As for buffs, the super buff hitting on the way to the wall is AWESOME! It’s a great idea and I’m really glad they implemented it with a balanced approach of nerfing the damage a bit.

-Sky high claw. SHC should have damage increased by 10 to 20 to make it slightly more useful.

-Rolling crystal flash. RCF should really be reverted to +3 on hit. +4 was a bit too much and +2 was the same as SSF4, so +3 is the perfect balance on hit to make it good but not TOO good.

-Flying barcelona attack (claw slash) damage increased by 20-25. Balanced it with a nerf to no longer knock down on hit. Vega was getting away with the Izuna loop that basically option selects between the grab, or in the event it missed, the claw slash leading to another knock down. This balances the loop outgiving Vega more damage but making it unsafe on hit if he fails to land the Izuna Drop. It will still knock down on hit against airborne opponents so it’s not too weak.

-Close sLK damage increased by 10-15 to help increase its utility.

-Close sMK stun should be increased by 10. No one ever uses that move intentionally.

Zeus is right. Vega is just way too good in those earlier builds and he doesn’t have any bad matchups at all. He’s definitely top 3 in AE2012 but no one knows the real matchup. Most Vega players don’t know how to use him properly. Thanks for taking the time to read this. Let me know if you have any questions and I’ll be glad to answer them

What is Combo’s email?

No. There isn’t a video showing how crHP will have a better priority with more active frames against jump ins. Probably because its not true.

What Melubas said is correct. It also may be easier against the Zangief’s options, like jiMK/jiHP. You won’t have to guess which button he used to jump to nail the timing of crHP. But you will still mostly trade.

Someone posted a video showing how crHP will be better to nail EMPTY JUMPS with more active frames. But that has nothing to do with anything.

Against jump ins:
Hitbox > Active frames.

Does anyone know what Zeus’ reaction is to recent change log? I’m curious to know because he should be extremely excited by the changes.

I just don’t get it. How could someone that has been an active and strong representative for Vega players make such careless remarks? As an active tournament player, and a respected voice in the fighting community, Zeus should’ve chosen his words more carefully. I was shocked over his “almost too easy” statement. I asked myself, how could he be so wreckless? Why would he risk losing such a powerful tool?

As a recognized character specialist, his opinion mattered. I truly believe Combofiend was listening when Zeus made those statements and the new changes are a direct result of his loose words.

I’m glad that my secondary character is getting buffed out the whazoo. I’m still going to purchase USF4 but from this point on, my main will no longer be Vega.

I think you are severely overestimating the influence a single player has.

I’m learning Bison as secondary =.= recent change log made me so sad
Maybe I should learn Cammy as well

How so? Why else would the change be made?

Based on Combofiend’s approach to the changes, I don’t see why my statement is “severely overestimating”.

It’s well known that Combofiend takes feedback from players, especially reputable character specialists such as Zeus.

Instead of this sarcastic mail, I think it would have been so much better if you sent him a mail explaining how these changes will put Vega below Dan and everyone in the game. He will not get the sarcasm and think you are serious. He can even put some of those nerfs as far as I can see. Cause he lacks the insight obviously.

Please people, post comments on http://www.capcom-unity.com/combofiend/blog/2014/01/30/ultra-street-fighter-4-change-list to change their minds and take back our ex.roll and buffs.

That email is profoundly stupid and won’t help anything.

I’ve sent this a long time ago:

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But I don’t think he actually saw it.

Or he saw it but still gave credit solely to the japanese’s and zeus’s opinion that vega feels like easy mode ignoring the view of the majority of vega players.
Probably didn’t consider to the slightest the community’s view regardless of character either.
Most agreed that vega’s buffs were justifiable (at least as it is expressed on EH posts)