Vega Combos & Glitches

Today I got beasted on a lot by players in my city, and I think it’s time to reassess my game plan.

While earlier I relied a lot on defensive turtle tactics; getting the life lead and actually running out the clock in certain matches and running away a lot, I began to move into a more ‘active’ playstyle, one where instead of letting matches run to T, I’d finish them by having offensive surges, usually starting whenever I landed EX FBA. Both of these playstyles worked great for me but the more and more I play Vega the more I really come to embrace the raw strategy of ‘hit and run’. Vega should constantly be on the move, but I misinterpret that to mean “Spam Cosmic Heel”. I facepalm so hard every time I cosmic heel, get blocked by Abel, and then think… “I just did exactly what he wanted me to do.”

The thing is, once I learned that EVERY scarlet terror you connect with puts you in the best possible position Vega could want to be in, I realized I should begin to re-think my playstyle. Though beforehand, about 50% of my damage in every match was Cosmic Heel, ST, I still had a lot of blocked Cosmic Heels, that while they wouldn’t yield immediate negative results, I’d put myself in terrible positions and as a result pay dearly for it. Now I’m thinking about using Cosmic Heel much, much less, and sticking to raw footsies more to sort of “keep the battle going”. Also, instead of running away so much, I’m trying to adopt a new strategy: don’t try and run away, but instead, try and stay within 1/2 screen from the center of the map at all times.

Think about this trade off; just about anybody in the game has obvious advantages when it comes to corner raping people: Gouken gets mad combos, people can’t leave against Zangief, Ryu gets an ultra set up, so does Rufus, Viper, Sagat… etc. Really… what advantages does Vega have in the corner? … A super set up? Yeah… that never hits. Mad footsies and poke pressure…? yes, but anyone can do that… And think about what can happen to YOU if ONE mistake occurs, and YOU end up being the one in the corner. The match is over against soooo many people who are so good at shutting Vega down… Today I lost so many fucking matches after winning with 90% hp then getting corner raped by endles pressure. honestly, the advantages of keeping people in the corner do not outweigh the disadvantage of getting absolutely raped if you make one mistake.

Another thing is focus. I spam focus way too much. It works against certain chars, but like everything else, it’s a trick. It’s not supposed to work because it’s not safe in many situations, but you hit people with it because they don’t expect it.

Anyway… today was REALLY rough, I was pissed off at some of the shit happening to me today, and I knew it was time for a re-evaluation. I’m pretty confident that Vega’s game revolves heavily around Scarlet Terror; every time you hit one, and someone techs their knockdown, they are in a horrible position. You can ambiguous corpsehop into confirm combos or kara throw mix ups, set up Izuna drops REALLY well (this was one thing of my game that WAS working today. I hit literally 90% of my FBA’s as Izunas) as you have a massive advantage: the only situation where a Barcelona actually limits an opponents options, you can chip with RCF (not really safe but you can always mix it in against turtle-heavy, teching opponents). and you can build meter with another ST. You can also set up safe jump ins, easy. It’s Vega’s most important move; more important than FBA or I would even argue crouching strong. I’m confident now that Vega’s game is about extremities; when he gets knocked down, he gets raped, but when Vega knocks down, he rapes. So;

  1. You prioritize knocking people down
  2. And you prioritize never getting knocked down,
  3. And you stay in the center of the screen

anyway. All just theory craft caues I’m still reeling from the massive defeats today. Any thoughts?

EDIT: Vega’s sweep is also important too. It’s a knock down and you have two corpse hops after it: Piece of Mercury, or depending on how far in your slide after your sweep, Scarlet Terrors. Shorts will bring you over there head if you’re right at their fallen body, and a little bit further, forwards, then roundhouses. You can make it extremely ambiguous. Vega’s sweep is fast as hell, massive range, despite the slow speed of the actual hit of the sweep being 100% safe.

This is what I wanted to say when I wrote the Balrog matchup. For example, when you have Balrog knocked down with no meter, why should you back off? I can really confuse the hell out of my opponents with that corpsehop and also with wakeupgame in general. Also, a lot of people seem to forget Vegas fast walking speed and his kara throw. People get thrown a lot by Vega because it’s not so easy to tech. And he can mix it up. Another thing I wanted to talk about is psychology. If an opponent whiffs 2 uppercuts in a row and get’s punished pretty badly, he will most likely be more cautious about his moves. That’s what people tend to forget.
Lately matches against very good players have been going like this for me. I knock them down, I take a whole lot of their life (I can really guess well and analyze what my opponent does, for some reason. That’s my greatest strength), they knock me down, I either lose or I’m near to almost dead because I get tossed in the corner by half of the cast (Bison throw, Ken backthrow, Sagat ultra, Balrog ultra etc). Not that this is the only damage I do, it’s just like Jozhear said - hit and run all the time. Know when to rush, know when not, but never get knocked down.

I never expected to say this, but playing Vega is damn fun.

And thanks for the comment, Jozhear.
GUYS START PRACTISING HIS KARA THROW. Most of the Vega’s I’ve seen lose momentum because they can’t hitconfirm the corpsehop. Try lp lp or lp lk. If it doesn’t hit, kara throw or at least back off instead of wasting meter. Look at Makoto and how often he lands it.

Thanks for the feedback Sasaki.

I agree with the Balrog comment. He’s very susceptible to getting rushed down when he has no meter. Bait the EX headbutt and he’s back to square 1, getting his ass kicked cuse meaty c. mk > anything he does. You can kara throw after a c. mk too. I connect with my kara throws alot but yesterday they weren’t doing much for me; having trouble finding opportunities for them. It’s really important, imo, to be good with Vega’s kara throw.

Thats one of the things ive been trying to incorporate into my game now that im starting to mainly playing Vega again.

I need more FA’s and Kara Throws…

Ive noticed that alot of Vega’s main venue of attack are throws.

“j :hp: cr :mk:/cr :mp: xx EX-Wall Dive&Izuna Drop 31.9%
Claw Needed”

I just pulled this combo off on a ryu without a claw. why was it reasoned that you needed one?

also the ‘slide glitch’ also happens when you j.:hp:, cr. :hp: with the same rhythm as shown in the video.

you were probably in the corner. That’s why it still worked

This is a reminder: I have not received a SINGLE pm since the creation of this thread. If there are ANY changes/additions that need to be made to the first post, message me.

:smokin:

Is it just me, or does the B&B (c.hp, c.mp, ex barcelona) not work 100% on another Vega? I can get it off a focus attack, but not a naked close fierce or even a meaty jump-in.

It’s been said a dozen times already. Combos are character specific.

For more details in Vega’s case, look at

http://forums.shoryuken.com/showpost.php?p=6898056&postcount=408

and

http://img91.imageshack.us/img91/9551/chartc.jpg

Sorry about asking a dumb :confused:question but just so I’m on the same page how do you kara throw with claw?

st.rh + lp lk

Compiling a video for the combo listed.

Question:
The last update on the first post was March, is there any other combo’s not listed in there?
I’m sorry but I ain’t going through 25 pages.

If somebody can assess that list and just reply with any that are missing.
I’m sure there are some.

df.hk, d.hk - really important combo for me
df.hk, df.hk
j.hp, d.mk, rcf
j.hp. s.mp, rcf
I also have 1 awesome combo that is not listed anywhere that i’ll showcase in the video.
It’s not ground breaking but it’s extra damage.

Anything else?
I want to finish this video by this week.
I’m working on it right now but can easily record what I don’t have in my list.
If not then i’ll just continue with what I have.
Please no Focus combos. They all end up the same.

NeoRussell

Most of, if not all of his combo’s are compiled in this video.

[media=youtube]30L8A60MyUU[/media]

Great video, very informative.
I’ll still create mine. I already have it capped and everything.
Just got to place bow and ribbons on it.

Besides, i see many of the same characters that display almost all of the same combos created in a video somewhere in Youtube.

Even I have the first Vega release tutorial. That video to me just feels incomplete. A combo video would put my mind at ease. I’ll also show notations as well.

NeoRussell

You can do j.fp, s.fp (cancel during the first slash), fierce rfc. That is a fun combo.

A lot of cool combos are possible with that small amount of charge leniancy with the down charge.

As someone posted up and made a video for, you can do standing fierce after a charge, and cancel the first hit into a ST, or EX-FBA/or ST. Pretty cool stuff. The standing fp forces stand on your opponent the special will always connect.

Hey Guys,

I created a combo video for Vega. You can find it here. It has notations for people who are just starting. Vega needs to be more recognized.

NeoRussell

if you want a fun combo i suggest thai vega combo

J. HP Cr.MK St. LK St. HK

Its gross and beautiful at the same time = )

and includes 2 hits with 1frame links, that are nearly impossible…

But look at the stun and the meter it builds. Very practical combo.

one hit with one frame link. c. mk to st. lk is 1 frame, but st. lk to st. rh is 2. That part is easy.

Its very possible. I do it all the time.

If you want to do the version with 2 one frame links then you do c. mk, st. lk, c. fp. This is the alternative to above combo where the first hit of st. RH would normally not connect (against shorter characters). now THAT is a hard combo. I’ve pulled that off in matches too.