great minds think alike
What are you guys using as block strings to keep pressure on when rushing down? Are you just spamming jabs? I played a bit of Gouken lately for a change and you can easily link 4-5 cr.jabs by just mashing the button, I canāt do this on Vega
Rushdown is definitely working for me, but Iām nowhere near where I should be. Thereās plenty of exploitable holes in my rushes, and I often get stopped dead with a random SRKs. I keep getting caught between cr.jab/cr.mp -> RCF, it sucks.
Any tips? Or just play more and learn
Great tips/thread, btw.
I think a healthy mix of crLP, crMP, sMK, rolls, a few CH and the occasional far slide is good for poking and rushing. crLP x2/3, crMP is a pretty good blockstring, and you can usually safely add a roll after that.
the trick is to stay unpredictable, i like to use as many flips as i do tick throws in my pressure game, i really messes with the opponenet and they will whiff srks unless there very patient
Hereās a 2-hit combo lol:
Jump straight up RH (hit as late as possible), df+ RH.
I use it against Gief and Honda if I bait a special throw on wakeup
I guess I have to practice linking cr.lp/cr.mp, I always screw those up and get SRkād
Anyone online today thatād like to play a few games?
Whatās the most satisfying combo or attack for you guys to land?
For me it used to be Focus attack - DF Roundhouse - EX Barcelona.
However, nowadays I really like jump in fierce, jump back fierce. Itās simple but it feel so satisfying when you get it. Itās an odd combination of two moves and most people donāt expect to get hit by a second jump fierce. It even feels great when they block the jump in fierce but then let go of guard and get hit by the jump back fierce.
I smile every time it connects.
focus attack -> cl.fierce -> c.mp -> ex Barcelona
or jumping fierce -> cl.fierce -> c.mp -> ex Barcelona
i really like it when i land his df. rh lk ST ex ST, such a brutal stun tactic
df. RH --> cr. MP --> EX SHC from opposite wall (not a combo, but really satisfying!)
Not really a combo, but me landing his ultra is kind of a big thing for me. I can almost never get it to come out when i want to, so when it works i get all warm in fuzzy inside.
Especially against fireball spammers because i know theyāre like āoh, god damn itā when Vega does his pose against the wall
This is the number one way I land his Ultra, also my favorite way to do it, for the exact same reasons you said.
I cant begin to number the amount of times Iāll be an entire screen away from someone, only to have them fireball after fireball, leaving me with a perfect opening for Ultra. In fact, Iāve gotten to the point where I can punish on reaction if I have enough DB charge, pretty useful.
If youāre having trouble hitting it, make sure your charging long enough. It takes a particularly long time to charge compared to his other moves, which is something to keep in mind, otherwise just practice the inputs and you should be good.
dont know if anyone has mentioned it but df.hk combos into df.hk with decent timing but the second df.hk knocks them out of juggle so sadly cannot follow with a ex barcelona izuna droptested many times and just cant make the ex connect you can however do df.hk into df.hk flying barcelona to the wall behind them then come back for the crossup for a decent ammount of damage
to bad the flying barcelona has such bad recovery wish vega would stop doing the muhammed ali steps after a hit from barcelona attack and SHC other wise SHC and barcelona would be safe on block man would that do wonders for vega anyways just though id mention that
lol @ muhammed ali steps.
Has anyone tried this for some mixup after df.hk yet?
df.hk -> cr.mp -> cr.mk -> light RCF
Havenāt tried this one yet.
Can you explain more pls?
Would the df. hk & cr. mp hit, then cr. mk would whiff and light rcf when they land? :s
Doesnāt matter, really - I thought of this as an additional mixup, which would result in now having 3 different guessing games:
df.hk -> jumping back fierce (opponent has to block high)
df.hk -> throw (opponent has to tech)
df.hk -> cr.mp -> cr.mk -> RCF (opponent has to block low)
The only thing bothering me is the fact that your opponent could predict this and block low on reaction since youāre already crouching after cr.mp.
The idea was to connect cr.mk as soon as he lands, then cancel into RCF. Though your idea doesnāt sound bad at all either.
Thanks for the clarification, I think you should avoid the cr. mp then and directly cr. MK into cr. LP so that you can āvisuallyā confirm if it hits or not and then confirm into an EX FBA or ST
Mhā¦ Sounds better. And the low blocking thing is still thereā¦ And as you already said, itās possible even without meter by using ST.
Iām not sure where I recall reading it, but someone mentioned comboing cr.mk -> lST -> exST. I canāt seem to get the light scarlett terror to connect, I can only combo into rhST or exST. Same with df.RH -> lST -> EXST.
Am I doing something wrong, or did I just misinterpret something? Is it only possible to lST -> exST when you catch someone jumping?