Vega Combos & Glitches

great minds think alike :wink:

What are you guys using as block strings to keep pressure on when rushing down? Are you just spamming jabs? I played a bit of Gouken lately for a change and you can easily link 4-5 cr.jabs by just mashing the button, I canā€™t do this on Vega :frowning:

Rushdown is definitely working for me, but Iā€™m nowhere near where I should be. Thereā€™s plenty of exploitable holes in my rushes, and I often get stopped dead with a random SRKs. I keep getting caught between cr.jab/cr.mp -> RCF, it sucks.

Any tips? Or just play more and learn :smiley:

Great tips/thread, btw.

I think a healthy mix of crLP, crMP, sMK, rolls, a few CH and the occasional far slide is good for poking and rushing. crLP x2/3, crMP is a pretty good blockstring, and you can usually safely add a roll after that.

the trick is to stay unpredictable, i like to use as many flips as i do tick throws in my pressure game, i really messes with the opponenet and they will whiff srks unless there very patient

Hereā€™s a 2-hit combo lol:

Jump straight up RH (hit as late as possible), df+ RH.
I use it against Gief and Honda if I bait a special throw on wakeup

I guess I have to practice linking cr.lp/cr.mp, I always screw those up and get SRkā€™d

Anyone online today thatā€™d like to play a few games?

Whatā€™s the most satisfying combo or attack for you guys to land?

For me it used to be Focus attack - DF Roundhouse - EX Barcelona.

However, nowadays I really like jump in fierce, jump back fierce. Itā€™s simple but it feel so satisfying when you get it. Itā€™s an odd combination of two moves and most people donā€™t expect to get hit by a second jump fierce. It even feels great when they block the jump in fierce but then let go of guard and get hit by the jump back fierce.

I smile every time it connects.

focus attack -> cl.fierce -> c.mp -> ex Barcelona

or jumping fierce -> cl.fierce -> c.mp -> ex Barcelona

i really like it when i land his df. rh lk ST ex ST, such a brutal stun tactic

df. RH --> cr. MP --> EX SHC from opposite wall (not a combo, but really satisfying!)

Not really a combo, but me landing his ultra is kind of a big thing for me. I can almost never get it to come out when i want to, so when it works i get all warm in fuzzy inside.

Especially against fireball spammers because i know theyā€™re like ā€œoh, god damn itā€ when Vega does his pose against the wall

This is the number one way I land his Ultra, also my favorite way to do it, for the exact same reasons you said.

I cant begin to number the amount of times Iā€™ll be an entire screen away from someone, only to have them fireball after fireball, leaving me with a perfect opening for Ultra. In fact, Iā€™ve gotten to the point where I can punish on reaction if I have enough DB charge, pretty useful.

If youā€™re having trouble hitting it, make sure your charging long enough. It takes a particularly long time to charge compared to his other moves, which is something to keep in mind, otherwise just practice the inputs and you should be good.

dont know if anyone has mentioned it but df.hk combos into df.hk with decent timing but the second df.hk knocks them out of juggle so sadly cannot follow with a ex barcelona izuna droptested many times and just cant make the ex connect you can however do df.hk into df.hk flying barcelona to the wall behind them then come back for the crossup for a decent ammount of damage

to bad the flying barcelona has such bad recovery wish vega would stop doing the muhammed ali steps after a hit from barcelona attack and SHC other wise SHC and barcelona would be safe on block man would that do wonders for vega anyways just though id mention that

lol @ muhammed ali steps.
Has anyone tried this for some mixup after df.hk yet?

df.hk -> cr.mp -> cr.mk -> light RCF

Havenā€™t tried this one yet.

Can you explain more pls?

Would the df. hk & cr. mp hit, then cr. mk would whiff and light rcf when they land? :s

Doesnā€™t matter, really - I thought of this as an additional mixup, which would result in now having 3 different guessing games:

df.hk -> jumping back fierce (opponent has to block high)
df.hk -> throw (opponent has to tech)
df.hk -> cr.mp -> cr.mk -> RCF (opponent has to block low)

The only thing bothering me is the fact that your opponent could predict this and block low on reaction since youā€™re already crouching after cr.mp.
The idea was to connect cr.mk as soon as he lands, then cancel into RCF. Though your idea doesnā€™t sound bad at all either.

Thanks for the clarification, I think you should avoid the cr. mp then and directly cr. MK into cr. LP so that you can ā€œvisuallyā€ confirm if it hits or not and then confirm into an EX FBA or ST

Mhā€¦ Sounds better. And the low blocking thing is still thereā€¦ And as you already said, itā€™s possible even without meter by using ST.

Iā€™m not sure where I recall reading it, but someone mentioned comboing cr.mk -> lST -> exST. I canā€™t seem to get the light scarlett terror to connect, I can only combo into rhST or exST. Same with df.RH -> lST -> EXST.

Am I doing something wrong, or did I just misinterpret something? Is it only possible to lST -> exST when you catch someone jumping?