Vega (Claw)

Claw vs. Deejay

Looking at Raisin’s table*, the one move that can combat both s.MP and s.HP from Claw is DeeJay’s c.HP. In both cases, the c.HP will trade for favorable damage. So, if Claw wants to s.MP and s.HP, it seems that DeeJay wants to spend most of his time using c.HP.

I’m not sure that jumping in on DeeJay is an answer to his c.HP. The move’s pretty darn fast (6 frames of recovery?), and DeeJay keeps his down charge for upkicks. The move is fucking shields up for DeeJay.

So how to do: What’s Claw do about DeeJay’s c.HP?


*Claw’s s.far HP stab…
… vs. DeeJay’s c.HP – Hit trade, about equal damage
This trade favors DeeJay. Claw does limp wristed damage.

… vs. DeeJay’s c.HK – Whoever attacks first wins (either can easily hit the other out of startup frames)
Possibly something to add: At a distance, this is probably a trade. Claw would not get knocked down. The greatest danger in throwing out c.HK for DeeJay is that he can get tagged during its recovery by just about anything. For that reason, I can’t see anyone really trying to trade DeeJay slide for Claw s.HP, but whatever–just for the sake of silly.

Oh, don’t get me wrong, I don’t claim to be an expert at this match. I know you’re a good player and I’m sure there are tons of things you know about this match that I don’t, so I’m just trying to get some ideas here. :tup:

I don’t see it as so much an issue of the recovery time; after all, DeeJay’s c.MK has 6 frames of recovery too, and he can spam that and still recover in time to do upkicks if Claw jumped. Thing is, c.HP has a whole bunch (12) of hitting frames, which is usually good, but in the case that Claw jumps, I feel “frozen” because I’m stuck doing that move for a long time, plus it brings your hitboxes up.

That said, I just looked again, and DeeJay can still recover in time to do upkicks unless he did it way after Claw jumped, so I think you may be right about jumping not being a good response to c.HP.

True, I noticed that, but it’s so close that I just called it “about even” on damage, since DeeJay does an average of literally 2 more pixels. So damage-wise, I dunno if it helps him so much, unless he’s way ahead in health and looking to trade. Positionally-speaking, it might be a different story, because it pushes them apart.

Claw’s c.MP can hit it during the 5 startup frames, or beat it cleanly in the 1st 3 hitting frames, which also bring DeeJay’s hitboxes vulnerably forward. So everything seems to come full-circle.

What to do against fei?

Any pro Vegas (Balrogs) to watch?

ARG. Tons of his videos on youtube.

What does Vega do against O. Ken? All of my stuff ends up getting jab dped.

being the most basic shoto, with almost no tricks this should be an easy win for Vega imo. if you ever get a life lead, force him to come to you. neutral jump fireballs(or just block if you can afford to), keep charge. if you ever knock him down simply waiting will get you a reward most of the time since most of them are trigger happy. also old characters can’t tech throws right(i dunno). punish predictable dps with throws, or cr fierce. even if you are down on life, you can push him to the corner once you get into poke range. all he has is random dps, you should be able to beat him most of the time. if you’re getting random dp’d all the time, you’re pressing too many buttons(probably cr strong). don’t be predictable, and win for free:D

Dont listen to this guy, people say he eats dick for a living.

good shit, i’m glad i affected you this much:tup: at least buy premium while you’re at it, neg me or something:rofl:

why so I can be a premium fruit booter like you, no thanx:tup:

i see…

i was wondering about the Chun macthup it seems like even macthup but i 've been told that Claw holds a lsigth advantege. Is it because Chun can’t anti-air him effectivly or is it that she can’t get out of wall dives?

Thanks Ramza for the info. I guess I was mashing c. strong too much. It’s every Vega player’s second favorite move.

I still don’t know why more players don’t just pin themselves in the corner when they fight this guy…oh yeah, I forgot; they don’t think.

That’s it–problem solved! Close the thread and move out, men. Nothing more to see here.

Unless you’re Honda, that’s not a good idea. You’re essentially putting a sign out for the opponent, saying “pressure me”.

This is going to sound really stupid but I can not do Claw’s wall dive to save my freakin life. It just doesn’t come out, every where I got it says charge d then u+K I do it like you should do with Guile’s flash kick like every other charge move and it doesn’t come out. The one where he jumps off the all flies at the opponent and stabs them with is Claw works but this doesn’t. The only time I can get him to jump off the wall is when I have the super guage full by doing charge d/b f u/b+k. I’m freakin confused, this shouldn’t be hard. Is my version of SF busted or something? Is there some trick? WTF?!

Sleepy, Are you playing on Anniversary Collection? The US version of it is bugged. The motion for the ST version of claw on AE is actually D-K-U. If you swap to the other versions of claw it should work fine

I’m not convinced even that is a great idea against top level Claws.

Well that would explain it. It’s freakin bugged?! That explains a lot. Is there any place where I can get a good version of ST then?