Probably not, but he’s the only character I can think of where that would even remotely be a good idea.
What is even a top level Claw going to do against a cornered and charged Honda? :shake:
which of claws jumping attacks is the best to use, and have good priority?
and im trying to learn how to play claw “the right way” but not sure which style is better to use:
Noguchi “wall dive crossup all day” or ARG “good use of normals and the corner trap from hell”?
I personally like using wall dives becaues they are ridiculously good unlike in CvS2. But how often should i be using them?
j.HP & j.HK: air-to-ground
j.MP: air-to-air
ju.HP: anti-air
ju.LK: tick
As for styles, take your pick. As you’ve seen, both styles work well at the top level. But note that there are some characters against whom Noguchi refrains from wall diving and some against whom ARG will constantly wall dive when a tournament is on the line (all with good cause). If you want to play a complete claw, you’ll need to learn both styles, even if you plan on wall diving most of the time.
You’ll also need to take into account how willing you are to accept player reprehension. Even though everyone knows about Playing to Win, there are still players who will begrudge you for wall diving to a win. When ARG doesn’t wall dive after a knockdown against non-Blankas, it’s pretty apparent that he’s trading his own advantage for the sake of honor. It’s up to you whether you want to play nice or play to win.
The words top-level and Claw just don’t sound right together.
Is ARG non existent?
Have you ever seen a match where Claw’s opponent doesn’t get “pressured”? The way people play, it’s gonna happen regardless. By cornering yourself you’ve at least got a better chance of escaping that cross-up dive bs.
Do not give away that which has not already been taken from you. Your best defense is offense. Try attacking Claw.
Damn last night I had a 2df session where I used Claw and I’m really getting the hang of him1 I play using keyboard tho, but am slowly upping my game. I managed to do his super 4-6 times in that session! Why this move is easier than Guile’s is beyond me.
I’ll go check the wiki soon for some anti-Ryu/Shoto stuff.
Just curious what are Claw’s cancelable normals?
Why isn’t the Balrog player here use the Wall Jump?
Because these guys aren’t lazy tossers like most american players.
Nah, ARG is famous for playing straight up hyou-Bal in ST, wall dives constantly. My guess for why he’s not doing it in this match is that there’s something different about Super Claw’s wall dive or the way Super Zangief handles wall dives. Even in ST Claw can’t really play wall dive games against Gief in the way he plays them against lots of other characters, wall dive usage is confined more to the just-barely-hitting kind. Maybe Super Claw’s wall dive hitbox isn’t as effective for that.
Edit: Yeah, you can see in the 2nd round that Claw’s wall dive has some weird turn-the-guy-around-and-suck-him-in quality to it. Seems pretty dangerous, especially cause he gets punished for it at the end.
I play a lot of Zangief players here in Seattle. A lot of guys here are dedicated to being good with him, and they do pretty well.
I noticed that if I wall dive, and hug the wall for just a second then go forward, the claw hits just on Zangiefs head, which is where he is vulnerable.
It doesn’t always hit perfectly, and mostly trades (which is fine, because I think he takes more damage) but you will just plain beat him out sometimes.
To beat Zangief, you hardly have to move at all. Wall dives will get you killed.
Zangief cannot do a thing to get in on Claw. All he can do is play footsies and spam Lariets to hope to get a knockdown. Once he gets that knockdown, you are in serious trouble. If you spam walls dives, will get beaten out most of the time by wake-up reversal lariats.
The Claw vs Geif match is a tense but simple. Slide when he lariats, standing roundhouse whenever he jumps (you will always connect, and usually beat him clean) and don’t spam crouching strong because lariat will knock you down. Be careful with your pokes and use Fierce because it has a lot of range.
The players in Seattel still beat me a lot of the time though. :wgrin:
thx for the feedback guys, and for the 101 of dealing with Gief :tup:
Does anyone have any tips on what to do against Boxer? I seem to have a really hard time against him.
low strong
Vega’s low strong loses to Balrog’s low strong. Balrog is one of Vega’s worst matchups.
yeah but it beats all his rush punches.
I’m not saying my strategy is the one correct way of doing things but what works good for me is to stay back far and without getting into an easily identifiable rhythm I like to throw out lots of standing strongs, standing fierces, and crouching roundhouses.
I am staying far away so that he has to either use rush punches to get in or he will try walking in. Of course you can’t block at the same time as rush punching or walking forward, and like I said I try to be a little random on the timing of these. At the same time in the back of my mind I’m concerned about low blocking in case a low rush punch slips through the timing of my pokes.
This strategy seems to be a good starting point and the focal point of my attack that eats up a good portion of his health. That’s probably like 1/3 or 1/2 of my strategy for that matchup. A very big chunk.