Vega (Claw) Thread

Hey guys, new here. Sort of new to SF (played in school about 15 years ago on the SNES!), and new to Vega. You could safely call me a noob, but I’m a good learner and am finally getting more into SF and trying hard to improve.

Anyway, I’ve got a question. I’m learning Vega’s moves and practicing in training mode for now. I saw this quote earlier – “If he even tries to jump in, a flip kick to the face will put him out.”

My question about that is the reaction time you have to pull off that move. You need to charge DB, so if the guy jumps in on you, how can you possibly charge the move and pull it off when his jump takes less time to complete than your charge? How can you react fast enough.

This is a major issue I’m having right now in live battles. It’s difficult to charge moves in general when someone is all over you. And I definitely cant react nearly fast enough to pull off something like a flip kick right when I need it.

CygnusZero, the goal is to have a charge before you need it. If you get knocked down, charge down/back. If you are poking someone with c.MP, do it while charging down/back. Slides? Hold down/back to do them, not down/forward or down. If you do this kind of stuff by default you’ll find yourself having what you need when people attempt to jump in on you. Vega’s a charge character, and both his wall dives as well as his claw rolls can be done with the same crouch.

Okay I gotcha. That’s eye opening. Never though about charging while poking. I had the idea of of charging while doing other things, just haven’t put it into practice yet.

So why didn’t we just do that to balance the move, or was making it not knock down simply easier?

You can’t slow it down or making it harder to guide without re-writing the code for the game. I don’t know what the process was in order to prevent the knockdown, but that’s still good enough balancing.

The reason is that, in all future games of Street Fighter, Vega never grabs anyone ever again. The grab is almost completely useless. They’ve almost nerfed the move in all future games to the point of uselessness. Good luck ever using that move effectively in Alpha 3 or CvS2.

  • James

Take it from me bruh, Single Flip Mindgames own all. :wink:

It seems really difficult to do a meaty fierce roll. I do it right in front of them before they get up but I’ve been stuffed by supers/dps/etc. but the “Reversal” doesn’t show up on the screen. I’ve even been JABBED out of meaty roll. What’s going on?

Timing. It’s all timing. Basically, you should ALWAYS be right next to an opponent when attempting the Meaty Fierce Roll. Slide to get up close and keep your charge. If you DON’T have enough time to slide up to them while they are still down, hexagonal nuts to the Meaty Roll. Go away and do something else.

Once you slide right next to them, when you do the roll, the first thing Vega does is start tumbling head first. That part actually hits, with his head pretty much on the floor and his ass pointing to the air. THAT’S the frame you want to hit with. It’s the easiest to time as a Meaty and will truly be a Meaty. He has a LOT of non-hitting frames during a Roll, so you don’t want to Roll at someone randomly and hope it’s hitting at that time. Time it every time so that the first part connects on them. That way, they HAVE to have a Reversal to stop it and, if they fail, they eat the ENTIRE Roll.

Again, if you are too far away or don’t have enough time to whiff slide right next to them, either just go for something else or go for a long-ranged Meaty Jab Roll so you stab them with the Claw when they get up. At least that’s super easy to time 'cause the hitting portion lasts so long. That way, at least you know they HAVE to get a perfect Reversal to stop you.

  • James

Oh, that makes life much easier.

Thanks for the help.

Once again, SF noob here. Getting better though. Need help with reversals. Ive read about them, but can someone explain what reversal moves Vega has, when exactly you execute them, and what is the advantage of doing them.

If a character has special moves, then they have reversal special moves. I think the question you want to ask is, “What special move(s) do(es) Vega have that are invincible on startup so that I can beat meaty attacks when I’m getting up?”

I know you know the answer to that question. Hint: Scarlet Terror (the forward moving flipkick).

Check out the Shoryuken.com Wiki and David Sirlin’s SSF2T Tutorials for the true definition of “reversals”. When you do that, you’ll understand why some moves work better than others for getting people off of you.

Cool thanks. Vega has 2 back flip moves. Can I do them? They’re really easy to pull off, I just need to find out how to time them. Ive pulled it off only a couple times, and I dont even know what I did.

I’ve been doing a lot better thanks to the advice I’ve read here. Thanks, everyone.

I’m still having problems when I play a good Bison. I just got through watching the Tokido/Sirlin matches at Evo 2008 and saw the wall dive strategy he laid down. Is this the main way to handle a good Bison? The ones I’ve been playing have been super aggressive and clearly know how to handle a typical average (at best) Vega player such as myself. I once got trapped in the corner by really fast standing short kicks and had no way to get out. Everything I tried was stuffed or I was tick thrown back into the corner.

Really I’m just looking for something, anything to use.

I think you may be thinking of his backflip and not his KICKflip the backflip is a non damaging move more used as a quick escape, the kickflip on the other hand is a damaging reversal, now to pull off the back flips you hit either 3 punch of 3 kicks or either l.p+l.k or f.p+r.k, for the kick flip you charge back or diagonal and then hit forward plus kick at the same time.

Yeah good bisons are hard, I hate that continual tick throws and getting trapped, I reckon its best to try to avoid getting cornered and put the offensive pressure on him by cornering him and wall dives, but others probably know better strats.

Yes I actually knew all of that already. What I’m trying to find out is which move is a reversal move (back/kick flip?), and when do you execute it.

Any move done on the first frame of either recovery or wake up is a reversal move. An example of each - after you get swept, ‘reversal special move’ on the first frame after you get up. or you get hit by a fireball, and you ‘reversal special move’ the first frame after you recover from that. Any special move can be a reversal, though many are useless as reversals due to a lack of invincibility. As to when to execute it, you finish the motion for the special such that you will execute it on that first frame. Takes practice.

Either of the two moves you mentioned can be used as reversals after a knockdown. Pros and cons to each. I have a feeling that you haven’t actually asked the question that will get you the knowledge you’re looking for, though.

Im looking more to avoid getting hit when I’m getting up moreso than worrying about trying to do damage, and for that then I think the double back flip is the best. That move has been working really well for me when I’m in a tight situation and need a second or so of invincibility. So doing that as a reversal I would think is a good idea.

Post #388

http://forums.shoryuken.com/showthread.php?t=168768&page=16

Thanks to nothingxs yet again.