Nah, you don’t have to stop. I was just finding it amusing since it was in a post I quoted in response to you X3
what does it mean when the active frame has 3 numbers (the middle one in parentheses).
for example Vega’s close HP is 3(7)3.
Vega’s cl.HP is basicly 2 claw strikes, the first one has 3 active frames, then there’s a gap of 7 frames before the second claw strike’s first active frame, which has also 3 active frames.
Right, guys. Kinda in the middle of doing the next guide. What do you guys use as footsie tools and why? I understand that they can vary greatly by person so I’d like some opinions. Just so I can lay out some examples.
“pfiou” you really sure you wan’t to include footsies into your beginner’s guide ?
I think that revolves around that :
- Show them that at anytime you can simply walk up and (kara)grab .
-Protect your close range with your best anti-air game, and the adapted pokes.
-Don’t jump-in only just because you are in range (see lesson 1 ) integrate that into the mindgames, you have to be very positive you are not going to land on an anti-air otherwise… you are jumping on a cr.HP or worse.
-Speaking about jumps, you are not going to net a lot of damage after an early ji.HP and you should not try to, but early ji.HP used alone is still a decent overhead and will leave you at +frames on block, Piece of mercury won’t but starts much faster. They are gimmicks though, rule of thumb says 2 of these per round is the limit.
-Triangle jump to back wall is a footsies gimmick and a dangerous one, better do something else if you have another idea.
-Cross up EX SHC is primarily a mixup gimmick, if you use it during footsies or because footises are losing rythm expect to be punished for it sooner than later.
-Don’t throw your pokes into a focus bait/under their jump.
-Don’t slide if too often and by all means mind your slide range.
-Use your footspeed and sometimes backdash to deceit about range and make them whiff.
-To play footsies you need space, the other guy most likely needs less, so keeps things the way they suit you and don’t let yourself cornered.
-Remember you can cancels some of your pokes with backflips and then… don’t and punish the other guy with a combo for trying to pursue you with something dangerous that will fall into your block … like a slide.
-When someone is all happy about their few moves that outrange you remember you too can focus bait.
-EX FBA is excellent to punish focus bait atempts + dash out cancel but it is excellent for other stuff too and you only have so many of them, so don’t throw them into block which against a decent opponent is dangerous on top of being useless.
-read MAJ’s footsies handbook with vega’s shortcomings in mind from your perspective and from your opponent’s perspective
Oh ok. So to add to my last question about being +3 on blocked CH from max range…
does this mean that Vega would be +3 on a blocked cl. HP assuming it was the third active frame of the second slash that the opponent blocked?
Does that mean after a knockdown you SHOULD ideally delay cl. HP long enough to try and hit the opponent on the third frame of the second slash to achieve maximum frame adv block? Because I see a lot of players doing this. Am i getting it right?
Yes that would be right if you time it perfectly.
and yes there is no reason not to try to hit meaty with the second slash instead of the first one if you plan on following up with a link,
they involve the same risk and no other move gives that much frame advance on block at that distance without declaring too much in advance to thye guy on the ground what you are going to do.
Plus there is a lot of time to detect a hit confirm and follow up accordingly with something juicy.
The reason I want to move onto footsies now is because I’m now at intermediate. I\ve always considered footsies as intermediate, but if it’s more advanced, I could leave it til then?
I’ll bear all those points in mind though. I did bring up the EX SHC in the SHC part of the guide.
I love walking up and kara grabbing. It’s probably better to kara every grab if possible just because of that extra range.
You do know that a kara throw has more startup than a normal throw, right?
Doesn’t make it any less fun when people go “Range O_O” ^^ I’ve always found it far more handy than a normal throw anyway just because you have that range to play with. It makes the extra startup slightly irrelevant.
No, it doesn’t make the extra startup irrelevant, it sometimes makes the difference if your throw connects or if you get hit out of the startup which is absolutely no fun. There really is no reason to use kara throw when you’re in normal throw range, learn the distances…
I’m aware of them, and I do use normal throws when in range. Which is something 90% of the time, I’d rather not be in. I like being in kara range over normal throw because I know i’m at least slightly safe from SOME throw attempts.
Then why the statement above? Yeah, you don’t want to be in normal throw range most of the time, but that doesn’t mean you won’t be.
Because my personal playstyle is to try and remain in kara range and no closer. That’s why the statement. Of course you’re going to end up in normal throw range at some point, but it doesn’t hurt to try not to.
Jeez, you’re nitpicking.
I’m trying to correct your statement, which I think is wrong if you’re always using kara throws, no matter what range. But whatever, if you don’t appreciate corrections that’s okay for me, I just have to know.
<___<" well isnt this lovely… I think its common sense to use Kara when theyre in kara range and normal throw when theyre up-close. /discussion
Great guide Francy, very useful even for veteran Vega users. If you need any help with MUs/punishes/footsies/WTF-ever let me know and I’ll do my best~
We need a new MU guide that isnt a total clusterfuck anyways so this can be it xD
I just simply said I like staying in kara range, no point normal throwing if I’m not close enough and no point getting in the throw range of my opponent either.
and thanks Blaze. But eh, I don’t think I’m doing a good job.
Really good guide to read Francy, useful and I utilize more things that I rarely used to add to my arsenal and I think I’m a more decent Vega player because of it. Will keep your site bookmarked =)
Good stuff Franky-Chan, keep it up. <3
No updates yet, the intermediate guide has taken a set-back due to work. However, I do finally get a day off this week and will be aiming to finish it by the end of it.
Until then;
[media=youtube]ShTJZeZPG3U"[/media]