I just watched a clip of Joz stuffing it before Blanka leaves the ground. Although I think blanka is invuln for a split second, he is vulnerable before he flies all the way up, so you can bait it out and crouching jab him out of it right before he fully flies up (causes an air-reset).
Or you just record player 2 down-backing for the whole 10sec
That’s one quite reliable setup you found there. Hat’s off to you, sir
Are we talking on-block?
[media=youtube]UsON1VnP26w[/media]
Cross setup after forward throw.After you throw the opponent hold down,as soon as vega takes his neutral crouching stance
execute ex-FBA.It will crossup 23/39 members of the cast.
Doesn’t work due to hitbox reasons(most of them make FBA whiff if they wake up crouching) on:
Fuerte,Blanka,Adon,Yun,Juri,Chun li,Cody,Guy,Yang,Makoto,Ibuki,Honda(i was really hoping that it would work on this bastard)
Due to later wake up timing it misses against Sagat,Dhalsim,Vega,Hakan. Could be possible on these 4 though with a slight delay
at the execution of ex-FBA.
will test it out, thanks!
That’s sick. But wtf is that, Vega is turning in to a ambiguous crossup specialist Ibuki style? lol
Why is it that I can’t seem to get cross-up EX FBA to work on Ibuki in training mode? I can do it on most other characters fairly consistently, but I have literally never landed a crossup EX FBA on Ibuki. What might I be doing wrong here?
I couldn’t see CH on hit mix ups and many people fall for them. CH- st.lp or st.mk and after that you can grab or one more CH and ST. Even for 3 CH in a row people do fall. CH-st.lp, then CH-st.mk then one more CH and ST or just grab.
Can anyone by chance do up an excel sheet or something saying what set ups work on what characters? memorizing this is a pain lol. I’d do it but I dont have the time
There is a whole thread for that: Why Cosmic Heel Reset = Fail
It’s more useful to concentrate on setups that can work on people who are not complete idiots…
@Vegaman: I am currently consolidating setups and stuff posted in here and my own findings, hope its done till the end of next week.
cool I have some free time if you need some help, lemme know
Izuna Drop > HK.ST > Piece of Mercury is meaty?
Just did this on a Evil Ryu player, he used Raging Demon on wake up and for my surprise my overhead landed on his face.
POM has been able to beat Akuma’s U1 since Super if timed right. I think it’s just the hurtbox of Raging Demon.
It’s because it’s airborne, so the demon can’t grab it. Cosmic Heel is the same.
Yup, that’ll be it. That also explains the split-second timing it takes.
They can be used to beat any throws in similar fashion, which is neat. Too bad it takes a while to startup to airborne.
Oh brokkenG, thanks for being beutiful with Vega ( 1:30 ).
So, here is the thing. After an Izuna Drop, dash forward, wait a split of second, then ji.HK. It will cross up Juri and Bison.
I notice that if you choose ji.HP it will cross up on much more as you can see below.
Meteo2, you do the Training Lab research better than anyone. So if you want to test these and give to us that awesome table with all the caracters, with those frames and stuff, it would be awesome!
Oh, and it safe jump the big guys like T.Hawk and Rufus without losing your charge, you land on the same side as you jumped. Not a big deal but heh
EDIT:
Well, this post is all messed up because I am testing the stuffs right now, so bear with me with the mess and … Oh, I don’t care, just read if you wanna know the set ups.
Adon: Works with HP. He can’t do shit about it. Reversals whiff. Holding only down will make the HP whiff.
Blanka: Works with HP. His reversals will eat you alive. Neutral stick and only holding down will make the HP whiff.
El Fuerte: Works with HP. Only way to avoid it is doing absolutely nothing on wake up. The HP will whiff, but if he blocks it cross up or his reversals whiff.
Juri: Works with HP and HK. Can only reversal with Super. Pinwheels will whiff. Neutral position still gets hit by the HP/HK. But holding just down make it whiff.
Bison: Works with HP and HK. Holding the stick neutral or just down will make the HP whiff.
Hakan: Works with HP. He has no way to deal with the mighty claw but U2.
Guy: Works with HP. It cross up and his reversals whiff. Holding the stick neutral or just down will make the HP whiff.
Cody: Works with HP. Pretty much anything he tries but blocking will fuck you up.
Zangief: Works with HP. But neutral stick and Lariats will destroy Vega.
Summary: Use it on Hakan like there is no tomorrow when he does not have U2 ready. And use on Adon, Guy, Jury and El Fuerte unless you think that they know the match up to the point of holding only down to avoid a jump in attack… well, they won’t, just use it.
Bison has that nasty teleport, you can try to buffer the charge of EX FBA while you jump and try to get him with that as soon as you land, but I dont know if its worth using the Izuda Drop knockdown to try this, it requires more testing (actually didn’t even tested this EX FBA to catch the teleport, but it must work).
Good morning, 6 am. Time to sleep.
But before that, let me make a request. Claw players, we really need a sheet for every character that lists every cross up and safe jump set up possible against said character. We have just too many set ups to remember in a match up. If we have said sheets we can look before the match and memorize them WAY easier.
about bipson ,the setup works if he wakes up crouching whether he has the stick to block or not.
try it for yourselves ,it’s just a little trickier as you have to delay the j.hp a bit until you almost see
bison taking his normal crouching stance after waking up.
The only way bison can avoid it is like you said ,if he wakes up STANDING and stick neutral.
what about U1 start up…my EX FBA cross up setups doesnt seem to work with U1 so i was wondering what the difference was …hit box, speed or startup
dont you mean that jHP hits on frame 9 if not airborne (4 frames for jump and 5th frame of move)?