Vega AE Updates preview

Dropping Vega if/when Alex is made playable for AE anyway.

Already dropped him. I was waiting to hear some good near from AE but this is stupid. Bison all the way.

Traitors, where is the loyalty? :shake:

this.
Well I cant just drop a character Ive been working on…but yeah alex was my main back in third strike, Its like breaking up with your cute girlfriend because she had to move, then seeing her again and shes super hot.

@Rug

Ims sorry i like my characters to be at least decent and having solid attack options. I dont like holding down back and pushing cr.mp all day. And thanks to cr.mk being 6 frames now, it looks like its heading in that direction.

@Joz

The air borne frames is great. Its now easier to get away, but not having the attack options when using CH right is rather ridiculous. You cant win in this game using CvSnk2 Vega tactics (poke with lows and back away punish with more pokes and once you have meter go all out). Especially when characters can create solid pressure. You need to have solid consistent pressure. Whatever though i guess ill just learn Yang and Ryu if I dont like Vega’s attack options in AE.

im thoroughly dissappointed, mainly cus of the slower U2 start up, i can deal with everything else, as i barely use c.mk c.mp combo, id rather go cl.hp c.mp into ex FBA, i guess now ill be able to substitue the ex FBA for an EX RCF, depends on what does more damage. oh yea the nerfed CH is pretty gay too, but it may not effect us tooo much depending on how they re worked it, if its like spiral arrow and safe at max distance than it shouldnt be to much of a problem. also i really wish ST could be FADC’d. if flash kick can be FADC’d so should ST. and if balrogs ****** ass can head butt into an ultra we should be able to ST into an ultra, if u try it out the timing works out prefectly its just the Ultra just doesnt hit. its like capcom went out of their own way to remove possible tools vega SHOULD have. anyways owning ryu scrubs still shouldnt be too much of a problem with these nerfs, id like to consider myself a reasonably good vega player.

The dev blog said:
EX RCF has less RECOVERY, and you can now link to c.MP from it. (It is safe to assume that EX RCF is now at least +4 on hit, and maybe even on block.)

I recently started picking up Claw, and I must say I used CH and c.MP pretty often. As I’m never happy about any nerfs ever, I might as well feel better about the buffs.

Donno why they reduced damage on cr.mp, but im really mad for the ultra 2 nerf. No more anti air its vanilla all over again T.T. But im really hoping for I frames on scarlet terror now, that would balance out the ultra 2 nerf.

 Kinda mixed on the CH nerf, i hope its still safe on block...

EDIT: jus saw streets post about EX RCF having +4 on hit. If thats true thats gonna make for some epic combos! cl.hp - cr.mp xx EX RCF - cr.mp xx EX barcelona/drop =D

more damage at the cost of positioning, mix ups, pressure, and less frame traps?

No thanks.

Like Rugs said, suck it up. Vega’s gonna be my main either way so just have to deal with whatever happens.

at least he’s still beautiful :smiley:

“update: vegas appearance has also been nerff’d to give the other shadaloo boys a chance with the ladies”

I find it ironic that in Super Turbo it was said if Vega got 1 Knock Down that you might win just because of that. Funny how years later in Super SFIV if Vega gets knocked down once you might lose just because of that.

I gave up Vega a long time ago though. No reason to go back.

This Vega isnt even close to cvs2…cvs2 vega was a solid character unlike ssf4.

But yeah no invincibility on ST still is pretty gay…damn rumors or maybe they just decided to change it up again…sigh…I guess Vega will never be a solid character in this damn game.

I’m not sure why some of you complain about Vega being airborne on his backdash though…it’s a buff. Instead of getting comboed you just get hit into the air and become safe again.

C.mk and faster rcf is very good…matches my playstyle alot more than CH~kara throw mixups. But even so, I wouldnt say that it’s better. In a way…it’s worse…but not really. Hard to explain. It all boils down to your playstyle i guess.

The only thing that is really really nerfed for me is U2. Since it’s startup is slower it wouldnt work so well when people try to cross me up on wakeup.

I have no strong feelings for these changes to be honest…the only disappointment was still having no solid anti air. And please dont come in here and say something stupid like “OF COURSE HE HAS A SOLID ANTI AIR! YOU CAN AIR THROW OR JUST JUMP AND ATTACK!” That’s not a solid anti air, that’s just anticipating an attack…anyone can do that. So please dont get into a dumb discussion over that, especially at this point in time.

Noooooo! haha

But honestly I’d feel foolish to give this information a strong reaction until I see the entirety of the AE frame data. How awesome would it be if we could pick which frama data version of Vega to play just like we could pick which Ultra? I’d definitely want to try out the new version ayway for a while with the quicker cr.mk and other stuff.

@buddha

what is solid? Solid in SSF4 is not what it is in other games. Vega’s ground game is turning into CvSnk 2 style. poke, poke more, use meter to attack. back off and poke more. Only reason why CvSnk 2 Vega is solid is A groove and ST was an all purpose AA. Alpha 3 Vega was all about V-ism. And no his AA are not anticipotory, you react with the appropriate one. Although it would be cool to have an all purpose AA like ST.

+4 on hit means you can also link sHK and ST into it

you can always air throw or jump and attack

It’s hard to define solid but if you are an oldschool player that’s played every single street fighter game seriously then it would be easier to understand. CvS2 Vega isnt good just because of A groove. He’s an all around good character in many other grooves, especially C. But A Groove is the best though.

ST along with c.hp and s.hk was what made him really good but still not broken. That’s why i find it so funny that people seem to oppose having invincibility on ST so badly. Cvs2 Vega was soooo much stronger but still not overpowered, easy to use, braindead or whatever excuse alot of people were throwing out a few weeks/months ago.

The only thing that I’m worried about is how much slower CH is going to be. If it’s -2 on block as opposed to being -1 than it’s really not much of a change at all (assuming the active frames is going to remain the same). Frame traps will still be possible (we will be left at +2 on block as opposed to +3 which is still enough to catch any normal your opponent tries to press; it will be a slightly stricter timing of course). However, if it’s jab/shoryu/throw punishable on block than that’s going to suck BUT it could still have uses in match ups where 3 frame punishes aren’t a threat if the move is spaced properly (e.g. Abel). Frame traps will ALSO be possible if spaced at max distance against such characters.

Of course, it isn’t going to be a potent tool anymore that worked relatively similar against all of the cast. If they make the recovery too slow, than I see CH being used the same way it is now against certain match ups as opposed to all. In other words, it’s going to be a match up specific tool (as far as frame traps, throw baits go).

I’m also really curious as to how much faster/effective EX RCF is going to be. Vega does need a solid/reactionary fireball punisher and I hope EX RCF delivers. It can also be used to go through block strings that end with fireballs as well. We wont have to fall back on Ultra to achieve this like in Super. And if it’s possible to combo after EX RCF with cr.mp (or cr.jab/short, st.rh) than that would be a really nice touch that would make any fireball user think twice before they start turtling. Closing in on Guiles will also be easier as well as getting him to the corner will come quicker with this buff (IMO worth the ex bar).

Hopefully the tweaked hitboxes of every character will make it so that the second part of U1 doesn’t whiff when used as an AA (or other similar situations). Maybe now it’s hitbox can act similarly to EX FBA so it can punish opponents from about 3/4 of the screen away even if they are crouching (wishful thinking on this one lol).

Outside of his CH tweak/nerf, he’ll probably be, more or less, similar in terms of tiers (a solid mid tier character). I’ll definitely play/experiment with him for good when the game comes out. We’ll see what happens.

After reading the change list for vega in AE i was in overall filled with grief.The CH nerf (even if it’s by only 1 frame in recovery) gives a huge blow to vega’s offense.Instead of being a mixup opportunity if spaced correctly it will now more often than not put vega in a bad situation as even +0 is bad considering that after a blocked CH you are left in the opponent’s face.Also the mixup between CH and kara throw which is one of the very nice ways of doing damage and pressure will be a lot riskier.

Now about the ex RCF buff it is quite welcome and will create nice punish opportunities especially against fb characters.However i really expected that they would decrease the startup time for medium and hard versions also.

As for ultra 2 the nerf is ridiculous.It will now be almost completely useless in wake up situations and it will probably need godlike precision to be used as an anti air.The nerf becomes even more unjustified considering how hard it is to land an ultra for vega comparing to the vast majority of the cast.

All in all if just these changes make it to the release , vega will drop considerably in ranking.I just still have some hope left though until we get the official release.

p.s why the hell they messed up with cr.mp damage ? That thing is probably going to do like measly 50 damage without the claw lol…

How often was ex rcf used before? never because its too slow.

If we’re expected to use it more now then thats another move wasted on precious ex meter. Forcing us to need ex meter to do damage by buffing our ex move and nerfing our normals is just ridiculous. Not to mention making his super even more redundant than it already is.