EX RCF didn’t get any faster so it will be pretty useless. At least lp and mp rcf has some properties that allow it to be useful because of its startup. Its very tough if not impossible to react to a fireball in range to get any usefulness out of EX RCF since its so slow. Even cl hp x ex RCF x izuna after a knockdown is less useful because it costs more ex bars and it does less damage than cl hp x mp x izuna.
The only real usefulness of ex RCF x izuna that I can see is that it pushes the opponent really really far which is good to corner someone. Vega’s corner game is really good, so I guess that’s a plus.
And the last hit of EX RCF may possibly leave you at a more favorable position than cl hp on block.
It is true that we both hit with cl HP alot lol. Although the only practical ways to hit it into EX RCF would be off a FA, jump in, or mixup after a knockdown.
I completely forgot about the chip dmg on block! Yea that is a bonus, and you are at 0 on block now with EX RCF iirc (as opposed to +1 from cl hp), which is what I meant about possibly being at a better advantage after block (range plus the +0).
I personally liked getting the cl hp on block though, although with CH being - on block I lost that frame trap setup cl hp x CH (frame trap here if they block)x cr lp x cr mp x ex fba. And if they jump and you buffered BHC you get a free ultra. If they don’t you continue pressure.
i really think you guys are over analyzing these things. everyone needs to calm down and just play. i just left planet zero arcade in houston and his changes arent that noticable really. U2 is the only thing that i SEE a change in. oh and cr mp into mp rcf is BEAUTIFUL!!! my boy kensou was smashin people with yun as if he has been playing him for 20 years straight with no rest lol. goin back tomorrow night to get some more games in cause it was way to packed tonight.
are you sure it didnt combo because it was a counter hit? If it in fact did combo with out the counter hit, which i doubt it did, then cr.mk xx MP.RCF will combo. Since cr.mk gives you more hit stun.
wasnt a counter hit. saw it happen twice once when in stars also. and it looks like ex st is back to its ST form almost. every jumpin ive seen so far gets canned by ex st. we have the jap version of ae im not sure of all the rest.
Is that so? Was watching the vid marty posted on the vid thread, and mp looked faster, yet it didnt connect, but it was a blocked cr.mp.
question!!!11
how close does one have to be for it to connect? Right now, cr.mp has to be relatively close for it to combo with LP.RCF. Would you say its the same range, or possibly a bit more lenient and you don’t have to be as close?
but if its not so iffy connect, my style point combo is going to be
cr.mp xx MP.RCF xx FADC - cr.mp xx HK.ST
Im guessing the stun and meter gain is going to be pretty hot. But im wondering if cr.mk can connect after a FADC cancel from RCF. Is there any possible chance you could test this?
I would go to Arcade Infinity or the “local” arcades to test all this nonsense, but im not wasting 1.50 to play on arcade sticks that i can barely use
If anyone can link cr mk or cl mk for that matter after a fadc from rcf (non ex) then that should confirm that dash is 18 frames. Could anyone test that please?
Looks like RCF has gotten better then from the looks of things.
I’m going to LA next weekend and (hopefully) play some AE, anything you want me to test guys? I’m not promising anything coz it’ll depend on the price and the crowd, but i’ll do my best.
I’m only gonna use Vega to test stuff as I’m planning to use the new Juri and Yun for the most part.
EX ST with I-frames, comboable cr.MP xx MP RCF and a 18 frame dash, would really get me hyped for AE, but I’m waiting for visual proof…
Now that I think of it, this could be the only resonable explanation for the U2 nerf. With the 6 frames startup we have now and a 18 frame dash, RCF FADC U2 would be theoretically possible and Capcom prevents that. And now with the EX RCF, U2 will be 9 frames I think, killing its AA properties… Well, I think 9 frames is a bit to much, 7 frames would be good, because 3 bars for a heavy execution 2 frame link into U2 would not be OP.
If EX ST has invul frames, that means a heafty amount of our meter is going to be used for the eventual knockdowns. Which leaves us at a crossroads of such. When we are able to land cst.hp, cr.mk, or cr.mp do we go for the damage knockdown and positioning, or do we go for the meter gain?
It will be very helpfull but not a braindead option that you can spam every time you’re down. Its still safejump-able and baitable. As Vega you should almost always have meter, so its no big deal. It will limit the use of FADC Combos, but they are very limited in the first place because of the damage scaling and more of a style thing…
aight i just left the arcade. i dont kno what to make of some things now. ive tried cr mp into mp rcf and it worked SOMETIMES none of it was on a counter hit tho and i was really close. i also say someone pull onn the ex rcf into cr mp into ex barcelona. so me being me i had to try ex rcf fadc into u2… it didnt work lmao… BUT (and i kno most might not believe what im about to say) i did connect it with U1 ONCE tried 4 times and it worked once. might go back up there tonight for some more. i think i have found a new found love for ssf4 it feels more fun tbh. and cr mk is so beastly mna dat shit comes out so fast. oh btw not sure if they changed any of this for ae but vegas links seem easier. cant say much about ex st as i havent tried to pull it off none today. maybe its because it was hard for everyoune to knock me down i think.
@pedoviejo ill test it for you when i go back to PZ tonight bro.
@wwmajin ill see about gettin my girls vid cam tonight man. i kno how u feel about work of mouth i feel the same way so ill try to get the vid.
Jajaja. I knew it! U1 is the way to go for AE lol. Can anyone test if you could FADC after a normal RCF into cr mk? If you can then that means that his dash is 18 frames or faster (assuming stun on RCF is the same).
There should be no way for cr mk to combo after cl HP normally since cl hp is +5 and cr mk is 6 frames.