of course ex rcf has a use, it goes through fireballs. before trying to find footsie-oriented ways of using it i’d always just use it to go through a c. mk hadou.
even if you see fireballs at that range and do it, i wouldn’t jump because i’m talking about an instance where you’re close enough that if you tried to jump you’d just eat the fireball. you ex rcf as it passes through you, can usually punish the recovery. it’s if they’re making a gamble to get some pushback. pretty much at c. MK distance which is good. it’s less likely for them to fireball at this range, cause they’d get jumped in on, but i never said it wasn’t situational.
actually pedo i’m pretty sure that, considering it’s not FASTER or going to counter fireballs more effectively, it was intended for a frame trap,
why else would you use a HP RCF frame trap to put people in the corner and do damage? now, you can do it to ppl in the corner and reap actual benefits instead of trying to FADC. And you don’t think I’ll be able to land EX RCF in a match once AE comes out? I’d put some serious money down on that bet. I’m gonna land EX RCF frame traps after jump ins as often as I land kara throws, bank on it. only, i’ll be doing more damage than i do before while again, doing all the other things rcf does.
If I’m gonna be the only vega to use ex rcf frame traps, then so be it. i am PSYCHED for that buff.
also, i have no idea why anyone would be scared of throwing fireballs at vega. what’s he gonna do? EX SHC? and then what? he puts himself in the corner, doesn’t get an untechable knockdown so a MARGINAL pressure game and certainly not enough time to mix up, and he does mediocre damage. Plus, you can’t react to fireballs unless your sitting on your ass at full screen using EX SHC, and again, why would they throw fireballs here? it’s a waste, the only range vega has to work to get into is his c. mp range against shotos. nobody cares if vega is sitting full screen, why would they commit on anying when the threat of barcelonas is always there? if vega’s full screen then yeah fireballs are a bad idea but you’re not getting anything done at full sreen anyways. at poke range, people usually go nuts using fireballs cause, since they don’t have pokes that reach that far (barring c. mk but again, that’s the same as vega’s poke distance. they want to keep vega OUT of that range, cause he’s not going to be able to do damage otherwise) they have to use fireballs to play footsies with vega. then, they jump in. that’s pretty much what you’re forced to deal with. if you think about it, what does vega have that deals with fireballs better than balrog? bison? blanka? fei long? cammy? or, think about this: honda?
edit: I mean, if you’re being kept out of poke range, you’re able to get jumped in on with j. rh but not able to connect with a j. mp yourself. If someone has better answers to fireballs than me, tell me. Cause in all honesty I think Vega has a really tough time dealing with fireballs: the best move to deal with the fireballs keeping you out of poke range is a really well timed sweep, since while it is situational being hella unsafe and all, it’s the only normal you ahve that can cover that distance.
EX RCF is situational as hell, just like ex shc.
EX ST only goes through cancelled fireballs,
and, vega doesn’t have meterless ways of getting around fireballs (especially if they’re being thrown to keep you out of counter poke distance), or a slide that goes under… just pokes. charging has nothing to do with fireballs, considering vega, out of all characters, actually has a really hard time with them. You also can’t focus dash through them, cause vega’s forward dash is so ass.