Vega AE Updates preview

There’s a fine line between running away from him, and keeping him at bay, but I understand what you’re saying. To me CH just seems too much of a risk/gimmick in that matchup. I managed to beat Orlando’s top Zangief player in a tournament earlier this year without using CH once, and that guy knew his shit.

What’d you do to keep him out mastah Rugz o.o?

^

I know it seems like a gimmick and it is, but its a tool to powerful to give up. Its easy to punish and not very appealing, but that’s part of learning how to use it.

I just played mad footsies with him, and he only was able to get in on me like once. I think Vega has everything he needs to keep Zangief away all day. After the match some guys came up to me and said “YO DAWG HO DID U GET SO GOOD WIT FOOTSIES?” I thought I was doing it decently at best. You just have to watch out ex green hand.

EDIT: Don’t call me Mastah. I’m just a scrub fuck =(

Well he actually did play the matchup right…the only thing i felt that was missing was just abit of offense, as in just poking abit more but not too much since it’s not that safe due to green hands… BUT i wouldnt recommended CH at all, or at least use it very very sparingly. The risks involved just isnt worth it against good giefs. Trust me.

Yeah i cant say much for balrog…for me it’s 50/50. Sometimes it’s good, sometimes it’s bad…but i just know that its not as risky as gief.

Unfortunately, when AE hits, this statement will be 100% truth. You won’t be able to use even a perfectly spaced CH on Balrog, ever. Now however, if you space it well you can beat his jab and have no fear of using it. Hence our complaints, see how I brought it back around full circle…so what do you guys think of that CH nerf anyway? :smiley:

It’s a nerf. Does it suck? Yeah. Do I mind? Not so much because to me, relying on CH too much is a bad thing. I’m really looking forward to the faster cr. mk. and perhaps some secret buffs we don’t know about yet.

Remove both very and ill agree with you. Just my expereience with Gief is that they dont aim to land SPD. they take advantage of this fear everyone seems to have of that move. ANd i counter this with being ballsy, after all they have to risk green hand as well. IF i knock them down i can do all sorts of shit to them. Well worth the risk, becasue the risk pays of well.

As for Balrog, its only a problem when i space it, yet it whiffs and i keep forgetting that you have to space it closer to him.

@Rugal,

yes but not using it as much as you should is a bad thing as well.

either

a)you dont use it enough
b)you use it to much

I used to not use it enough, i used to think it was a bad move, still do. It is, but its such a great and powerful move once you learn how to use all your normals, spacing, and learn how to combine it.

I think the attitude that I’ve decided to take is to not let the CH nerf get to me. Did Vega deserve a nerf to CH? Hell no. Did he deserve a nerf to SC? Hell no (it already had 8 frames of startup, so that’s a nice 4 frame window to safe jump it already.)

But I was recently trying to move away from using cosmic heel outside of sure-punishes (because CH > roundhouse ST is such a damn good meterless punish) so I’m not gonna let the one less frame of block stun get to me.

Here’s to hoping that two less frames of startup on c.forward make Vega’s footsies even better.

Honestly, the best buff we could hope for wouldn’t even involve frame data at all… it would involve hit box properties… make his buttons he uses in footsies more Chun-Li like. In other words, his hurt box tends to move way back while his move’s hit box rockets forward…

On a side note, they should make standing light punch not useless. #_#

I really don’t care now what they do with Vega…Im still gonna play with him.

SC is actually 1+6 according to the wiki. The SC nerf is only really bad, because now both ultras are pretty useless, there was no trade off. He didn’t get I frames on ex ST so now he has no get off of me move. That would have been fine (trading his defense) if they fixed his offense, but then they decide to nerf CH…

Getting backdash fixed was a nice buff that was obviously deserved, and the cr mk is a very nice buff indeed. Without the forward dash being 18 frames though he doesn’t get the frame advantage necessary to utilize cr mk off of a FA which would have been his only hope to replacing CH frame trap, so its a real disadvantage. Not to mention that his cr lp is still only +1 on block.

If you are Vega and are ever close to someone, using cr lp is a huge risk because you can be grabbed out of your next attack since (cr lp x anything is a 3 frame gap at best which is not good for a block string), unless you jump, or do any move with grab invincibility. I was hoping to get at least the 18 frame dash which would give him a block string off of FA as well.

If we got that 18 frame dash (or any real close block string for that matter) and usable ultra, then Id play Vega again I think.

Rumor had it that in loketest he had a faster dash, and invul frames on ST. As for Dash numbers i would want 17 frames something on Bison’s level because of the lack of a 3 frame jab.

"Speaking of 3 frame moves i think Cody’s 3 frame cr.lk 3 in AE is really going to dent kara throw and other stuff. and with no CH well setting up the throw is going to be uneccesarly difficult.

In retrospect, my wish pre-super came true. faster cr.mk, but at the cost of CH, its a shame.

bTW who do you plan on using? is it Ibuki?

Most likely. It depends though. If I can come up with a good replacement for the TC4 in AE changes or if they just fix its hitbox, or the hitbox of the other characters that it currently misses against. I came up with some potentially interesting and powerful mixups with her that can increase her potential quite a bit, but I havn’t told anyone about it yet. I don’t want them to nerf that either.

You know right after I finish with my CH setups they nerf it, so I don’t want to do anything so that they don’t nerf her as well lol.

Not to mention that her buffs are really nice unlike someone…

If Vega had 18 frame dash then he will be +4 after FA lvl 2 which means a perfect 2 frame trap with the new cr mk, whereas for 17 frame dash is 1 frame which is harder to catch people with since they usually miss time it I find. You could always stall a frame, but that’s harder than just hitting at the first frame I think.

Didn’t Capcom say that there were going to be more changes to the characters than the changes that was already presented to us?

With the cr mk buff, If Vega had an 18 frame dash then you could FADC a RCF and combo into any cr mk combo. Not that that would be a bad thing, but it doesn’t seem like something Capcom would want our overpowered character to have. Prove me wrong Capcom, prove me wrong.

OMFG you and I agree on something for once! :open_mouth: Hell just froze didn’t it T_T

I was also thinking that if CH is to be gone, how about we get a walldive that peaks 1frame faster, hangs 1 frame longer and drops 2 frames faster. with a +0.2 reach of Izuna drop. If they wanted the old Vega playstyle back… this should make more sense.

@ Deuy- I honestly already had the same exact thinking that you had, but it would be three bars at the least assuming you want to end with EX FBA, and it probably doesn’t even do that much more dmg than his normal combo for 1 ex bar, and honestly I wouldn’t spend Vega’s bars for anything since he needs them for ex FBA which he needs to function at his best.

As a matter of fact, I bet that the reason why SC is getting slower is so that it can’t be comboed into off of Ex RCF since his dash is probably 18 frames now w/o us knowing yet lol. My wishful thinking.

I guess it did. :rofl:

@Alex

I wouldnt be suprised if that was the case

@Alex agian

But ibuki? If you do looking forward to learning the match up by playing you.

So basically I see Capcom saying: Vega with all his upper C tier goodness cannot have an option that deals 500+ damage at the cost of 3 stocks which will not likely happen in the first place especially to those who can’t perform a dash up ultra.