Could you please tell me what the “white text” you are talking about is? I don’t quite get it.
In versus mode, if you leave most things to their default setting, you get some white text overlaying the scene during battle. I can’t remember how to turn it off.
It sounds like that you are talking about “Hit box display”, but that’s definitely not a default option.
Anyway, open the game. ini file and see if the fifth line shows “Editor.TestPlay.HitJudge=1”, if yes, change the value from 1 to 0. Hope this might be what you need.
No, he’s not.
Then I really have no idea what he’s talking about, I didn’t notice any “white text” shown anywhere in VS mode except for the names of characters.
Go to options and change the time to 0. It should get rid of the white text.
It’s not any more dead than it was before, the channel just moved to #poverty on mizuumi.
Go to Option, Game.
Set the last Slider, which is Game Time; set to Zero.
Anyone know how we can go about preparing an english version for 1.04?
Thank you!
Thanks for the info, am downloading right now the full 1.04 version, also can you tell me please how many version exists from the game please ?
Vanguard Princess Ver1.00 release; vanpri.exe (Game).
Vanguard Princess Ver1.01 release; vanpri101.exe (Game).
Vanguard Princess Ver1.02 release; vanpri102.exe (Game).
Vanguard Princess Ver1.02 release; 102??.zip (Patch).
Vanguard Princess Ver1.03.01 release; vanpri103b.exe (game).
Vanguard Princess Ver1.04 release; vanpri104.exe (Game).
Vanguard Princess Ver1.04 release; 104??.exe (Patch).
Those are all that I have.
I don’t know if there was a Vanguard Princess Ver1.03 to get.
I couldn’t understand the translation from Sugeno Blog.
I’m switching my main to Kurumi so I can abduct lolis Mizuki style
Hope his eyes don’t wander to this post
So anyone gunna try translating the changes?
What I can see so far is they modified the way proxy-guard works.
Something to do with anti-airs.
Something to do with empty jumps.
Air guard increases knockback.
Something about anti-airguard damage compensation.
Supports do less stun or decrease stun value.
Calcium break time increased, knockback decreased.
No idea what this says.
Something about practice mode counter behavior.
Yui
Support gauge recovery speed decreased.
Decreased speed that you push a grounded opponent with your run/dash.
Haruka
623 smaller hitbox or hittable box, not sure which
623B faster
421 slightly faster, slightly increased chance (chance of what?)
Lillith
Support gauge recovery speed decreased.
BC headbutt hitbox decreased, and something about a trap?
623A/B speed up
Luna
Limited number of additional bullet (?)
Something about gun attack size increase
Something about reflector cancel
Something about excessive guarding affecting support gauge.
Close standing C immune to counter-hits (really?!)
Kurumi
New support-based skills (lol)
Power decrease on [x] move, not sure which.
During chain combo 6B upward attack stun increased.
Saki
6B increased hitbox
6B increased number of sakura petals.
Decreased speed that you push a grounded opponent with your run/dash.
Kaede
236 second slice increased [x] property (dunno what)
I have no idea what this says
Decreased speed that you push a grounded opponent with your run/dash.
Decreased speed on 6C airthrow (prolly no more instant airthrows)
Support gauge recovery speed decreased
Wow Kaede… wow. Stop hitting yourself with the nerf bat.
Natalia
Super speed increased.
Super now 22 cancelable.
2C speed up.
Eri
Decreased speed that you push a grounded opponent with your run/dash.
Support gauge recovery speed decreased.
Another note about support gauge I can’t read.
I have no idea what this says.
Air 6A got modified somehow
Ayane
236 arrow size increase (again?)
Something about arrow recovery speed increase when it hits, can’t tell which arrow.
Significant calcium gauge return if she successfully reflects or gets reflected, not sure which
236C slight speed increase.
Kanae
2D dog won’t grab during blockstun (like pothole).
Well it’ll pop up on my screen for a split second then disappear. I think my issue has something to do with language support but I don’t know what to change. Also what is NTLEA? I haven’t needed it for 1.02 and 1.03.
Just finished translating the system changes part, I will translate the rest later.
Sorry that I’m not so familiar with the technical terms in fighting games. (Yeah, I download this game just because the characters are moe:wink:)
"Updates of V 1.04
You can now perform proxy-guard when (the character are) getting up,
but when you use it you are no longer invincible to throw, you will also get support-countered even the proxy-guard is successful.
When you land a jump, there will be a few frames that you can not do anything. in Ver 1.04, if your air attack don’t hit your opponent, this time will become longer.
If you don’t perform any move during a jump, you become invincible for a few frames when you land.
When you guard in mid-air, you are pushed back more than before.
If you got hit in the air by air-unblockable move, the damage will remain the same (It used to be more or less painful, I suppose)
The support attack causes less increase of stun meter now.
Calcium break time increased, knockback decreased.
The “throw avoiding” command (when your opponent perform a normal throw on you, you can avoid that by pressing 4/6+C)now become valid even you enter it before the opponent perform a throw on you.
Meanwhile, hitting the character performing a throw is not considered to be a counter-hit.
In practice mode, both players can press respective E button to strike a special pose (with red-shining effect). In this pose, any attack received from the opponent will become a counter-hit, press E button again to recover from the pose. (I think this update is for those people who wants to practice combos which start with a counter-hit)
Oh good god.
(thanks for translating btw)
OHHHHHHHHHH, THAT’S what that is!!! I thought my exe was bugged or something. Thanks for the info!
The character part is modified from Xenozip.'s post since he already figured out lots of the ideas (and I’m too lazy to type myself) :wgrin:.
Labeled all the modified parts. Thanks, Xenozip.
Yui
Support gauge recovery speed decreased.
Decreased speed that you push a grounded opponent with your run/dash.
Haruka
623 now has a smaller hittable box
623B faster
421 becomes slightly faster, but also becomes slightly more punishable.
Lillith
Support gauge recovery speed decreased.
BC headbutt is nerfed “a little bit”, Lillith now can be hit by Kanae’s 3D(the hole) during headbutt.
623A/B speed up
Luna
now have bullet limitation (maximum 8, if the bullet gauge runs out, she can not do any shoot move anymore, 63214A and 66 cancel of her stance and liberty art will recover the bullet gauge)
all shoot move now have the same hitbox as Ver 1.01
reflector cancel become as fast as Ver 1.01
Support gauge will barely decrease when guarding.
**When you hit Luna when she’s performing close standing C, it’s not considered to be a counter-hit. **
Kurumi
New support-based skills (lol)
The damage of her special move(she only has one special move—the 623!) decreases
During chain combo 6B hitbox moves upward but cause more stun guage increase.
Saki
6B increased hitbox
6B will make 3 sakura petals.
Decreased speed that you push a grounded opponent with your run/dash.
Kaede
The second 236 (236 ->236) is more punishable
63214A/C is more punishable and has less hits when opponent guard it.
Decreased speed that you push a grounded opponent with your run/dash.
no more instant airthrows, and airthrow command become 6+C (4+C will no longer work)
Support gauge recovery speed decreased
Natalia
Super speed increased.
Super now 22 cancelable**(at the 2nd hit).**
2C speed up.
Eri
Decreased speed that you push a grounded opponent with your run/dash.
Support gauge recovery speed decreased.
**236 series now cause less support gauge decrease
The hitable box when getting up (=recovering from grounded state) is modified
air 6A now has a shorter duration time and the hitbox is smaller.
**
Ayane
236 arrow hitbox size increases
236BC and 214BC arrow recovery speed increases
Significant calcium gauge return if she successfully reflects
236C slight speed increase.
Kanae
2D still remain the same. The idea that 2D won’t grab during blockstun is not applied yet in this version.
some of the system changes are…really interesting actually.