Well, there is my account at ifile:
http://saikyokoutei.ifile.it/
But the first post is updated anyway…
Well, there is my account at ifile:
http://saikyokoutei.ifile.it/
But the first post is updated anyway…
1.02 renamed and already with patched Natalia
http://ifile.it/15ybtox
I ask to take out my old link and put these instead(first post), thx.
Here NTLEA2 beta ver,by Advance.
Only supporting XP SP2/SP3 x86 RTM,vista and win7 support is coming soon.
ttp://bbs.thproject.org/read.php?tid=68254&page=e#a
You will need to restarts after istalling it.
…may be a better support for VP now?(Original ver,not the rename ver that Sakikyou uploaded that is.)
http://ifile.it/9n4v0ga
Natalia’s new rozarion buster animation is awesome. Also, Rozarion buster 360 motion is a lot easier to do (the buffer time is increased).
Got a noob question and can’t seem to find the answer in any of the pages.
Anyone know how to fix the game slow-mo gameplay during startup and vs. mode? Whenever I go to Story mode and get thru the character select screen it runs very smoothly but anything beyond that is horrible.
I had to plug in a second converter (with no stick plugged in) to get around the issue.
So. . .I just got into the game recently, because my loli-obsessed friend introduced me to this. And it’s actually not that bad.
Question, though: for Eri, what kind of things can I pull off after a j.6A or 6B wallbounce in the corner? Rekka strings push me too far back so I only land 1-2 hits, and I’m guessing that 6B doesn’t loop since people can probably tech out of it. I’ve been using 22C as a follow up to wallbounce, but that seems a little anemic.
Counterhit or no?
Eri lost all her 6B loops, it also depends how high up they are.
For CH j6A 214B jB jC 2d -> etc. works, just 214B if you don’t want them teching.
For normal j6A it’s really variable more than likely only jB jC if they are anywhere near high up.
You might be able to do a 6B 2C 2D after if you landed it deep.
6B you used to go into 6B but they nerfed that, you can only really go into 2C
6B CH you can go into 214B jB jC 2D -> etc. again
now I’m having training mode/vs mode problems for some reason after downloading the ‘fixed’ US version. I get big fat japanese text pop up on the screen and both characters randomly decide to die every now and again, resulting in a double KO. Is this a bug or am I just not configured correctly?
To the Game Menu in Option Tab.
Set Game Speed, the last Scroll Bar, to Zero.
Thanks.
I don’t really like the new system changes. They nerfed COMBOS in general. It’s impossible to re-launch now with moves such as kurumi’s heel drop and natalia’s low pilecharge.
You CAN re-launch with low pilebunker, but it’s really tight now
Is that so? Time to practise then X<
I really don’t think it’s worth the effort, even in 1.01 it was pretty hard to do
I could do it easily in 1.01. Now I just can’t do it at all, even if I time it so that she fires just before they touch the ground.
edit: OK I got it to work. My problem was that I was too close. What you’ve got to do is this:
(with eko assist)
241A/B/C, 6D, 5A (pushes the opponent away from you a little bit before eko’s kick lands) 241A/B/C
and it relaunches
Ok I was on mizumi irc for this game and testing the patches for it when all of a sudden i got banned by bell. Has anyone on there seen me act as a child on there at all. I realy like this game and its sadning to get banned for no reason at all. for those of you who know me im sogetsu…i would like to be unbanned and continue to test all the updates with anon silenshinob aya zero nameless and so on… please let me come back
How do we know you’re not the fake one?
Dude, Bell OWNS the mizuumi server, if he says you’re being annoying, he has the final say. You don’t fucking talk back like an idiot to the owner of the place you’re using like that.
[media=youtube]RaCr3-cjfTQ[/media]
Well I’ve got a pocket full of loli assits, and I ain’t givin’ em up