Ok so apparantly I am better with mashing assists with Kurumi than I am with mashing Rekka’s with eri…
Anyways, I like mech loli better for Kurumi, but Kanae was fun, too. I can see how it could get really frustrating to play against, lol.
Ok so apparantly I am better with mashing assists with Kurumi than I am with mashing Rekka’s with eri…
Anyways, I like mech loli better for Kurumi, but Kanae was fun, too. I can see how it could get really frustrating to play against, lol.
Yeah Mech loli is good too, but I’m not using her so much any more because for Kurumi, there’s not much really nasty stuff she can do besides using 5D to help extend kurumi’s combos a bit.
She provides good cover at least. She works really well with Natalia.
Yeah I was playing mech loli/Natalia.
Kurumi/mech is really good tho, the mech has so much coverage crap you can throw out just repeatedly to lock down your opponent, it’s retarded.
Anyone ever wondre why Natalia’s 5B has so much range?
It’s because the sprite is MONG.
Seriously, her arm puffs up to at least twice it’s size and it looks like her leg does too.
ROIDS.
Version 1.01
Nerfs galore!
Yui 421C doesn’t go into 421B!
Eri can’t combo 5AB into rekka and 6B off 236ABA!
No more restun combos, the stun meter doesn’t rise at all!
Kurumi lost j44 and j88!
Kaede’s rekkas made actually doable but her super damage nerfed!
Luna lost her basketball combo!
E button turned into parry, 236+E super, E can actually be used for all multi button press moves.
More to come, but I’m honestly testing on a keyboard right now so I can’t try any of my harder stuff.
Honestly I think the balance is heading towards the right direction but of course I’m sad my character got hit with the bat.
Oh wow, DL’ing now.
Nice changes, but that command interpreter has to be fixed at some point of time if it already hasn’t been. There’s tons of FM games that I remember playing not having this problem.
I believe I somewhat mentioned that but not really.
Kaede’s rekka commands were made doable, and I hear they fixed quite a bit with the command interpreter for all characters.
Plus the shortcut key E for supers and parry and such.
Also Eko nerf, her costs went up, no more free DPs for 2 assist meter.
Though her shitty heart really didn’t need to be one assist bar, I guess it stops the Haruka infinite though.
Haruka infinite is stupid…how does the character with no combos end up with an infinite? :lol: Seems like it would be more logical to alter her 5c’s hitstun to fix that, but whatever.
What? is available NOW? i guess Sugeno has solved his problems with Vector… downloading now.
EDIT: First post updated, i played the new version… hooray for re-stun taken out.
Odd thing: running w/applocale seems to break if you move the folder with everything in it out of the existing subfolder. No idea why, but just a warning to anybody else out there.
Also, my 65% Kaede stun combo off 5d doesn’t work anymore. :lol: Oh well. I’ll trade that for easier rekkas all day.
Downloading 1.01 right now.
I have to admit, I’m impressed with this guy’s dedication. He’s actually trying to fix all the problems and make a good game.
Oh nice. The Kurumi nerfs don’t sound too bad. The j.22 and j.88 were just for lulz anyways.
Seems that everybody is nerfed except Saki, of course she cant make his long combo in the corner with Eko 2D because now 2D uses 2 bars but she still makes tons of damage.
Uhm…today I tried to launch the game and my anti-virus warned me that the file Neko.dll used by NTLEA is a spyware. Today, after four days of playing the game. o_O And I don’t see anyone having this problem. Is my AV gone insane?
I searched on Google and a few people (but not everyone) has the same problem with that file. What the hell? Dammit, NTLEA is the only way I have to play VP. :sad:
There’s a slight change to the HUD. It now displays the names of the characters and their chosen assist above the lifebars.
Applocale works fine for me.
EDIT: And the exe’s in D:\Games\Vanguard Princess, so no problems with “moving it out of the subfolder” here.
I don’t have the Win XP installation CD… >_> Anyway, talking with a friend he suggested that it could be a false positive.
Luna’s stances still change with 6\4, not with 66\44 as I hoped.
Oh well, maybe in the next patch.
Jesus christ the new patch makes all the difference in the world for trying to do inputs. It doesn’t feel like a crapshoot anymore if the game will decide to let me do a 236a