Vampire Savior: advanced link combos & important notes

Just in case someone missed it.

Thx Blank for the links and Rithli for the translation.

I know u stopped writing that guide up on the wolf, but it would be awesome if you released it anyway. Been trying to pick him up as a secondary.

I like the parameters. I think that it’s very accurate as to how the characters should be played. I agree with everything except for a few. Morrigan being very high on defense seems a little iffy to me, although I can see the reasoning behind it. Aulbath being an all around character is good, although I would have taken some stress off of defense and put it somewhere else. And SAS not having defense? I guess I’m seeing it wrong. hahaha.

If you ever see me on GGPO, I can show you some stuff. Or, if you’re in a match, ask me to spec. I like coaching a little more than writing guides.

Hi.

Also, would potential be like mixup potential or some other form of potential?

That category itself is somewhat broad/vague and not really specified further on the blogpost. I don’t think you’re far off though.

The word-for-word translation for the parameter is something like “untapped/hidden potential.” Since the term is a general one, I would imagine they could have meant many things at once. If I had to make a guess, examples would be things like: miscellaneous assets/gimmicks/tools/mixups that makes the character viable or stronger, the all around usefulness of the gimmicks they possess, or perhaps even execution-based requirements/barriers.

Thanks.

Pretty much everyone’s is high except the succubi, batmasta, and Anak but I can’t think what they are all commonly lacking that everyone else has.

Well it got me curious because Zabel and QBs is about where I’d expect if it was regarding mixup potential. But Victor’s being higher than Anakaris’ makes me “?”. And I doubt it’s hit-confirm potential because then the succubi wouldn’t be so low. Then I was thinking maybe it’s their potential to keep pressure until they hit you after gaining advantage which QB/Bish/Zabel certainly have and I think Vic might be better in that department than Anak.

GGs. Sorry for ditching so early, I’m kinda sorta in a slump, and it’s affecting my willingness to learn/play. But I just need to work on the stuff you told me, and I’ll be cool :tup:

spam jump kick chains
c.mk > ES beast cannon (no need to hit confirm. safe on block, the ES BC can catch tech mashers due to not being auto guard)
HK throw (takes them to the corner, Wolf advantage regardless of teched or not, HK catches them if they jump)

the above 3 should be enough for basic groundgame of wolf.
From there add some spice such as short dash comboing, crossups, c.lk > moment slice hit confirm, air BC, command throws etc.

So Xanoz told me I do IAD wrong and that I don’t get the “instant” or “fast” one. Can someone tell me wtf it is then, so I can start doing it? Because apparently doing UF UF and air dashing close to the ground and hitting someone is “just doing overheads”.

Good thread, lots of nice stuff here.

Do any of you guys play on 2df? ggpo isn’t really an option for me, due to the port fowarding and the fact I like to play while at work. I don’t have access to the router there, but 2df seems to work fine as long as the other person can host.

I don’t think there’s an input trick to it. F, then roll to UF, then neutral then F (or UF) is about as fast as UF UF. And F, neutral, U, roll to UF does not work.

But here’s the minimum height at which a character can airdash:
Jedah: 2nd frame
Lei-Lei: 4th frame
QB: 2nd frame
Zabel: 3rd frame

In the case of QB, if you do it fast enough against a cornered standing Zable at point black you should fly directly forward instead of down towards the ground. And technically it’s possible to do it low enough where she actually flies upwards instead of directly towards. Personally I can’t fly upwards without tool assistance, but I can fly directly forwards without cheating.

Anyway I dunno if this image means anything but here’s the minimum heights they can airdash: vsav-iads.

Uhh, hmm. I don’t know about what Xanoz said. An Instant Air Dash is just doing an Air Dash instantly after a jump, with the goal of being as close to the ground as possible. It doesn’t matter how you do it as long as it’s fast. UF UF works, and so does UF F. There’s also that rolley trick that Xenozip posted that I never knew about, haha.

The bottom line is, what matters is that you’re low to the ground, not input you use. If you can IAD with UF UF (which is how most people do it, I think), then cool.

qbee can iad too fast. to the point where you get no chance to input an attack. you do it fine. we have discussed this in IM. :stuck_out_tongue:

Yeah just to clarify it’s not necessarily a good idea to do it as fast as possible with QB or Zabel and I can’t think of a reason to do it with Jedah. I also use UF UF personally.

I’m just posting technical data.

Personally I use u/f,d/f or u/f,f. Works fine for me.
QBs IAD seems easier than L.Raptors because you can input fairly slowly and still get a fast and low hitting IAD.

LeiLei can IAD lower than that

also, we need to get in a good set sometime soon

Well I did that in an emulator so I’d need to see it to believe it. (as in the inputs were done as fast as possible)

Keep in mind though that’s the first frame of her airdash animation so it might look higher because of her legs, mid-animation her legs are much lower.

Yo, I got some casuals of me and my friend Devon severals weeks back. They’ve been sitting on my harddrive and I’m sorting through any that are half-way decent at the moment.

In anycase; I’m using Vampire Chronicles ver., I’ll post one or two up to tommorow and I’d like some criticism.

Also, does anyone have buffering tricks for DI combos with Morrigan?

The only ones I get on a consistent basis are coming in with drillkick hitstun (I use her in Savior 2 style), cr.lk ~ c.HK ~ DI, and everyonce in awhile cr.lk ~ cr.HP ~ DI (more seldom). The distance and ‘freeze frames’ of the DI are very short in this compared to CvS2 and hence too many normals will push it too far, no matter how fast you buffer.

with jedah, you just do F, F, F. super fast/lo :slight_smile:

This pisses me off so much.