room has grown in 3-4x its size since this thread has opened. Which pretty much has the whole VS regular community shocked!! This thread has been quite successful into bringing new players into a technical game.
typically, there would be about 5-6 of us on the regular. Mar, myself, kajoq, kyokuji, antzer etc… now we’re having 20+ players over the last few times I’ve been on ggpo. Its definitely picking up steam!!!
I’m sorry to the new players if i’m not capable of helping due to my limited character knowledge but if you see me on, I can @ least run you through some of the basics.
I’ll stress it again, play who you want BUT mummy. Every character has placed incredibly high in japan @ some point in time and most recently, the last 4 DCC championships in japan have a had a low tier character in the top 4. Play who you want, learn the bnb’s, learn the engine, learn the matchups, then go fucking win!
mummy has no pushblock in a game where pressure is every where. This isn’t ssf4 where pressure rarely happens. In vampire savior, you can be pressured every fucking second if the match plays out that way and it does from time to time. Mummy’s best option during pressure is to risk a jump. Thats all he has, a BIG FUCKING RISK just to remain neutral. Now when your risky jump starts to countered, you have to stay put and eat MORE pressure lol.
Not a good look. Is it possible to win with mummy, sure. Is it consistent, fuck no.
Chikyu happens to be that type of player where he plays low tier 24\7 every game. Its who he is. When you spend 15+ years playing low tier characters in multiple games, you tend to get the idea of how to play as them. But I’m talkn about a skill that takes over a decade to master and you have to live in an incredibly strong scene so you can play the worst character to the best of their ability. The credentials to be good with mummy in the USA won’t happen. We just don’t have enough top players for mummy to learn all the matchups as he should.
[media=youtube]V6dwP_NBbLk#t=1m2s[/media]
perfect example. watch how chikyu loses. He just eats a bunch of fuckin pressure where as every other character would have the option to react and push block. Basically, mummy has to deal WITH everyones pressure every time they get it. Where as if the other guy is fast enough, you dont have to deal with mummy’s pressure @ all cause of push block.
Scrubbiest possible question to ask, and apologies for it, but are there any exceptionally high or exceptionally low execution characters? Not necessarily absurd in either direction.
well since this thread is here to expand the scene, its not a scrub question. Everyone has to start somewhere right?
yea, there are high execution and low execution characters. You sound like you want easy stuff so I’ll help you out.
felicia is incredibly basic, one of the best AA’s in the game, great normal set, beastly jump speed, she does have a short hop hi\lo game, very easy bnb’s, very good OS throw select. One of the few characters in the game that can sit on AA ranges like in SF.
sas is pretty basic but slightly more complex than felicia not by much though. He only needs a few tricky inputs, one of them being fwd, fwd, bck pretty fast. Easy bnb’s, great mixup game, command throw leads to a knockdown combo, god like dark force gaining super armor, good AA, good alpha counter, good air to air.
wolf is pretty easy. Damaging ass combo for the input required, c.mk qcf+ppp is too much life. Great throw OS close s.rh. God like air to air, has a dash cancel that doesn’t require any bar so he can poke series then dash cancel poke series again or throw, has a short hop game for hi\lo, great air to air, I THINK he has the best jump speed in the game. He’s off the ground very fast and he’s incredibly tricky to pin down against people who mash jump, cough skankn cough. =p
wolf\felicia don’t need their short hop game to be basic effective. You can get by on their jump shit. sas on the other hand really does need the short hop game and that takes a little bit of practice.
*Hm, I was considering the mummy dude as a change of pace but damn. Watching that vid was a bit demoralizing I suppose. Dude really can’t stand against pressure. Probably stick to wolf then (or Lilith). *
I’m going to add Aulbath (Rikuo) into the mix of easy characters simple because he’s not that hard to get decent with. Rikuo has an awesome ground game, and can pressure really well due to his dash. His crouching jab is better than SFIV Balrog’s and he has a damn good A2A game. There’s also the bubble, which I’d liken to an Aegis setup with Urien, but in the former’s sense it’s more of a pressure tool than AR is.
The only hard parts I’d say about Rik is that he is a simple character with no real overhead capabilities (he has instant overhead, but it’s not that damaging and only really should be used for scaring the opponent) and that in matchups that have characters with really good Air games or good ground pressure (QB, Sas, Rapter), pushblock becomes your most reliable defensive tool besides landing his Sonic Wave or Poison…but against those characters, that’s really a crap shoot.
But hey, give him a try. I’m on during the afternoons/early evenings US time and I’m more than willing to help anyone with basic questions about the game or even help with Rik (nobody plays my character)
Q-Bee always seemed fairly easy to me, aside from IAD j. LK, c. LK xx hcf + P. Comboing into knockdown a la her BnB takes some finesse, but even if you can’t do that she seems to hang onto her momentum well enough just with smart footsies and chain pressure (i.e. c. LP c. LK c. MP c. MK hit/blockstring). The only caveat is that you have to actually learn how to do something besides mindlessly teabag people with her IAD. And of course, stay away from jump fierce/Jaguar Tooth unless you KNOW it’s going to hit, or in Jaguar Tooth’s case, at least not get punished.
On the subject of execution, for people who play Q-Bee, what part of your hand do you use to IAD from the left side of the screen? It’s easy and I can do it 100% of the time from the right side because I can just use my thumb, but I’m trying to use the base of my index/middle fingers (below the knuckles) for IAD on the left and at least 50% of the time I mess up and get uf, uf rather than uf, f (or perhaps just a spazzy uf, f, f). This is all on a stock TE, for the record.
This game is so much fun. The nonstop pace and short timer makes every match exciting, even now that I’m playing a “slow” character like Victor. I didn’t realize how much I was missing until I read the threads here and the wiki, but once you get used to the systems you can start doing some super slick stuff. Every match on ggpo has been great, even when I get beasted on.
bee’s combos are far from hard lol. Her complexity comes from her homing air dash and float. Her homing air dash both creates random bullshit while also killing her, its a dual edged sword. From what I can tell, there seems to be 10-20 homing arcs that are practical mid game. Now when you start iad-ing on someone, you have to visually react to which IAD homing version you get. If its the one you’re lookn for, you can roll with it. If you get an alternate homing IAD, you have to readjust your strings on the spot. Since her homing IAD is based on the opponents position, getting the right IAD for an effective mixup can be very hard especially against characters with fast jumps. By the time you go for your setup they’re in the air and you get an IAD floating up to the opponent which can totally fuck her over. You really gotta know how to properly mix someone up to get clean IAD’s that apply the right pressure.
Her float is even trickier to use than her air dash. Kinda like storm from mvc2 but not as long and the uses for it range from rushing to baiting to running with everything in between.
I did have a chance to play the best bee player in japan. While bee may not be tough to play from an execution perspective, her tricks\strategies actics need to be extremely good to stand a chance against tournament level competition.
I agree, she’s easy to pick up but she’s not brainless from a strategic/tactical standpoint at all. She’s godlike when she’s got enough initiative to start the Beeneto bullshit, but poking with her does take some finesse because badly spaced IAD shit IS easy to punish and her defense is absolute bare-bones – block, pushblock, throw tech, pray.
On the subject of Bee getting stomped, I need to find some good Bee vs. Squatch matches; I’m starting to learn how to block his bullshit but I have no idea how to counterpoke that furry bastard. That low jump dash short from hell of his stuffs all kinds of shit.