|| V-13 || Sword Summoning Homicidal Robot

arukunes that float above me make me :crybaby:

Could anybody show me a list of stuff that can be act pulsar’d?

I’m fairly certain someone probably hasn’t compiled one yet. Have you tried going into training mode and seeing for yourself?

Not to sound like a dick but there is a hell of a lot of people going “tell me this tell me this” when it’s still fairly new to everyone…

I’m all for helping my fellow Nu’s but sometimes you just gotta learn for yourself lol…

I was having the same problem because it seemed like all of their attacks just went through my antiair 6A and 2C. Then I realized I was Nu and I had these swords that rape him. Try throwing out some 2D or 6D depending on the angle. Sometimes jumping back with D helps a lot too. As much as Arakune’s air mobility makes you want to cry, your swords make him want to cry just as much.

So this is more of a general BlazBlue question. But it applies to me playing Nu. Last night I was messing around in training mode trying to do some fairly simple stuff (I suppose). For the life of me Im having the hardest time trying to do some Rapid Cancel combos.

Heres my example. For a basic ground combo Ill do 2A, 2C, 6C, 236D. That scores a knockdown. What I want to do is Rapid Cancel the 236D and combo 2C, 6C and juggle with swords.

I cant get the timing on the Rapid Cancel down so this works. The best I can usually do is get it to be a false combo that they can ground tech out of before i can even land the 2C.

How the hell do you rapid cancel properly.

with the wheel you have to RC it when it hits the opponent not when you send it out.

As far as other RC’s it all depends on the move yo.

arakunes air mobility is completely nullified by your swords yo. The only thing you have to worry about is him doing his backdash against a wall but he’s completely vulnerable after that so it’s a free combo there too.

from the start to the end you should be able to lock arakune down with sword pressure just anticipate where he is going and react accordingly and you will learn to love this matchup lol.

Make sure when you rapid cancel after the 236D, you wait just a little until the wheel is out. If you hit it too fast after D, the game will read it as 236D~C and send out a wheel from behind them. I mess this up a lot in training, end up hitting the RC too fast.

Yeah that was one of the few things I noticed that did happen. IT seems like her three D~C moves are very lenient for when you can hit C. I did have more success using 5DD after a rapid cancel, so most likely i’ll be doing that untill I get better dashing into 2C.

One other thing, is it usefull to keep putting out gravity wells? They slow down your opponent right?

This bitch kicked my ass as the boss.

Hey Chibi,

Well I have these two combos nailed down. That Anti-Air is so… yummy.

I’ve also being doing 6B, 5C (4 times), 2C, 6C, 236D. That combo is pretty useful.

What’s the next few things I should work on?

One scrubby question.

Just picked up Nu, and I’m getting destroyed by Boss Rachel at the end of Arcade Mode. As soon as I stop moving to throw swords, I’m swarmed by projectiles, so I just can’t get enough damage out before random lightning kills me. What options does Nu have up close, so I can put pressure on Rachel before she fills the screen with sources of 50% damage?

Try 2C>6C>236D. You can set it up with a or b moves (among other things) if necessary. 6B > 5C[4] > 2C > 6C > 236D is a good choice.

I’m beginning to find that in order to maximize damage output, RCing 216D into 5DD needs to become second nature.

I kind of figured out my Noel problem- and to those who have similar issues, holding A+B on the block is key (what is the term for this?) If you can make Noel whiff a Drive attack, you get a free 40% combo on her.

I’m finding that as Nu, you really need to use your burst efficiently- if you are setting up a good zoning pattern, sometimes it only takes one good burst to completely demoralize and decimate your opponent.

I know it seems like a random string of thoughts, but I just got done playing for a couple of hours and wanted to record my thoughts as well as share some of the strategies I’ve learned. :rofl:

Do you mean 214D or 236D? I assume 236D since I went in-game to see if you could create some situation where you would RC 214D but didn’t find much other than them being point-blank

Back on-topic, Noel is a straight bitch. My pokes never go through. I just need more experience I’m afraid. Also, Nu, the FD (faultless defense is what it’s called I believe, in reference to your A+B block) works decently on Noel, but the key to beating the D spam is to learn the common patterns. I’ve found most Noels like to throw the low first then follow up with the 2D overhead. Let me know if that’s what you guys see, this character is raging the shit out of me right now.

Oh, and Rachel. A well played Rachel is definitely a challenge.

I had the same problem my first time through Arcade mode. I couldn’t even believe I made it to the end without continuing, but Rachel handed my ass to me. Anybody have any tips against Rachel? I got through to her with two main combo strings, but it’s obviously not enough:

2A > B > 6B > spam C > 3C > 214A/B/C

Throw > 5DD > 6DD > 2DD > j.DD > … j.214D?

the j.DD can be done twice

Throw > 5DD > 6DD > 2DD > j.5DD > j.5DD again > j.214D

The second j.5DD needs to be done very fast or you will miss.

In other news, I’ve hit a wall. The combos I’m doing now are much harder than the basic bnbs; I’m improving MUCH slower than I was before. It’s like I’ve finally hit a learning curve ^o^

What about [Throw > 5DD > 6DD > 2DD > Air Throw]? I won’t lie, I can land j.5DD about 50% of the time, and follow it up with another about 25% of the time, and finish with 236D 10% of the time. The damage from the air grab seems to top the damage, and it’s easier to pull off. But is it safer and or better ya think?

The grab would be easily broken and you’ll lose knock down.

I’m also having trouble landing that j. DD too.

Also, just want to make sure. Is 5C a valid counter after a blocked ice car?

I’ve been doing it to those ice car spamming jins all day but I dunno if they just sucked at blocking.

IIRC Nu’s air grab is a purple exclamation point. I believe this has almost 30 frames of techability. I know for a fact that that any decent player will tech out of this. And yes, like Anti said, you lose a valuable knockdown.

Honestly, you can pretty much punish with anything after a NORMAL blocked ice car. You don’t even need IB :confused:

I’ve been having a hard time working on my anti-air combos, and starting anything from the air.

I can pretty much land the throw -> 5DD combo fairly consistently, but I’ve been having a hard time with consistency on the jC j2C jC j2C type stuff, and how to best set it up.

I’ll be playing on xbox live today, if anyone wants to pop by and help refine my Nu game :slight_smile: