|| V-13 || Sword Summoning Homicidal Robot

so, i suck right now, and i need help on improving, i got a couple vids, i was wondering if anyone wanted to take a look and critique?

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This is just what I see and what I think needs to change. Keep in mind I am nowhere near the best, but I’d like to think I could give some helpful advice

You need to take better control of the fight. When you get a knockdown, instead of rushing forward and doing your 2A combo, follow up with a 214D and try to bait the person into jumping over your 214D into a 6D/2D, depending on distance

You can also 214D then follow up with 5DD > 4DD > 236D. Even if they block it, most of the time they will think the combo is over, but just RC the 236D and head into a 5DD > 6DD > 2DD > j.5DD > j.5DD > j.214D, which could lead to ANOTHER knockdown.

Also, your 2A + grab combo… that’s a no-no :stuck_out_tongue: The purple grab is WAY TOO easy to tech out of. If you want to run with a 2A setup, try using the 2A * n > 4B > j.combo depending on character

Oh yeah… against Jin, take your time :smiley:

Punishing his ice car makes him have to play COMPLETELY differently. Go into training and practice IBing the ice car for starters :slight_smile:

What do you do in a Nu mirror?

Pew Pew all day.

Just got the game, & v-13 is my favorite character to play as.
She reminds me of Anubis from ZOE.

Also keep in mind that if you see Noel rushing in and don’t have time to stop it and expect to block a pressure string you can try and jump just before she gets to you and air block part of the string.

Really hating V-13. Pretty annoying to play against.

One little thing ive noticed with some D spamming noels, i beleive there is a small window if counter which u can use i think df+C not 100% sure tho but i think there is some of noels Drive moves aren’t entirely safe, not sure which one tho

And to ^^ rush, very much so, NU mirror matches are a pain but the it really is whos better at their timming and being just dam lucky lol.

Oh and to Ken34, ur vid actually helped didnt kno that 3 cr A-throw worked. and towards the end i think u should thrown him the other way but i think u knew that all ready, but nice fight

hey guys. is anyone finding a turtling rachel kinda difficult to deal with. Every time i get in range to d her she blows me in the other direction and throws those annoying rods. :stuck_out_tongue:

Scream - you can try throwing out a 214d+c and moving in on her with that as your “shield”

Decided to pick up v-13 today and test out her combos. I probably have three memorized now(the easy ones), but some of them were just ridiculous, especially that last one; even though there weren’t any commands for it. :stuck_out_tongue:

i got some vids for you guys. no one on dl is talking so i figured id ask for advice fighting litchi here. the only problem i can think of is to 6a more and not mess up my mixups. i got some more vids but im just gonna post the closer ones.
first three are against litchi and last one is against hakumen.
www.youtube.com/watch?v=J88tduNI4Dc
www.youtube.com/watch?v=iLvQpvIN4Tk
www.youtube.com/watch?v=2F-_9uFbkNc
www.youtube.com/watch?v=NRjf-mBKbwQ

What moves can the act pulser be done with?

the important moves ot can be done after are 2c, 6c, 3c, any D moves on the ground.

Took her into ranked and did pretty well with limited knowledge and 1 combo…

Consider me intrigued. Litchi has some comp for her spot as my alt.

Will be spending some time with Nu in the lab.

I’m not able to do her anti-air combo and throw somewhat reliably now.

Yay!:looney:

Also, ground sword spikes are nice.

Over my weekend of playing, I’ve learned a few things about Nu.

Jin’s Ice Ride can be punished by blocking it, then hitting 4B, and following that up by the 2C air combo. (4B > jC > 2C > jC > 2C > 214D) Land one or two of those, and fighting Jin is quite fun, and you’ll get kicked from any room that has an Jin host that just spams Ice Ride.

Taokaka can be quite a hard machup (for me) mostly because any of her block-string combos that end in Slashy Slashy pushes her too far away for the aforementioned 4B 2C combo above. It is however, punishable by 5C but from there I don’t know how to follow that up, other than a 6C. I also seem to have the hardest time dealing with her throw distortion drive, which I can’t seem to avoid at all – it seems impossible to avoid if she does it in counter to 5D. The only way I’ve been able to get by this one, is to super jump.

Hakumen can be another tricky matchup (again perhaps just for me) because his jump > air dash > C has such high priority, I’ve never been able to counter this with 6A or 2B. I have had success, being very very patient, and throwing out a 6D or 2D when Hakumen jumps, and tries to enter with that slash. Based on where the person is (close), 6DD > 2DD > jC > 2C > jC > 2C > 214D – if they are very close, you can omit the 6DD there. When farther away, you can trade the jC portion for the jDD (or j2DD based on height).

A couple other things I’ve learned…

A spike chaser (214D) that hits (not full screen) can be followed up by 6DD and combo of your choice. Unless its really close, then 2DD.

Any time you cause the opponent to bounce off the side of the screen, that can be followed up by 6DD and a combo of your choice.

Does anyone have any suggestions for my ideas against Taokaka? What can I combo to punish a blocked Slashy Slashy?

Tao’s pounce super can be avoided by crouching.

Smart taos bait it though.

For block slashy slashy just backdash and summon swords? It’s not hard to get away from.

Also, for anti-air, I use 2C alot. You shuld try that for your hakumen airdash problems.

Also, been watching some Inoue v-13 matches, and the way he uses air 214DC to pressure opponents is pretty amazing.

Its that simple?! I’ll have to try it! Thanks!

This can be troublesome, as I usually end up in a corner, pressured by that – meaning I can’t backdash. This is most likely because I still haven’t learned how to properly dash around the map like I should. I had a problem with dashing, more on that later.

I haven’t ever had success with 2C against Hakumen’s airdash C overhead. Perhaps I’m just too slow? But it looks in my tests that Hakumen’s overhead jumping C may beat Nu’s 2C cleanly. I could be wrong here though.

Yeah, because of the fact you get the voice for an executed 214D or canceled 214D it can really pressure an opponent. Becaues of this, I suggest keeping the Japanese voices on, because Nu’s Japanese voice is considerably louder. Jo-Kai-Ken-Ko (I think)

On another note, I was having a hard time even executing basic dashes, or instant air dashes. I figured out my problem though… I’m using the SF4 Tournament stick, and my problem was I wasn’t moving the stick far enough, to fully disengage a forward or back, before inputting another where the stick was reading my attempted dash as a continuous input.

If your dashes don’t come out nearly as often as you expect them to, move the stick more. :slight_smile: Another way, is to leverage the spring in the stick – meaning input your first dash of the direction, release the stick allowing it to spring back to center, then input your second direction.

Anyone else notice that drive cards list Litchi’s name as Litch?

Her english voice is way too quiet. :stuck_out_tongue: I set mine to Japanese specifically for hakumen anyway.

If you want to escape from corners you can always act pulsar when you get the chance.

Also, I think that 3C would come out fast enough to beat it after the upwards slash, but I’m not too sure. Or maybe 2B? Haven’t really been pressured by that yet.

2C is her best anti-air from what I’ve seen though, but I dunno.

And I meant using her 214D fake as some sort of cancel to go into other moves faster, like in this video.

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