|| V-13 || Sword Summoning Homicidal Robot

Look, I’ve only been playing her for a few months and at best I’m a bit above average but I’m continously pushing myself to get better with her and playing the game in general. So I’m still going to end up losing a bit, that’s just how it is.

That being said, you can do one of two things:

  • Stop playing Nu. Learn the game with a ‘normal character’ like Jin or Ragna. Perhaps when you underst and the game better you’ll pick her up for a second go.

  • Man the fuck up and realise that your mecha shojou princess is going to take a good deal of work to get accustomed to. So you lost to a Carl? Who fucking cares? Keep losing until you start winning.

Like I said, there’s much more to her then throwing 5DD out from full screen. You have to take into account what beats your 2C as an AA, what doesn’t, when to try for 6A, knowing when you’re in the optimal range for your swords, her blindspots, the list continues.

Shit, I only found just past weekend that Litchi has this bullshit fastfall glitch that enables her to go over 6D and under 2D. Soooo gay!

That’s all I’ve got tell you. Counters against rushdown will be developed \ shared in time so you (and A few others in this thread) have to realise that just blocking is a good way to go right now.

:stuck_out_tongue:

Barrier block (push them away) or IB and poke and then GTFO. Opps are just as frustrated trying to get in on Nu if you’re playing her properly.

But, if you don’t like getting rushed down, probably try a new character in the mean time.

I through out a challenge to properly explain counters to not just myself and everyone here and you respond to me with “man the fuck up or play another character” as your two main points. That’s not going to help. If you don’t have the proper solution then you’re not offering discussion, you’re offering the opposite of thus. The very lack of discussion.

I presented a limited number of situations, and was specific about them. I’m not blindly wailing my hands and saying she sucks, oh woe is me. I’m presenting you a hypothesis. A simulation if you will of a situation where her swords have been rendered impotent by the concept of inner spacing.

If you don’t got answers for that it’s ok, I don’t hate you or anything but the problem exists, this thread exists and it’s a topic worthy of discussion from this point forward considering it will be the very thing that makes or breaks this character.

We all know doing combos with V-13 are easy, people hate them and that her swords are effective and annoying as hell. Now how to deal with what isn’t so effective and make it just as annoying.

I’ll add what I got as I go along. Thanks btw.

Things I need to work on:
Effective Gravity Well Positioning
Aerial Sword placement and engagement.
Close range mixup.
Barrer Block Teching (Barrier Blocking with ABC for Throw Defense)
Looking for a decent crossup with V13.
Good retorts to Xbox Live ragemail.

You threw out examples?

It (and I’m being honest here) sounds more like a laundry list of what you’re losing to at this point and less a starting point for discussion. Even Alt felt that you had expressed yourself that way. Otherwise, do you want people to spoon feed you everything this early in?

If what you’re trying isn’t working, then block your way out of it. I know playing against a Noel for a while that 2C loses to her jumping but 2D works well when I have the angle I want. If I don’t get the angle I want, I have to IB it and backdash out or just block it period.

Like I said, with time we’ll develop counters / techniques to deal with everything, otherwise your better off scouting Japanese BBS’ and the like.

:stuck_out_tongue:

remind me never to preorder online anymore. You guys have fun with Nu while I suffer waiting for my game to come in.

Pfft, I didn’t even wait for it, I went out and bought the import on Saturday.

:rofl:

Master Chibi, you still go to CTF? Just wondering.

Bah, it’s all good just being emotional. Just finished getting all the story modes done. Totally set up for a sequel, lol. As if we didn’t expect that. :slight_smile:

Anyways I apologize, my fixed up PS3 just died so I’m kind of edgy.

The thing about playing these types of games is that blocking is incredibly important. More important then some people are making it out to be. If you can’t block mixup and learn how to escape pressure, then you’re going to lose no matter what character you pick.

I will admit, the newer players often get angry at having to sit there and watch someone do a pressure string on you for like 10 seconds waiting for you to get impatient and try poking. The second you do, you’re eating a CH combo. Guilty Gear, Melty and BB all these games encourage smart blocking and escaping strings as intelligently as possible. More familiarity with character’s tools helps in this regard because you begin to learn what beats what. So, just keep playing the Noel’s and what not, don’t worry about losing and review your options. Try them. Learn to block all the mixup (there are NO infinite blockstrings without holes) and then pull out some Nu punishment.

Alright, I have some problems doing the throw combo.

Is it neutral jump D or forward jump D?

My best experience has been neutral jumps. Depending on the situation the first jump can be even a jump away. And if you catch them at a distance forward jump might work. Off throw, neutral will always work best.

That’s probably what I’m doing wrong then.

Or I just suck at timing. :razzy:

Also, i thought that I’d try to be clever and did the 632146 D super as bang did his running super, but apparently it beats sword of destruction. :bluu:

So far I’ve improved alot by buffering the moves by spamming the motions instead of timing. I’ll do my D attacks, and after 2DD I start hitting 8DD! 8DD! pretty much as fast as possible. Once my double jump occurs I focus on the 214D.

The game doesn’t punish you for spamming a move during the animation of another like SF4 does. Since they are not links. Only important thing is to make sure your swords come out and hit the target.

Yeah, as ‘scrubby’ as it may sound, it’s to your benefit to actually mash on D when doing combos and what have you.

Makes me feel like a dirty whore, but I am what I am. :tup:

So mash D while inputting the directions?

Starting to get the hang of her though. Still suffer from rushdown but I’m learning how to space better.

Thanks for posting that, I’ll have to start using it and punish these ice scrubs. Instead of ending with dash cancel back, why not end it with 236D instead? If the 6C hits you’re good to go for 236D as a knockdown.

what is v13’s best ground normal that can poke opponent out of a broken ground string?

Like you see an opening on a rushdown, whats the best normal to use?

Either 2A or 2B depending on how close they are.

thank you sir.

If you receive a huge surge in rep, its from me.