|| V-13 || Sword Summoning Homicidal Robot

Doesn’t he follow Ice Ride with an automatic sword slash? Do I need to IB the actual Ice Ride or the slash that follows?

I know alpha counters work well against it, but 50% meter is a lot. I need those for Rapid Cancels on his scrubby ass. :3

Depends on which version of ice ride he does. IIRC the A version doesn’t have a followup slash but the B and C versions do. In all cases, just IB the last hit or both if you’re unsure which version he did.

How do we follow up the instant block?

Any advice on how to fight Tager? I haven’t fought many, but the few that I have tend to spam this move that just rushes right through my swords and most of my attacks for that matter, while he takes no damage. Most of my attacks are either blocked or charged right through… It’s like he negates my ranged attacks, and if I try to get in close I’ll just my face slammed into the floor repeatedly.

Is there an anti air tho thats beats it? forward+a? down+c?

Ice Ride has crap recovery. Don’t even need to IB just block and jab then go to town.

First off NEVER try and get in on Tager. Unless you enjoy the power of science and getting a faceful of concrete you should always be far, far, FAR away from Tager.

Second, when you establish that distance then Tager is fucked. That move he keeps spamming to get in has recovery to it, you want to sit yourself right outside of its range so you can shove swords up every orfice he’s got. This match is very ugly for Tager once you get the hang of it. Just be patient, don’t go to him and the win will come to you.

:smiley:

I’m having a hard time adjusting to this game. Completely different from all fighter’s I have ever played. Out of all the characters I played, V13 seems to be the most fun.

I was wondering what are the BnB combos I should use for the ground and as an anti-air. Just one or two for each scenario. I saw the main page, but there were so many of them that I got confused.

Try 5DD, 4DD, 236D for starters.

2.C, j.C, j.2C, j.C, j.2C, j.214D for anti air. Try and get all the hits for the j.2C portions of the combo.

For now, disregard the combos on the first post for the most part and just get yourself accustomed to Nu and the game in general.

:3

Thanks. I’ll go ahead and practice these tonight.

Gonna’ have to take it one step at a time. This game is majorly fun but majorly confusing at the moment, lol. I did watch a few videos and I seemed to understand the general concept of v13. If you catch someone with a combo string and you have 40 bar, you can uh… cancel from her overhead and hit the person after they fall to the ground. Is that a true combo? Looks nifty.

I’ll be back for more complex combos or strings after I master what you said above.

That combo is the extension of the one above (you need 50% meter):

5DD, 4DD, 236D, ABC (‘Roman Cancel’), 5DD, 6DD, 2DD, j.DD, jc (jump cancel), j.DD, 214+D.

Get the first part down before venturing to try this one :p.

This is a very basic combo, it looks hard as hell, but after getting raped by Altergenesis in a dark alley, it was easy.

One thing at a time man, one thing at a time.

(In reality Nu’s barrier for execution isn’t all that high to begin with, but that’s a good thing me thinks~).

:smiley:

As a person who has never ever played GG before learning BB. This thread over at dust loop has helped me with combos quite a bit.

http://dustloop.com/forums/showthread.php?t=5930

The first time you do it, you feel all good inside.

:pray:

I’ve been playing as Nu online a lot, and I have problems with drive spamming Noels. A lot of it has to do with my inexperience, as I never know when I can stick a 2A or 2C in there to disrupt the string. Anyone have any suggestions?

I have a problem with Rushdowns in general. If any kind of discussion needs to take place in this thread it’s pure rush down concepts. We need to pretend for a moment that Nu does not have her swords.

GASP! Omg, she sucks now. No swords!

But that’s the problem, all too often am I and I’m sure many of us new V13’s are getting into a position where she suddenly drop 9 tiers into shit zone because the enemy gets in on us.

With Noel’s Drive mixup, Jin’s Iceboard, random close jumpins, teleports, skyhigh flying Rachels and Arakunes, the rushdown game is something we need to beware of. I’ve even been beaten by Carl.

I can’t deal with it anymore. 2C is too slow an anti air, it’s not going to stop Noel from doing her overhead or Bang on his crossups. It’s not going to stop Jin from doing an overhead Ice Ride. It’s too damn slow. 6A is simply not doing anything. Not if the move itself goes in competition with another attack.

Which is what we would need it for in the first place. It won’t stop Noel’s 3(or)1D overhead. At best it trades (in my favor yes), and it loses to almost every other attack that comes in close. Like a close jump in 214C by Hakumen or Tiger Knee’d Jin Ice Ride.

If all it takes is to be taken to the inside and pushed in a corner and playing Rock Paper Scissors to lose, then I’m not going to get very far with this girl.

Oh, and 6C, Dash to escape does not work when you’re being pressured by blockstring mixups. Especially against someone who knows how to do rapid combos.

If Jin rides his ice-ening at you, you can just punish it normally after block with 2A, 2B, 5B, 5C [8], 6C, dash cancel back. I haven’t had problems with that (although his 5D is annoyingly safe). The mixup in Noel’s drive strings give me fits though. I generally only have to get out of it once and I can do well, but sometimes I can’t even do that because I have no idea when to stick a move out there.

As for general rushdown, I’ve found that 6D doesn’t do much in the form of AA, but j.D does really well and if your opponent is actually jumping in and not air dashing in, neutral jump 2C is really solid (and lets you combo into jc.5C, 2C).

This is the ice ride where he slashes you after the board hits you?

Yes. I don’t know if I’m hitting them during recovery time or stuffing whatever they’re trying to do afterwards, but either way it works.