Not really but you can use that feint to trick your opponents into a reset. Also, like Antihippy said, TK Crescent Saber ftw.
Iâm trying to take this game seriously, but v-13 is rediculous. 1 button mash fest. Fuck that. Arakune is close behind with his cheapness. Why would they put that cheap shit in such a good game?
Nu is the best character in the game but not for the reason you mentioned. Nuâs swords arenât really mashable moves, unless you mean mashing out the combos, which is only an issue at really low levels of play where players using other characters arenât able to do their b&bs because they are harder in comparison to Nuâs.
Is there some sort of trick with nuâs TK crecent saber? I can TK moves in any other game I play but i havenât been able get this with any sort of consistancy. Even when the input history reads 2147D, i usually just get spikes:wasted:.
Even if the input reads 2147D, you can still get the ground spikes because there are a few frames (not sure the exact amount) of delay when leaving the ground for a jump, so even with the 7 input, it is doing 214D before your character is considered airborne. Hit the D slightly later than youâre hitting it now and you should get the TKs coming out.
i know asking matchup questions with nu is considered a no-no but what is the best way to antiair jin aside from preemptive 6/2Ds? seems like the stuff that usually works (2C, 6A) gets pwnt by his jump B or C. general anti-jin stuff against legit players (not kagutsuchi grand prix all stars) would be appreciated too
Try this: 2147, pause, D. The trick is letting Nu get a slight hop before pressing D, otherwise, youâll get spikes. Try looking for a slight hop then press D.
Itâs hard to actually look for the hop because if you react to that hopâŚit will be too late and you will get a jD. Just time the D later, practice the timing until itâs nothing new.
I do 214789D for TK Saber, comes out every time.
Heres a video of a ranked match I played last night.
[media=youtube]aZ3fBtrowYU[/media]
I dont really watch top BB players⌠I used to be/still am obsessed with studying players in SF4, but I havent done it with this game yet. It will most likely get me a lot better so ill start watching eventually. Any names I should look up in particular?
Reria, Ribaia, Inoue, Chou, Kaqn are some good Nus that you can find videos of.
Edit: Please donât mash throw when opponent gets close. Throws have startup and if you are trying to tech their throw, you should do it on reaction to the exclamation mark.
Here are some really good matches of Inoue:
[media=youtube]IWinjtV4KX4[/media]
[media=youtube]yfsykLuUUYk[/media]
Ok thanks. Is this the same Inoue that plays SF4?
I donât think so. This Inoue plays GG(Order Sol/Ino) and Third Strike(Oro)
If you guys donât mind, can you critique my Nu?
[media=youtube]W32mw7emhbg[/media]
Ragnaâs doing his dash punch thingie and you block, 2C if he blocks you got a mix if he tries anything else well DAMAGE
If u wanna RC the wheel into a sword do 236D A+B+C+D it will RC and will get the sword out donât use A+B+C->D
Try to use more j2DD swords (with 214D/D~C ofcourse)
And dont sit in the corner moreso against Ragna
overall good NU :tup:
Thanks dude, I messed up my D sword BnB I know it but I hit 6 other then leaving it neutral >_<
Any Tips on carl?
Got trashed at the arcade yesterday, (so did a lot of people) but Iâd always get quite close (probably around an 1/16 of his health left).
it was mostly, backdash xInfinity or get hit once and die. :-/ stupid claptrap, I didnât find it frustrating until yesterday, :â(
I would say utilize Nuâs dash cancel a lot more than you normally would because if youâre caught in between Carl and Nirvana, consider yourself fucked. Itâs the easiest way to escape. You definitely need to distance yourself against otherwise, heâll summon her from now then trap again. Heâs not much of a threat without Nirvana so the game to play is called âkeepawayâ. At least, this is within my experience with Carl players.
I wish I could say that. No one played Blazblue but me when I went to Chinatown Fair 2 weeks ago. XD
From Carlâs perspective, the Nu match-up is all about patiently blocking until you find an opening and then destroying Nu. He has three main ways of approaching Nu:
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Vivace, which has upper body invincibility. The A version only moves a short distance and has very short invincibility so itâs not a problem, but the B version will completely avoid 5D when timed right. In Nuâs 5DD>4DD>x blockstring, if carl IBs the 2nd D he can vivace right next to you and start the infinite. However j2D will still hit, and mixing in 236D/214D/3C will stuff a wrong prediction hard.
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Kara canceled air dash. This changes the momentum of his airdash and makes him travel ground REALLY quickly, if he catches you offguard youâll eat the infinite. Itâs very vulnerable to 2C on prediction. If heâs far enough away backwards IAD into swords is a safe option, but donât jump a lot against Carl because you will get air grabbed and itâs game over.
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Letting Nirvana lead while he turtles behind her. You can send D attacks into Nirvana and Act Pulsar to safety. Donât actively try to but if he leaves Nirvana vulnerable then 2C > 6C > Act Pulsar or 236236D will keep you safe and take off a huge chunk of her health.
If youâve taken off a lot of her meter then you donât have to worry as much about the infinite since Nirvana will decommission and youâll kill Carl for free. If he hits you while Nirvana has a lot of meter, burst early. If you let him hit again and she STILL has a lot of meter, youâre dead. Donât let yourself get trapped in a corner or heâll kill you for free. Your best advantage against Carl is that you can still zone him extremely well and Nu does huge damage so it only takes two or three combos to win, so make your hits count.
WTF do you guys do when cornered by Bang? Is there any normal we can poke out to interrupt the string?