Not 100% sure on this is the case with some old consoles but I feel like it’s probably so: Didn’t different consoles and pads use different number of pins sometimes? I mean this was before USB and even on PC some joysticks used different number of connections / shapes back in the day.
As I said, I’m not sure if that is true or not in regards to different consoles but it seems to me to be likely, especially when a new generation of consoles was released like NES -> SNES -> N64
The open nature of the PS3’s USB ports were actually its biggest security flaw. As soon as the console was hacked into via the USB port, most folks familiar with the hardware were fully expecting Sony to implement some sort of security chip this gen.
Or you can give money back to the community and have your local modder add PS4 compatibility. It’s actually not that hard thanks to the fact that we have some easy padhacking solutions available.
And while it may cost a bit more, it’s still a better long term solution considering that we’re all moving to PS4 for tournaments this gen anyway.
I don’t cowtow to Capcom employees disguised as forum goers… But don’t worry, you can continue to defend shitty practices while the masses just bend over and take it in peace, as this will be my next-to-last post in this hilarious-for-all-the-wrong-reasons thread.
Figured you’d be the one to reply to this since we probably do have opposing views on the matter.
If you just want the FGC to remain as it has for the past decade or so, then prize pools don’t need growing.
However, more than a few of us (and by us, I mean people both within the FGC and the gaming industry and E-sports) have noticed that fighting games do have the potential to blow up big professionally (the fast paced, bite sized format and near lack hidden information make it a natural spectator sport). However, to grow in this direction, we need to start working towards the point where a large number of players (as well as the people behind the scenes) can start making a comfortable living off fighting games (not just Daigo and Tokido living off book royalties). Not only does this keep the players playing (since they can focus on playing), but it drawn even more players in, who’s presence can drive the existing players to get better.
As IPW’s Darry once said in his old video “any avenue where players can get together and have good games, and the money draws in even better players, and the players get better and better and better and better? Awesome.”
Couple of things you guys would have to explain to justify the “bigger prize pools is good for the community thing.” 1) Evo has been growing every year (this means that before SF4, before streaming and all the other awesome technology things, the scene was getting bigger), 2) why do we need a professional caste of players (to this point the strenght of the community has been trying to dethrone people and prove yourself rather than set yourself up with a job), 3) what major problem are we having that bigger prize pools address?
Regardless of how I feel about it, there are things you aren’t looking at properly. As I mentioned some years ago, the issues we have aren’t at a the major’s level, they are at a local level. At that level, no amount of prize pool is gonna get nerds to leave their home and play with, you know, the community. If you only care about attendance at majors then this is a good deal. The only thing I’ve seen after all these years is people come in and then leave discouraged because they couldn’t get good. After all these years I’m not good but I still play; that hasn’t been the same for a number of players.
Money may be the reason why people play poker, but it isn’t really what keeps people in hobbies.
People are cheering over there being no select plinking but what’s to stop players from assigning another button to a jab/short/whatever button they want to plink with?
It’s not exactly the same but most characters only need to plink a jab so it probably wouldn’t be much of a detriment to players who rely on select plinking.
Even then, there’s always double tapping a button with two fingers.
I agree with Pertho; like I said earlier, unless this release includes performance enhancements and/or extra content not available in the other releases, this serves no purpose other than as a sponsorship moneyhat. And like he said, it only really matters to the 1% in the top 8/16, which time has proven is like the same ~30 people throughout a games lifespan.
Of course we all want the community to grow, but having it grow primarily through a monetary incentive sounds like an absolutely horrible way to do it.