I was thinking that would happen, Ken’s 2012 air Ex Tatsu was a fucking pain in the arse for Chun, it isn’t often one move makes that big a difference, but god that was hard to deal with.
However, I haven’t actually played the match yet, so I’m not sure what else is going on in the matchup.
I haven’t been playing too much Ken but I swear his air tatsu overhead buff forces chun to stand block rather then charge ex sbk, so you could time an ex tatsu safe jump forcing her to let the ex sbk go or block high
I hate Hugo in this game, his matchups are so lopsided, it feels like I either get a free win or free loss when I fight against him depending on what character I’m using.
As someone who mains Deejay, I have to agree, since the update he’s regressed to the bottom 3 or 4. While regarded as a middle-to-low-tier character on AE, I actually thought he was top 10. A lot of people don’t understand the character. I don’t think Dhalsim is as bad as people think.
Yeah. I tested this multiple times. I tested in the corner and mid screen. All punishable by LP SPD. I used the turbo feature to make sure it was a 5 hit combo when recording. (regular hands = 4 hits). I did it from max distance I could. I even tested with c lp x2 c mk xx lp hands. I haven’t tested EX though.
Yes they do. He has inherent characters weaknesses that no playstyle shift is really going to cover. Even if you do somehow manage to deal with stuff like…his bad wakeup by never getting knocked down it doesn’t change the fact that other characters do it BETTER.
When that interview with combofiend came out a couple days ago about how he thinks a lot of characters are underrated, I saw some of the dumbest comments I have ever seen.
These people were actually arguing with Dee Jay mains, and other more knowledgeable players about how Dee Jay was a good character, and how people just don’t know how to use him. I fucking lol’d for a good half-hour at their stupidity.
I assumed those are the players who think his jump knee is unbeatable, and fall for Air Slasher, walk up slide errytime.
Thats a liiiiitle unfair (and pretty condescending) to deejay players who have mained the char since super until now. They have stuck with the char the longest, they tried the hardest to make the character work, they have the most indepth knowledge about the matchups and they know the most what the character needs. This isn’t some week-one “Hugo/Elena/Rolento is bottom tier” BS. DeeJay players have been saying clearly what he needs to be “okay” (not even “great” but just “okay”) and Capcom just does whatever they want. They have for 3 revisions now.
But that does seem to be the “in” thing to say now, that DeeJay players are all whiners that need to play better and learn footsies. So whatever.
Call me delusional then. On AE there were a handful of bad matchups. To the average guy who messed around with him
In Ultra, it’s not ridiculous to assert that he’s not as good a character anymore. In AE, he was actually really good, and as trivial as it sounds—yes, some people didn’t know how to use him—I’m talking on a more advanced level. Unless you’re a main with the guy, then it’s easy to dismiss that as fact. I was no expert, but I stopped ranked with Deejay on AE after I hit 14.5k and then slumped a bit and stopped and just played endless. So, I’m no Kurokiba or Kraken, but trust me, he was good.
I understand where you’re coming from…But what about someone who was say a main with Evil Ryu in AE? Based on fairly popular tier lists, he was lower tier with unfavorable matchups. But the guys who mastered him were extremely good and exploited matchups that they were supposed to lose. If you understand your character and your bad matchups, you can hold your own in most situations sans blatantly bad matchups like Dhalsim vs. Hugo or something.