USF4 | Tier List Thread (updated October 2015)

Probably because of the throwable hurtbox not being close enough to the grab hitbox of the opponent?

I don’t think Ken goes even with the same characters he did in AE2012. He definitely loses to Chun Li now.

Akuma is not as bad and is likely 5-5 now. Same thing with Zangief.

Could you elaborate?

I was thinking that would happen, Ken’s 2012 air Ex Tatsu was a fucking pain in the arse for Chun, it isn’t often one move makes that big a difference, but god that was hard to deal with.

However, I haven’t actually played the match yet, so I’m not sure what else is going on in the matchup.

I haven’t been playing too much Ken but I swear his air tatsu overhead buff forces chun to stand block rather then charge ex sbk, so you could time an ex tatsu safe jump forcing her to let the ex sbk go or block high

I hate Hugo in this game, his matchups are so lopsided, it feels like I either get a free win or free loss when I fight against him depending on what character I’m using.

As someone who mains Deejay, I have to agree, since the update he’s regressed to the bottom 3 or 4. While regarded as a middle-to-low-tier character on AE, I actually thought he was top 10. A lot of people don’t understand the character. I don’t think Dhalsim is as bad as people think.

Gamertag: IckyTheIcicle
Main: Deejay
Rank: B

It’s not

Gamertag: IckyTheIcicle
Main: Deejay
Rank: B
Ward: 5
Wing: Lunatics

Favourite music: Lost in the beat
Favourite game mode: Very Hard (fight request off)

A lot of people just don’t understand the character guys.

  1. She got back her backflip anti air (in AE2012 her anti airs where not the best) she can actually beat his EX Air tatsu with it
  2. Ken cannot take advantage of her wake up as easily because of delayed wake up
  3. Her EX fireball knocks down resetting the situation
  4. Ken’s cr.HK is now -8 on block I think she has several ways to punish that

Yeah. I tested this multiple times. I tested in the corner and mid screen. All punishable by LP SPD. I used the turbo feature to make sure it was a 5 hit combo when recording. (regular hands = 4 hits). I did it from max distance I could. I even tested with c lp x2 c mk xx lp hands. I haven’t tested EX though.

Meaning, most of the people that pick up Deejay don’t know how to balance rush down attacks and zoning.

Yes they do. He has inherent characters weaknesses that no playstyle shift is really going to cover. Even if you do somehow manage to deal with stuff like…his bad wakeup by never getting knocked down it doesn’t change the fact that other characters do it BETTER.

This guy must have came from eventscrubs.

When that interview with combofiend came out a couple days ago about how he thinks a lot of characters are underrated, I saw some of the dumbest comments I have ever seen.

These people were actually arguing with Dee Jay mains, and other more knowledgeable players about how Dee Jay was a good character, and how people just don’t know how to use him. I fucking lol’d for a good half-hour at their stupidity.

I assumed those are the players who think his jump knee is unbeatable, and fall for Air Slasher, walk up slide errytime.

Air Slasher at your face. Slide at your legs. WHICH WAY DO YOU BLOCK?!?!?! THIS IS UNSTOPPABLE!

Thats a liiiiitle unfair (and pretty condescending) to deejay players who have mained the char since super until now. They have stuck with the char the longest, they tried the hardest to make the character work, they have the most indepth knowledge about the matchups and they know the most what the character needs. This isn’t some week-one “Hugo/Elena/Rolento is bottom tier” BS. DeeJay players have been saying clearly what he needs to be “okay” (not even “great” but just “okay”) and Capcom just does whatever they want. They have for 3 revisions now.

But that does seem to be the “in” thing to say now, that DeeJay players are all whiners that need to play better and learn footsies. So whatever.

Call me delusional then. On AE there were a handful of bad matchups. To the average guy who messed around with him

In Ultra, it’s not ridiculous to assert that he’s not as good a character anymore. In AE, he was actually really good, and as trivial as it sounds—yes, some people didn’t know how to use him—I’m talking on a more advanced level. Unless you’re a main with the guy, then it’s easy to dismiss that as fact. I was no expert, but I stopped ranked with Deejay on AE after I hit 14.5k and then slumped a bit and stopped and just played endless. So, I’m no Kurokiba or Kraken, but trust me, he was good.

Well Kraken boosts, and Kurokiba does the wrong combo in literally every situation(and also used to boost). So thats really not saying much.

You can’t lose 25-30 matchups and be top 10

Delusional.

I understand where you’re coming from…But what about someone who was say a main with Evil Ryu in AE? Based on fairly popular tier lists, he was lower tier with unfavorable matchups. But the guys who mastered him were extremely good and exploited matchups that they were supposed to lose. If you understand your character and your bad matchups, you can hold your own in most situations sans blatantly bad matchups like Dhalsim vs. Hugo or something.