Sagat Gief I would have called close to 8-2 in previous versions. Not sure about now as I haven’t seen the match up since the changes.
When you look at a match up you not only need to look at “helplessness” but also risk and reward. Sure Akuma might have a few tools to use against Yun, but when you look at it Akuma’s damage output against Yun is shit in this version while Yun’s output is insane.
If you thought Yun beat Akuma in AE 2012 then now the match up is even more slanted. Akuma only had one real situation where he could control Yun and that was on knockdown. Every other situation Akuma was playing off his back foot. Now with DWU that situation is weakened and yet Yun’s offense is better against Akuma thanks to the nerfs to Akuma. Akuma’s DP nerf really hurts because now challenging dive kicks is increasingly risky. Before being able to hit confirm the DP allowed you do challenge Yun if you blocked a dive kick. If you guessed correct you didn’t need to burn the meter and could get him off of you again later. Now you are committed to the meter and still unsafe on all options! That’s right, Yun can punish all 3 options out of DP FADC. So much so you may as well bet it all on red focus if you are going to try to DP Yun after blocking so you can at least justify the risk you are taking.
And we haven’t even mentioned the one thing that everyone knows about: Red focus. Yun doesn’t need 4 bars to put Akuma near stun, he only needs 3. You can put Akuma in a position where getting hit by a command grab or dive kick will stun. Follow it by j.HP > Ultra and Akuma will lose close to 80% of his life in a short time. If Yun has 4 bars he can do the full combo which will put Akuma a medium punch away from stun. This can result in Akuma losing 100% of his health . This also leaves out the fact Yun could already do this in a host of situations.
Also the thing is because Yun doesn’t need to do the full combo to get Akuma near stun, he can actually go for less optimal combos that will carry Akuma from anywhere on the screen to the corner AND he still leaves Akuma near stun.
Overall Yun’s tools against Akuma got better, Akuma’s tools against Yun got worst. Yun stuns Akuma like crazy now.
Chun Li was a perfect storm. No single character benifited from Akuma’s nerfs more than Chun. Because everything she had problems with got nerfed. The match up in the last version was about zoning her out till you got a knockdown and then vortex the living hell out of her. The problem is that now she has a guaranteed sweep punish if she is sitting on charge, she has an easier time dealing with zoning, she’s harder to mix up now, etc. Pretty much if you go down the list of problems she had against Akuma they all got better. Akuma now has almost no consistent punish for her focus attack either. She can literally beat everything if she spaces it correctly. The only way to punish is either early s.HK > U1 or hit her as she releases it.
The problem I find with Dudley is that just like Chun, U1 punishes everything in the neutral game now and doesn’t need charge. Once Dudley has U1 the only thing Akuma can do is c.MK, but doing 60 damage a poke is not going to win you the match because if Dudley gets one good hit he can get in and mess up Akuma.
Akuma’s biggest problem now is that his risk reward is all messed up. His damage generation has become much worse in addition to his neutral game getting worse. They nerfed too much of it. Here is where Akuma is still good. If you can zone with airfireballs you can still win and if s.HP or s.HK is useful in a match up you can still do damage. If those buttons don’t connect and you can’t zone, good luck with that. And against many of the characters who can punish Akuma’s zoning can also punish his sweep now. So basically you have zero buttons that are actually safe in several except c.MK. But c.MK doesn’t lead into damage consistently.
They nerfed way too much about Akuma in this version. This is literally the first version I think Akuma is really mediocre. Some characters just exploit the living hell out of his neutral game while still having the damage differential they had before. It was acceptable to play a 850/850 character when you had all the tools and the situations work for you, now you are playing a character who doesn’t control the neutral game as well any more while still having all the downsides.
Anything Akuma does in this version other characters do just as well or better along with more health an stun. Or pretty much the exact problem I pointed out when everyone was yelling for nerfs.
XBL though I haven’t been playing online as much lately.