USF4 | Tier List Thread (updated October 2015)

Still too early. For a full top 10/15 anyway.

id say theres maybe 5 or so for sure good characters that wont slip past top 10/15, then its too early on the rest

akuma, yun, viper, ibuki, e.ryu. after that its anyone’s guess.

Yun, Viper, Akuma, Fei Long, Cammy, Rufus, Evil Ryu, Ibuki and Ken are all better than Decapre. Easy.

Then you got characters that are strong like Yang, Adon, Sakura… Dudley?

She’s good but I’m not buying into the hype that she’s THAT good. People are abusing her Dp right now and not getting correctly punished for it, at least that’s my observations, you can literally just DP her back but no one’s doing it. People are also falling for dumb online shit like blocked daggers into DP. She does good damage and has good buttons, better than all of the other new characters easily.

you can block her dp, dash and do a full combo

hum… I think Rose overall is better than Ken when you compare matchups :S

The buffs she gots made her matchups better overall and a lot that were looked as bad matchup became even :confused:

You needed 9 in addition to Cammy, so you could still have Decapre in the conversation at number 10 with your list.

Besides, maybe she’s as good as Rufus or Ibuki? I don’t think it can be completely ruled out yet, character’s still getting fleshed out. The fact that month 1 online players are riding questionable gimmicks with her currently can’t really be counted against the character herself; lots of good characters have gimmicks that get left at home when the world catches on.

Agreed, I was thinking of putting Rose in there too, I think she’s very good, at least from my brief experience playing against her.

Her "vortex/mix ups aren’t anywhere near their level. Again for me, I feel like at best her scrambles involve a lot of guess/hope work as opposed to control. The spacing , the speed etc. She’s somewhere in between a hit and run and a 50/50 character for me, not a true vortex. You can hold focus a lot of the time against the scramble and just let it go on reaction. Also 've noticed on some of the hurt boxes her moves whiff a lot.

Her mixup game isn’t developed.

Well it is, but people are keeping things on the dl

That’s not necessarily a weak paradigm though, basically describes 2012 Gen.

2012 gen is a vortex character

he still is a vortex character. all his soft kd giekro drop set ups lead back into themselves as well. and he still gets reactable DWU set ups off ex giekro

I’ll be interested to see for sure. I’ll also be interested to see if any well known player takes her to EVO (Alioune?).

hes not going.

i really hate how long it takes for her hands animation to finish. she’s cool as a character but that move feels disjointed or something

Maybe my semantics are failing me then, how is a 50/50 character different than what Gen does? Because Decapre feels a lot like playing Gen to me.

Anyway, Gen’s vortex is real but aside from unblockables you were always about 50/50 on escaping it (or better, if you knew and recognized the setup).

A 50/50 character can setup a knockdown situation but the mixup wont usually put the opponent into the same 50/50 scenario again. A vortex character is one where the 50/50 setup loops back into itself. E.G. Gekiro - ambiguous crossup or empty jump low - combo back into Gekiro and repeat. Hard knockdown into a demon flip setup that leads to another hard knockdown into a demon flip setup. ect ect.

A 50/50 character doesn’t get the same situation after their 50/50 connects. Rose does a throw into a U2 setup even if she successfully hits her setup she can’t do another U2 mixup. Rufus does forward throw into an ambiguous crossup dive kick he doesn’t get to do another hard knockdown -> ambiguous crossup dive kick if you don’t properly block the first one.

Anyone who can safe jump after their standard combo ender pretty much has a vortex though thanks to OSes, empty jump low vs safe jump. I’d put forth that a vortex also has to beat reversals so your only real option is to guess the 50/50.

I use j.lp for its air-to-air utility (Akuma, Ryu, Gouken). It’s also useful on offence to mix-in throw attempts or lead into crouch-tech busters due to it’s low block stun.

I also have a tendency to try and find weird uses for every normal just because. As an aside, I always find it really funny when a player hurls out a rarely seen normal on live streams which the commentators scratch their heads over. Bison’s nj.mp is a good example. I also really like how creative Chun players have to be with her normals to take advantage of her varied anti-air abilities.

I might be derailing, though on the Akuma forums a while back we were trying to figure out if the character had any truly useless normals. fs.mk was one contender and (at the time) so was cs.mk oddly enough. His nj.mp is pretty piss poor too. I’m of the view every normal has some valuable application though, the key is finding out where and when to plug it in.

I do the same thing :stuck_out_tongue:

Arguably Cody’s most useless normals is his close MK (whiffs on a lot of crouching when comboing into it due to reeling animations, doesn’t really open up anything combo wise you dont get better with close MP, doesn’t have a particularly good hitbox, is negative even on hit (though it is cancelable). Just doesn’t really offer much other stuff doesn’t just do better.

A year and half ago I dug into it to try and find a use for it:

https://www.youtube.com/watch?v=Pc_OfuJ5EXE

Sagats j.mk is about as useful as his army issue binoculars. Can’t find anything, its one of those moves that if you see someone use , you instantly know they are garbage.

So with the nerfs, has Guile’s matchups changed drastically? Any new bad matchups besides Elena?

Well he just posted on twitter that if he gets out of his pool, he’ll face a barrage of top japanese players + Infiltration. I’ll search for him in the pools now that I have nothing to do but speculate on who’ll get to top 8.