We’ve heard:
Gen - Dead
Ken - Dead
Seth - Dead
Adon - Weak
Fei - Dead
Akuma - worst shoto but still mid tier
Sagat - Dead
Oni - dead
Makoto - Schitzophrenic (Some say dead some say stronger some say the same.)
Ibuki - Dead (no vortex)
Yun - Dead (Arcade version at least)
Bison - destroyed (-1F on block LK Scissor)
That’s about 1/4th of the entire cast left pining for the fjords.
we’ve heard that from tons of players, some of whom are quite good players actually. That’s your bottom 12 so that automatically pushes Deejay up close to middle of the pack! He can’t possibly be bottom 10 now.
/sarcasm
Of course we got a lot of time still to see how it develops fully, some of these may turn out to be worse than indicated by SEAM results but perhaps not to the level the players originally expected given how this is the first major since the game hit consoles and people still are adapting and learning when to use DWU / EX RF. Of course on the flip side, players are also already adapting to fight DWU and create setups that work for DWU or not and unblockables weren’t removed (and people are finding DWU unblockables lol).
Lots of time to tell how this will change, plenty of people still not used to taking advantage of the nerfs to those characters such as Fei’s more unsafe rekka allowing you to more easily push yourself out of the corner or Sagat’s weaker anti air + fireball game allowing more jump ins.
I cant even remember akuma players bitching since the local testing patch notes started to indicate that he will receive a truckload of buffs to make up for the implementation of DWU. It basically was the same with Ibuki players who complained when DWU was announced, but the second they saw the first arcade patch notes they were happy about the changes.
After playing Zangief since a day after the game came out. I honestly think that he’s above a B, a B+ or even an A- (even though that’s not part of the grade >.> ) the green hand has been significantly buffed which has helped help get inside. I don’t find myself using his standing MP as much because of the hurt box increase and the light greenhand is safe when hitting which makes staying inside and performing combos to do more damage.
I played Gief for quite some time on AE and to be honest, I can’t really see really the change of range in the light spinning pile driver. People actually got mad at me because they thought it wasn’t nerfed at all. the standing lk isn’t much to me, the mk is better because if the opponent tries to back dash upon wakeup, you can cancel into light greenhand and you’re back in the pocket. I believe his options have increased and makes it safer to green hand when the opponent wants to jump back to retreat which you just closed your quarters much faster.
And if you’re good at reads and you’re dealing with a projectile user, your green hand can eat those projectiles and you can get them with a spinning pile driver if you time it just right when they get it out. His buffs I believe are far more beneficial than a 5-10 damage boost for sure.
The video perfectly shows how useless U2 is at the end of the day if the opponents has decent mobility. You simply dont have any way to utilize the stun unless your opponent guesses wrong on a 50/50 crossup. Will most likely end up in people not using it at all and prefer safe damage over a guessing game. Took people 2 weeks to understand how to negate the so called U2 buff.
Seems to be doing quite well this version. Despite how things look on paper the players are winning tournaments and representing well. Can’t say the same for DJ