Before I start trying characters, Cody still has his infinite.
I think I just made them slightly harder to do but yeah, still there.
I’ll go in hard on cody for the next version, along with rufus/elfuerte
So. Here we are again at the summit of something. I’ve wanted to break Posion for a while, but i couldn’t find the silver lining of bullshit to do it.
I did this sweet ass combo, which the following video will show. After the super, I wanted to try and get as much damage as I can (also meter gain, which is why I whiff a special and stuff) and originally made them fall on a fireball after the super. Then I found out j.MK had some juggle potential and was able to jump and do that once or twice. I remembered I could cancel into it from f+HP, so I started doing that, and it was cool.
Then I remembered, 'Hey, she has a short hop. What can I do with that?" Well. Yeah.
It can go on longer, but I kept fucking up the short hops for whatever reason, and if you do it fast enough ( which isn’t easy, I was just tired of recording so many videos because of small executional errors) they don’t lose any visible height.
Sick. I’m unsure of if I want to fix that, but i might reduce the upward momentum after hit on that j.MK to not make people have to sit around waiting for the combo to finish
I tried to see how long I could get a combo using misc meter options of Super, QCF+KK, st.MK juggles, and lots of hopping j.MKs. It was really unoptimized, and I while I used the reload feature to get TAS-like timing, I only ended up doing that really during the last 20 hits or so, and I still wasn’t doing it good enough.
And in hindsight, using QCF+KK as the only use of meter MAY end being better? since it’s one bar of meter and I can probably build it back faster than two for super. And using super doesn’t have a huge use outside of big damage early on, since it doesn’t reset any JP or anything like that. It’s an image of the end of the combo.
Spoiler
very nice video, that guy did you a great deal of service
Finally got around to messing with this again.
- Adon’s Instant Air Jaguar Kick can juggle infinitely in the corner.
- Oni also has an infinite in the corner (st.LP xx MP+HP xx MP Double Chop)x N. The timing for st.LP after MP Double Chop is strict though.
thanks for the info, we’re on it
Fei has an infinite from anywhere on the screen.
If you cancel Rekka into MP Backfist, you can then link it into low forward and go into Rekka again, making it a loop.
F.ex.: cr.MK xx H.Rekka xx MP Backfist, cr.MK, …
Yang has a corner infinite with b.HP xx MP/HP Palm through his Alternate Stance.
Someone on youtube found what looks to be an infinite with Makoto aswell. They said it was character specific though.
Gen in Mantis can do [dashing cr.MP>Hands] forever. Pretty much any chain into MP Hands and then redash back into it. It’s pretty cool.
6 infinites goddamn.
… fuck, we’re on it
thanks for the help!
well, you know what they say when it comes to infinites
Honda has an infinite by repeating cl.MP
For all you Honda players out there, Hands seems pretty useless for combos or damage.
E.Honda Remix combos I’ve found
Midscreen:
cl.HP xx j.MP xx FAD MP - j.MP xx j.HK - cl.HP xx HP.Hb – 356 dmg
cl.HP xx EX Fatty Fly~ down AD MP xx cl.HP xx j.MP xx j.HP - cl.HP xx HP.Hb – 406 dmg – 1 bar
cl.HP xx j.MK xx j.HK - cl.HP xx j.xx buttslam - super - cl.MK **-- **464 dmg – 2 bar
cr.HP - cr.HP - cr.HP xx HP.Hb xx Super - cl.MK – 473 dmg – 2 bar
corner:
cl.HP xx - (j.HP xx whiff buttslam) x4 - cl.HP xx HP.Hb **-- **400 dmg – builds 2 bar
cl.HP xx - (j.HP xx whiff buttslam) x4 - cl.HP xx HP.Hb xx Super **-- **460 dmg – combo builds 2 bar and spends 2 bar.
hi zeipher are you still angry about mr. wu