USF4 Remix 1.2 IS OUT NOW (JAN 07 2016)

Pretty sure Honda can loop [instant j.HK>addf>j.MK] perpetually on some tall people. Also [j.HK>adf>j.LK>j.HP] forever. IT’S SO MARVEL. Can link a cl.MP after landing and then rejump if you want to, as well!

edit: Oni can [LP>st.LP+MP>st.MK+HK>MP Double Chop] in the corner. Did it on Honda, standing and crouching.

http://i.imgur.com/aWZzUGT.jpg

@OneSanitarium‌ I see, yooo marvel.

I really like this remix, though a few changes made it a little eh, (like ken’s move style), I know this is probably not the place to ask, but what tools does one need to change things like how the combo chaining works and such? I’d like to see a more vanilla version of usf4 but with combo chaining a la marvel vs capcom style, but keeping the special moves and such the same and not making big altering things.

http://www.sf4remix.com/18th2014remix/

new remix

E.Honda Remix combos I’ve found (18/11/2014)

Midscreen:

cl.HP xx j.MP - cl.HP xx nj.LP - cr.HP - st.HK – 329 dmg
cl.HP - cl.HP xx nj.LP - cr.HP - cr.HP xx HP.HB - 341 dmg
cl.HP - cl.HP xx HP fatty Fly xx d.AD xx j.MP - cr.HP - st.HK - 378 dmg

cl.HP xx j.MP - cl.HP xx nj.LP - cr.HP xx EX fatty fly xx d.AD xx j.MP - s.HK – 378 dmg - 1 bar
cl.HP - cl.HP xx nj.LP - cr.HP - cr.HP xx EX fatty fly xx d.AD xx j.MP - s.HK – 400 dmg - 1 bar
cl.HP - cl.HP xx HP fatty Fly xx d.AD xx j.MP - cr.HP xx EX fatty fly xx d.AD xx j.MP - s.HK – 427 dmg - 1 bar

corner:

cl.HP xx - nj.HK - nj.HP - nj.HK - j.HP xx Buttslam - forward + cl.HP xx Headbutt – 451 dmg
cl.HP xx - j.MP - cl.HP xx j.buttslam - cr.HP - cr.HP - cl.HP xx j.Buttslam - cl.MK – 453 dmg
cl.HP xx - nj.HK - cl.HP xx j.buttslam - cr.HP - cl.HP xx j.Buttslam - cl.MK – 465 dmg
cl.HP xx - nj.HK - cl.HP xx j.buttslam - cr.HP - cl.HP xx j.Buttslam - EX Hands - cl.HP xx j.Buttslam - cl.MK – 506 dmg - 1 bar

Fuerte’s 5HK has no juggle limit.

its known, it was known within an hour of it getting released D:

Hope this can be updated with v1.04

It will be. The launcher doesn’t work but a temporary fix (although there’s no w-ultra) is to replace the files in “patch_ae2_tu2\battle\regulation\concept” since their signing doesn’t check that folder for whatever reason. Keep in mind to keep a backup of that folder if you ever want to play omega, since that replaces it

http://www.sf4remix.com/christmas-remix-2014/

new version

I think I put the update in wrong because the Elena and Fuerte infinite are still there. o3o

damn it you’re right. I definitely fixed that at some point but maybe I moved some files around too much and replaced them with old versions. Woops

yeah, something weird happened with that, expect an update really soon because apparently the launcher crashes for some users

done, please redownload if you downloaded earlier

it has since been fixed and you should redownload the patch

well, i said that, but i suppose that works too

sorry, I was still on the previous page and didn’t see your responses on here

Can we place usf4 remix gameplay on edition select? So remix char can fight againts ultra char etc.

it replaces usf4 characters.

i’m honestly not even sure why you would want that, the remix characters generally do not have street-fighter style gameplay, and the remix characters would steamroll all the cast of the regular game. remix characters have safeguards like alpha counter and getup roll, and also their attacks aren’t possible to delay getup against. and the remix ui removes the ultra bar.

it wouldn’t really make sense, it is incompatible with our design vision for remix