Pretty sure Honda can loop [instant j.HK>addf>j.MK] perpetually on some tall people. Also [j.HK>adf>j.LK>j.HP] forever. IT’S SO MARVEL. Can link a cl.MP after landing and then rejump if you want to, as well!
edit: Oni can [LP>st.LP+MP>st.MK+HK>MP Double Chop] in the corner. Did it on Honda, standing and crouching.
I really like this remix, though a few changes made it a little eh, (like ken’s move style), I know this is probably not the place to ask, but what tools does one need to change things like how the combo chaining works and such? I’d like to see a more vanilla version of usf4 but with combo chaining a la marvel vs capcom style, but keeping the special moves and such the same and not making big altering things.
cl.HP xx j.MP - cl.HP xx nj.LP - cr.HP - st.HK – 329 dmg
cl.HP - cl.HP xx nj.LP - cr.HP - cr.HP xx HP.HB - 341 dmg
cl.HP - cl.HP xx HP fatty Fly xx d.AD xx j.MP - cr.HP - st.HK - 378 dmg
cl.HP xx j.MP - cl.HP xx nj.LP - cr.HP xx EX fatty fly xx d.AD xx j.MP - s.HK – 378 dmg - 1 bar
cl.HP - cl.HP xx nj.LP - cr.HP - cr.HP xx EX fatty fly xx d.AD xx j.MP - s.HK – 400 dmg - 1 bar
cl.HP - cl.HP xx HP fatty Fly xx d.AD xx j.MP - cr.HP xx EX fatty fly xx d.AD xx j.MP - s.HK – 427 dmg - 1 bar
corner:
cl.HP xx - nj.HK - nj.HP - nj.HK - j.HP xx Buttslam - forward + cl.HP xx Headbutt – 451 dmg
cl.HP xx - j.MP - cl.HP xx j.buttslam - cr.HP - cr.HP - cl.HP xx j.Buttslam - cl.MK – 453 dmg
cl.HP xx - nj.HK - cl.HP xx j.buttslam - cr.HP - cl.HP xx j.Buttslam - cl.MK – 465 dmg
cl.HP xx - nj.HK - cl.HP xx j.buttslam - cr.HP - cl.HP xx j.Buttslam - EX Hands - cl.HP xx j.Buttslam - cl.MK – 506 dmg - 1 bar
It will be. The launcher doesn’t work but a temporary fix (although there’s no w-ultra) is to replace the files in “patch_ae2_tu2\battle\regulation\concept” since their signing doesn’t check that folder for whatever reason. Keep in mind to keep a backup of that folder if you ever want to play omega, since that replaces it
i’m honestly not even sure why you would want that, the remix characters generally do not have street-fighter style gameplay, and the remix characters would steamroll all the cast of the regular game. remix characters have safeguards like alpha counter and getup roll, and also their attacks aren’t possible to delay getup against. and the remix ui removes the ultra bar.
it wouldn’t really make sense, it is incompatible with our design vision for remix