USF4 | PC Custom Skin Thread

Yeah i think that’s what i’ll have to do, but id hate adding extra code to a script thats already running slow. I’m not familiar with other blender formats, i think it has .3ds and .dae. SMD export/import itself is just a plugin i had to download.

I hope people can convert the smd to and back from whatever file format they are used to using as you plan to. But one of two things need to be remain unchanged throughout your conversions: either bone order or bone names. I think i’m gonna make it so it has to be bone names.

I don’t know why it isn’t working the mesh only has 780 vertieces and 567 polys ? :frowning:

3DS Max doesn’t support SSFIVAE files…or the DDS files… or the EMM files… I’m getting Maya now, if nothing works on it either, i’ll be as pissed as a gradeschooler who skipped naptime and didnt get his cookie.

But seriously…
No comments about my Koto Spats? I named them especially to make people laugh, but I’ve not heard a damn thing. I also thought them visually pleasing, albeit simple. “Knuckle Deep” has make-up too. I’m still tired and cranky… sorry. Still… all these other ones get attention, and, they’re all uuber over the top.

Dunno. if you’d like, you could upload that obj and i could try to convert it myself.

Yes it does support those file formats. You need to load your textures dds under materials or you can convert it to a png or jpg and convert it back to dds

When using piecemonteeSF4explorerV0.37b right click your mouse and export the mesh as obj , example ryu.obj .Then open and use misfit model and save the meshs then use 3ds max.
3Ds Max Tutorial - 15 - Material Editor

can you type out what you write in the obj to emg converter when your done converting it please

Squatting

Download it here:
FileFront

This was a fairly successful mod, it should be a nice lean stage file.

Ring of Fire

Download it here:
FileFront

As you might imagine this stage had less models to remove. I did what I could, your mileage on this stage is probably going to be minor.

I was very tired last night when I made the PS3 button mod so I spent some time today re-working it!

I am far happier with it now.

You must use a 360 controller emu to see the button replacements.

I made this because I was getting frustrated navigating menu’s with the wrong buttons showing.

Link at bottom of post

http://img153.imageshack.us/img153/4881/ssfiv2011081614332252.jpg

http://img204.imageshack.us/img204/3140/ssfiv2011081614332847.jpg

^^
I changed the D-Pad images to PS3 ones.
Start and Select are positioned better
L1/L2/R1/R2 now have more realistic proportions

DarkSamus’s SSF4AE PS3 Button Mod

http://hornyyoshi.deviantart.com/art/EVA-UNIT-01-253163535

for any NGE fans

please make me a mask for Ryu! :frowning:

In case anyone doesnt know about this - its an unofficial PC lighting effect fix:

Nightlife

Download it here:
FileFront

Kept the lights, got rid of all that trash that was laying around this stage, should run much smoother now.

Can you guys find out why Adon files aren’t included? (dunno if more are missing)

There are 10 characters in that fix that do not have any *.light.emz files.
They are the characters that do not use energy or projectile based attacks.

So its because Adon has no energy or projectile attacks that he doesn’t need a fix.

Will add that fact to the OP post over there.

None of them do. You have to export parts of the character’s model one by one as .obj using piecemontee’s tool and import it to Maya. By the way, use Maya 2011 if you’re going to go for it (it’s what I’m using right now). Then you can just message me if you need help.

I see. I think I found myself a .smd plug-in for Maya 2011. I don’t know if it works though. By the way, what are your system specs? If you’re using mid-range then I guess it’s really the script that’s slow. Anyway, long loading times or not we’ll be thankful for a script that just works. Besides, we can do all testing phases in a 3D application before actually converting it for the game.

I would like to have japanese subtitles or no subtitles at all during character speeches (on an english based installation of course), but I suppose that a simple file swap won’t do the trick. Does anyone know how to do it ?

Thanks :slight_smile:

Where did you find that?

What’s Capcom position about that?

Yes, but the files you need to swap are all over the place.

The subtitles for the opening movies are in \Capcom\Super Street Fighter IV\movie, the subtitles for the rival cutscenes and pre-battle taunts are in \resource\battle\hud for the ssfiv characters and \dlc\03_character_free\battle\hud for the new Arcade Edition characters, there’s some stuff in the /patch/ folders and I don’t even know where the win quotes are.

In each case, you’ll have to rename the JPN folders to ENG to get the Japanese subtitles.

The thread about it on Unity seems to be getting missed by Capcom.

Its not had a single post from a Capcom Employee, or even a mod for that matter