@AlietteFaye
the nml.emb files are basically the same thing as the col.emb files (i.e., just a series of DDS textures with a minimal index that tells the texture sizes and locations), except that they apply to the obj.emo instead of the obj.emm. So, what the tutorial means is that, just as you copied in the hex for the texture DDS into the col.emb, copy in the hex for the normal map DDS into the nml.emb.
Yeah, I think I understand nowā¦ should the length of the normal DDS map from the nml.emb be the same length as the previous one? Because if so, I believe Iām still doing it wrongā¦ XP
Also, for the next step, how exactly do you identify which numbers are linked to the DDS files? >w<
Sorry for all the bother, and thank you for all the help.
Good luck. I hope it works out. If you hit a dead end, sloth86 just put out a tool for working with the DDS references, as well, so maybe that will help.
WIP (Thicker, Larger Chest) Might work on her outfit tooā¦oh and hair mod by mugenloveā¦tried using the above bob hair cut mod but im not smart enough lol)
Excellent work ! I tested all your stages last night in endless mode, and the gameplay was fine. It was smooth like when i was playing with stages on off, except when the guy choosed the wrong stages To be totally sure, I will test it again when all stages are done so i get no parasite slowdowns coming from the non-modded stages.