USF4 | PC Custom Skin Thread

I edited the colors and now all 12 are present and accounted for so the game doesn’t have to crash if somebody picks this costume online. :3

I didn’t mess with 11/12 because I don’t know how to make it all weird looking like they originally are in the colors. I matched the colors up with the colors that appear for Bison’s 3rd costume, so the original black is now 8.

All credits to you, Sloth. Thank you for the awesome work and help. :slight_smile:

can replace the whole body?
with a different character?
I have many models in obj

Another simplified stage. Crumbling lab.

Can download it here:
FileFront

This was a pain to modify, but it seemed to be the most rewarding so far for reducing lag/improving frame rates.

Nice. So you can inject any model that you want but it’s going to be static, right?

Aliette, thanks for making the extra colors for Darth Vader! I love it.

Yup. As you well know, .obj files hold no data on skeleton or bone weights, so my program just lets you choose one bone and assigns every vertex to it with a bone weight of 1.0. I’d love to upload this obj2emg program right now, but it still bugs out a lot. I have the EMG file structure almost all figured out: it holds info on vertex coordinates, normal vectors, texture coords, faces, and bone assignments and bone weight for each vertex. However there are are 12 floating point numbers at the start of every EMG and 4 more floats (the last one always being 1) at the start of each submesh in the EMG that i have no idea what theyre for. I don’t know much about the technical and mathematical side of 3d modeling, so if anyone can help me out here that would be great. My guess is the 12 numbers form a 4x3 matrix and the 4 numbers are a 4x1 matrix? But what for?

In the meanwhile, Juri with a short bob hairdo:

http://img225.imageshack.us/img225/1651/42569036.jpg

http://www.mediafire.com/?o8pt8m3iuhxguku

That Juri actually looks pretty damn cute.

Amazing work on all the .obj injection stuff sloth.

Although I am a programmer myself I’ve never tried reverse engineering anything so I’m pretty much useless there. Did you say vertex normals? SHT YES! I can finally clean up C.Viper’s battle suit. And if you can make it possible to assign a vertices to less than 1.0 weight then SHT YESSS! :pray:

Poison skin for Rose.

http://img35.imageshack.us/img35/4725/pnsn.png

Download: http://www.gamefront.com/files/20657926/PoisonRose.rar

No hat unfortunatly. I’ll try to add it again or I’ll ask help in the technical thread.

HunterK, can you post the links for the original files on Page 24 on the first post? I find myself having to download those on the regular so I thought maybe others might need it as much as I do >.>

I love all these mods, only problem is, barely anyone plays PC version of this game, like 6-10 people at a time :frowning:

@eiSH
They’re on the front page of the wiki. Look in the middle of the page, where it says “Original Capcom Skins”

Armored Bison
Bison 3rd costume is cool but I think the color made him Gay.After finishing Batman Arkham Asylum I like the costume Armored Batman so much so I made this for Bison.You can see the comparison and I think It’s quite ok.Best result in stage having light effect.
If anyone wants 10 colors pack then tell me.
Hope you like it
Image and download: http://monkeygigabuster.deviantart.com/art/Armoured-Bison-252079886

It’s really tuff to notice due to the color scheme (everything is a shade of red). ;_; But nice upgrade overall x)

Am I supposed to keep the Darth Vader Bison files as VEG or change them to BSN? I have the Steam version of the game and VEG is for Vega. I couldn’t get any costume mods to work for Bison with the Costume Manager. Are there any extra steps for using costume mods for M. Bison (Dictator)? Any info on this stuff would be greatly appreciated. Thanks.

Keep them as VEG; the game’s file structure still uses their Japanese names.

2 conversions Done : “Red Cheongsam” and “Sexy Warrior” :slight_smile:

http://img26.imageshack.us/img26/6923/chunlicostume02and05.jpg

Download : http://www.megaupload.com/?d=Q3AIXOFQ

@AlietteFaye
EPIC, man just EPIC! xD

VEG = Dictator
BLR=Claw
BSN=Boxer
Very confusing at first. :tup:

Okay, thanks for the info. I was doing it wrong. Thanks.

Is anybody here well-versed in object swapping aside from Sloth? I’m stuck at a certain point in the tutorial that doesn’t go into very much detail.
“Save and do the exact same thing with the normal map dds in CMY_01.nml.emb, adding the normal map dds that contains the cap from CMY_02.nml.emb”

I don’t quite understand what that means… If anybody could help, I’d very much appreciate it.

Thank you,
Aliette