Looking at the list made by Dr. Chaos, there are a small few things listed that I’d like to bring into question. Now I’m not to think I’m more qualified to talk Ken than Dr. Chaos, I’d just like to ask he hear my concerns.
No problem here.
This is very minor and not really a concern, but according to frame data Ken recovers 1 frame earlier than Ryu; a frame saved from taking a frame longer to hit. Also where Ryu’s hits frame 3 with 2 frames invincibilty, Ken’s has 3 frames invincibility to his 4 frame startup; so they’re levelled in these respects.
The supposed trade-off for Ken having a slower sweep is the recovery he has makes it significantly than Ryu or Akuma’s sweeps. Given Ken’s shortage of knockdowns, this slower/safer concept isn’t so appropriate.
While a link to his sweep for an untechable knockdown is important or Ken to have, I believe what Ed Ma was getting at when he suggested cutting the start-up by one frame is that it would then be possible for Ken to use a 1 frame link to it with his standing LP, while maintaining the sweep the way it is.
A 5 frame speed might require a recovery extension to keep the balance of things in order, where looking at frames for his links, the only possibilities it allows is a 1 frame link from his crouching jab and a looser link from his standing jab.
Perhaps the 7 frame speed is most appropriate overall.
Buffs to this move such as giving it the most invincibility, I’m down with. However as an Akuma player, being reversed by this move costs me 30% of my life and I feel it should maintain some extent of susceptibility to safe jumping.
I recognise the importance of linking this move for solid damage and again; given frame data on his normals and link possibilities, perhaps alternatively moving cr.LP hit stun for +6 would be a suitable compromise?
This overhead may be slow and awkward currently, but on hit it does quite heavy damage and stun. Together with the proposed startup reduction to cr.HP, he could link that to EX Tatsu on hit for 348 damage and 510 stun before FADC extensions etc which for and overhead… is really painful.