i just wanted to address 1 point that was made a few times though and that’s his ex air tatsu juggling; as it stands right now if you hit a jumping opponent you can allready juggle from ex tatsu, you can do partial ultra or a mp or heavy or ex srk (not many hits on the latter 2).
however if you made it juggle/knockdown on standing opponents you would remove a central part of why it’s so dangerous, and that’s the possibility of following it (and ken’s other tatsu’s) with very nasty ground combo’s. you can do things like a last second cross-up into ground combo with it, last second cross-up into full ultra etc.
edit: just noticed this gem “ken can full ultra after juggle, what is this guy talking about? i’ve personally done it a few times…but you have to time the ultra a bit later then normal.”
go ahead and try that on a non-CH srk fadc and see how far it gets you. (hint… your gonna be in a world of hurt cause you will whiff your ultra) that being said there is a sweet spot to use ultra so that if it’s a CH it will be full ultra and if, heaven forbid, it’s not a CH you can still land your normal ultra and not eat shit. that being said i would like to think eventually i’ll be quick enough to hit confirm by the second shoryu hit and only cancel on CH or blocked ones.
oh and 1 more point you don’t NEED a CH to land full ultra, chaos’s setup of doing a late dp on jumpers works without the CH
I thought over about this particular request and you’re absolutely right. I think the ex-tatsu is fine as is, it does help the mix-up game, but on block, it should have a less of a disadvantage, because you just abused a super bar.
Also, where did you get this quote? I didn’t post this on this thread…odd.
Surprised no one has mentioned his target combo being absolutely useless on crouching opponents. I’d love to be able to TC a crouching opponent and not completely whiff the hp after mp hits. Would be nice to just walk up and they try and crouching tech and i get a tatsu or srk combo, would add to his mix ups and nerf the god damn damage on the shit so that its actually useful.
I think a fixed target combo is useless in general but i think this situation is the only one i could find it usefull(but its not a so good mixup,since cl.mp has 8frame startup so you could eat a throw if the opponent try to standing tech?)Since this isn’t 3s a fixed target combo could be useless aswell its not just the damage scaling but the opportunity to hit confirm, c.lk must be blocked low and without parry you dont have to guess the correct parry
This is the only fireball improvement I’d like (if any were to be made) for Ken. This is really the only thing I can see to compliment his fireball game. It’s not necessary, but I’d certainly rather have that than a faster fireball, faster fireball start up, or faster fireball recovery.
Of course, I’d probably use it so much that the opponent wouldn’t even bother jumping anymore…
LOL @ the people on the first few pages saying we want Ken to become Ryu. Bunch of haters in here! Giving Ken some adjustments and tools SIMILAR to what Ryu has does not make him Ryu.
(And then those posts are followed by the “clever” and “sarcastic” ones like “LOLOL see Ken is differnt den Rye-yoo cuz he haz teh FL4M3ZZZ!!!111!!!” Seriously, shut up, you’re not funny.)
Doc Chaos has what I would consider a perfect request list. Not ridiculously overpowered, just a few tweaks to give Ken more bite. No serious Ken player wants Ken to be Ryu - we just want Ken to have some buffs in-line with his rushdown gameplay style is all.
Yeah. Because if you’re getting hit by completely random fp.SRKs from outside SRK range, clearly the problem is that you’re too n00b to learn the master technique of blocking while doing a move.
Fucking moron.
You know what? I hope SSF4 uses Natal or whatever in some innovative way that connects electrodes to Ken players’ nuts and shocks away their ability to reproduce one SRK at a time. Other than that, if you get faster SRK startup, i want MASSIVE recovery so it’s not technically safer to botch a random fp.SRK than it is to punish it.
And you can GTFO with this faster jab srk shit. Is it really not sinking in that pretty much every post that makes a comparison, makes it to either Captain Omni-Super Anti-Air or Ong Broken?
… idk if i really even need to respond here, but i will just to be nice.
fp srk allready has MASSIVE recovery, you know… that entire time that ken is up in the air and not on the ground? and even once he lands… guess what you still have time to punish. if your in online games that you can’t do this i have a REALLY crazy idea for you, STOP PLAYING LAG FIGHTER 4 and find someone with a better connection.
and ken’s jab srk SUCKS, it’s slow and lacks a lot of invincible frames, the only reason ken’s ever use it instead of mp, fp or ex is:
a) they want to try to punish a failed block string but don’t want the chance of the 1 hit of mp or fp then go airborn only to get punished for guessing CORRECTLY.
b) they were ryu players and they just don’t know.
OK sir, that advice will totally revive the Western pool of players. Note to USA: it’s more rational to expect everyone to still play at arcades and in person than to expect a move to not have retarded attributes. So says a premium member of SRK, so that’s what time it is, son. YO YO IT’S STILL 1992 GET HYPE
The point is that i have time for a bullshit punish. If i go for anything that would actually befit a whiffed fucking FIERCE SRK, there is a huge chance of getting another after the dash forward. Or yeah, i guess i could jump AT a fp. SRK in the hopes of getting a non-knockdown hit that will likely see Ken landing before i do. Guess what that means online?
Right. So your point is that like Ryu, they should be able to punish a dropped link by mashing out a jab SRK under autoblock. GAME BALANCE HERE WE COME.
your idiocy is truly special. i didn’t say go play offline. i said go find a match that isn’t so laggy that you can’t punish moves with as much recovery as fierce srk. i didn’t say jump up at ken cause that would be dumb. and i didn’t say one that we should mash out, i’m saying one that we can time. ie: if i see you continually use a “block string” that isn’t a block string i’m not gonna mash anything i’m gonna place 1 srk input to punish your retarded ass for not knowing how to play.
so let me get your request right: “capcom… please make it so i don’t have to get better, don’t have to make good decisions, don’t have to learn block strings and can still win. i just wanna be retarded and still win is that too much to ask?”
and if you look around i’m actually strongly opposed to both autogaurd and mashing. the first i don’t think should be in the game and the latter i think should be punished by the game.
but you go on thinking ken’s srk’s have retarded properties while you play like an idiot.
"so let me get your request right: “capcom… please make it so i don’t have to get better, don’t have to make good decisions, don’t have to learn block strings and can still win. i just wanna be retarded and still win is that too much to ask?”
Really? Did you just say that in response to wishes of not giving Ken ANOTHER tool for scrubs to mash out? Did you just say that and think you had a fucking point?
A shoto with an air throw is bad news. It’s not like he doesn’t have enough anti-air game as it is. I wouldn’t mind seeing his wheel kick return though.
Slight increase in the half ultra when FADCing from a SRK
Leave the full ultra out but keep the half ultra from a FADC. Instead change the way the opponent is lifted up and possibly a bit higher so we can land a MP SRK - Half ultra from a FP SRK more easily. I dunno about u guys but I find when doing the MP SRK-Ultra it is very tight timing from the FP SRK.
What I think is useful but probably won’t happen:
Knockdown on ex-hadouken…come on its ridiculous how they still stand after that
Ex-Tatsu goes through fireballs from the start to just before the end. This means that at the end of the ex-tatsu he can still get fireballed out of, but anything before that it will go through. This would make him able to handle Ryu’s and to a lesse extent Sagat’s zoning.