Small analysis for beginners:
Stand MP buff is quite huge, it will be easier to combo out of it with cr.LP xx slide or even with forward LK xx slide (or even st.LP forward LK, and player with insane execution can go for st MP st MP Forward LK xx slide I guess lol), it’s a good tool for zoning too and often hits as a counter hit (new interesting counter hit combos? At least the current ones will be easier) so it’s really a great improvement.
Stand HP buff is awesome, it was already a decent anti air AND zoning tool, now it will be even easier to anti air. Some jumps were able to go right through it with certain angles (around the head of hakan) and it was misleading because the move visually seems to cover a large area from the back of his neck to the area in front of him, while passing overhead his head.
Crouch LK buff is good too, but not that good. We’ll get some interesting just frame combos and it will be better to do frame traps after. But as it is not 0 anymore on block we’ll have to be carefull when going for cr.LK on block -> Ultra 1.
**Crouching MP Cancellable **-> Really great. It is one of the best counter poke and now we’ll be able to buffer slide (which is armor break). Just an awesome buff.
6+HK (No Oil) knocks down the opponent -> Great because we can go for oil after. But no more 6+HK on hit -> Ultra 1. But having oil is better than being able to mixup after.
Neutral Jump MP knocks down like Diagonal Jump MP. Really great. One of the best neutral jump for Hakan especially after a knockdown, I can see some great setups with a delayed neutral jump that puts jump attempts and backdashes in a juggle state.
Diagonal Jump MK hitbox expanded, easier to cross-up. It was really impossible to cross up with it mid screen, a bit easier in the corner but insanely hard overall. We’ll see if we do have a cross up or not now. Still, a great buff.
Hakan Tackle (6+MP) disadvantage on block reduced by 1 frame (-5F → -4F); advantage on hit increased by 2 frames (-2F → 0F).
One of the best buff. 0 on hit for mixups and still safe on block if you space it right.
Air Throw damage increased by 10 (140 → 150). Nice. People will respect it more now.
L, M and H Oil Rocket (No Oil) throw range increased by .08 (0.97 → 1.05).
EX Oil Rocket (No Oil) throw range increased by .23 (0.97 → 1.20).
Big buff. A rocket = a knockdown = oil. Now it is possible to do a rocket without oil as a defensive move.
We have yet to see the effects of delayed wake up on Hakan but with these buffs it is sure that this character will remain viable.