A question from me, there some people, who cry that Hakan will get buffs and then will be broken(I guess the salty/oily runback will end bad for some characters), what kind of answers should be given to these person? They are all forgetting, how bad the unoiled version is.
http://www.capcom-unity.com/street_fighter/go/thread/view/7411/29846177/hakan-balance-suggestions?pg=16
[details=Spoiler]I agree that Hakan is at the time, not a powerful character compared to the majority of the cast, but it has untapped potential, and because of this, we’ll likely to see buffs and many improvements on him by the time the new version launches.
Because of the stated above, there’s something I think it should be attended with priority in my opinion, and maybe I’ll get a lot of hate for saying this, but he needs to be nerfed in a peculiar feature: BACKDASH NORMAL CANCEL
Forward dash normal canceling is a good feature, gives extra purpose to stay oiled, and messes with opponent main gameplan, but in order to keep this under control, lp and lk links must stay the same, if they make it simplier to link, it will become derp and easy to use, And Hakan should not be easy to use, needs training and experience.
However, Backdash normal canceling is unfair mostly because the airborne status, and invulnerability while backdashing. In fact, it doesn’t make sense that Hakan performs a GROUND ATTACK while in airborne status, am I wrong?. Makes his wakeup game retarted good, maybe a lot of people have overlooked this, and some others don’t even know what am I talking about, but real Hakan users probably know about this. Lets put some scenario examples:
Hakan rising from a soft/Hardknockdown in the corner:
- The opponent throws a meaty normal: Hakan backdashes until active frames from meaty dissappear, and continue with cr. MK + slide, Standing HP, or does lp/lk, puts the opponent on a guessing state were if Hakan will try a SPD, or Oil Dive.
-The opponent neutral jumps to avoid SPD: BDNC into Standing HP
- The opponent tries to normal throw on Hakan wake up: BDNC into anything possible when throw active frames go away.
In offense situations, where Hakan Lands a Hard knockdown with any of his moves, he can:
-BDNC when wakeup opponents attempt a crouch tech.
-BDNC when they attempt a DP, Hakan travels back fast enough to get safe, his normal will likely whiff, but leaves him in a very favorable situation
- When an opponent performs a wakeup ultra, while Hakan backdashes, it gives the player enough time to do Guard Position, the Ultra will whiff above him (Except for Cody’s U2 and Seth’s Tandem Engine). It evens beats Zangief’s U1.
Bottomline, as I stated before, Hakan will get buffs, and if this goes overlooked, Hakan will get dramatically dangerous with this tool, please, put it into consideration.
Thanks for reading[/details]
“How to destroy a character”
It is up to Capcom, what kind of changes they will give to him, I just hope reasonable things, like a better unoiled game.