USF4 Bugs and improper set character data list. *SUBMITTED TO CAPCOM!*

Poison’s forward throw is the worst though.

I like poisons cause it fits whats happening to me. Elena’s is like boosh then a tiny little impact noise

Timid little girl kicks… from a 7’9" Amazonian lookin’ broad.

actually the sound fx’s ( whiff, special ect …) for the 4 new characters ( except decapre ) are higher than the rest of the cast, hakan has the same bug, poison is the most annoying along with rolento

That’s the problem, they have to be crouching for the move to properly connect. It’s a low attack.

lol at the other TC.

In my opinion this is a high priority issue since it really takes you out of the game when you’re deafened by the sound of Rolento’s rolling or Poison’s fireball.

I hate the sound of Elena’s throw…It should sound like medium hits leading into a fierce.

To be exact, the sounds used are Jab, Jab, Forward.

“being taken out of the game” is a low priority.

High priority - Major Things that drastically effect game balance. (Normals with incorrect setup frame data or input errors or system mechanic issues)
Medium Priority - Minor things that effect game balance. (Inconsistencies in number rounding or meter gain on block or being able to counterhit someone 1f longer than you should)
Low Priority - Graphical quirks / sound issues / oddities

It should be fixed but it’s pretty low on the list of things that should be fixed when you consider the big picture of issues. You’re basically asking them to polish a turd instead of fixing the problems :stuck_out_tongue:

I know, I know, but this is all relative. The balance issues are more important than hitboxes and frame data to FG scientists like many of us SRK forum-goers, but the sound issues are something we run into in every match (if it involves any of the new characters). Personally, something I miss from Super and AE is the feeling of homogeneity and polish that those versions had. Now, that’s gone every time I flinch when Poison does her forward throw or every time Rolento whiffs a Patriot Circle.

Don’t get me wrong, I assert that I would rather take the balance and bug fixes over the sound fixes, but game presentation matters. It’s half the reason I don’t like Elena in this game - they made a lot of strange choices in her animations and effects, making her feel “off”. This hasn’t happened so far in this game’s lifetime until now.

Yes, after the move is active (I don’t know for how many frames it needs to be active though) he’s completely invincible.

No, he isn’t. This hasn’t changed since AE. Just checked again. Feel free to go waste your time checking as well.

Seth v Seth

EX DP - can’t really delay too much considering the vacuum but can beat Super as a non-reversal. More often than not you will fly through the other Seth or get hit a few times after almost going through him.
U1 - beats LP Super (in front of Seth) at any time and is considered a counter hit. This move is not considered a projectile but a strike by the game.
Super - (out of range LP) vacuum effect drags Seth out of it and is considered a counter hit. (in range of LP done frames apart) both characters suck each other in and switch places. (point blank near frames) both Super’s just cancel eachother out.

EX projectiles (various) - capable of knocking Seth out of his Super at any time. Sagat’s Tiger shot or Cody’s bad stone, for example. Also debunks invincible on hit (Cody’s EX bad stone can knock Seth out of Super after Cody gets hit)

While Yun’s U2 seemingly cannot beat Seth’s LP Super, even if you do U2 before Seth actually does his LP Super. And then the other videos.

edit: “any time” excluding the initial start invincibility.

Old or new?

https://vid.me/epY

Someone had mentioned in the Gouken forums that depending which side you backthrow someone from, the recovery is different.

Can someone verify?

To test, backthrow someone from the 1P side and see what frame is the earliest frame you can move again, repeat on the 2P side. To be exact, you are testing how early Gouken can move after the backthrow, not the opponent.

Oh yeah, that’s how it worked before. Sorry. All the changes with his super and U2 invincibility periods confuse me.

Okay,
so I was practicing with P1 Sagat vs Sagat in training mode with Focus>Tiger UppercutFADC>Ex Tiger Uppercut>U1
I was trying to get in the corner the cinematic part of the attack whiffs but it still goes through and suddenly my whole computer (Steam) Blue Screened, I had no other processes going on at the time and want to know if this has happened to anyone else.

I rebooted and everything worked fine, it still was scary seeing that though, tried the same combo too and it worked every time afterwards, this was before the patch too btw

Sorry that it’s a bit late, but Chun’s EX LLegs only gets three hits on most characters instead of four. Four hits also causes a higher juggle. It’s been like this since Vanilla. Which means when they nerfed the damage from Vanilla to Super 200 -> 160, they nerfed a move that wasn’t working properly in the first place. Unless it’s intentional, then fuck capcom. A few people mentioned this on Capcom Unity when they were taking balance suggestions, but I guess they didn’t read it.

Characters that get 4 hits consistently are:
Makoto, Juri, Dhalsim, Abel, Cammy, Cody, Guy, Hakan, Guile, Blanka, Zangief, Rufus, Claw, Hugo.

Everyone else 3 hits, and in some odd circumstances 2 hits. I’d like it if they both fixed and gave it back Vanilla damage. =D

Edit: And yes Eternal your correct. Her st.hk was nerfed from Vanilla to Super. I wanted them to revert it so bad cause it used to be godlike at sniping people.

Also not sure if this is an official buffered input or not but on the unpatched version on the 360 version, down, down back, back and forward is considered a DP input on the P1 side, must look into this further

I think the EX legs thing has more to do with the other characters hurtboxes (or the position you start from in some cases) than her actual hitboxes. Prime example: Decapre and Cammy both get hit by it differently despite being virtually the same body-type. I find it doubtful they would bother to change it because it still may not cover 4 hits on every character. At least there’s the trade-off of 3 hits EX legs granting you an auto-safejump on quickrise.

if you do the ultra later it’ll connect properly.
doesn’t seem like a big deal

oh, it’s also not elena only. it’s way worse with decapre