USF4 Bugs and improper set character data list. *SUBMITTED TO CAPCOM!*

Updated to slash out the unlisted bug fixes in title update1. Added an additional bug I spotted:

Poison’s chained close LK can only be canceled into chain lights on hit/block.

They fixed it for her non-chained closeLK in the august 8th update but didn’t fix the chained version.

so she can whiff two cl.LKs, then it ends?

Yup.

http://watissf.dantarion.com/sfultradiff/ Now has ULTRA to ULTRA_TU1 changes.

@Dantarion You still haven’t done Evil Ryu/Oni/Yun/Yang’s AE2012 - Ultra changes :stuck_out_tongue:

I play Ultra on PC, I don’t own any consoles.
One thing that is bothering me is the fact that they REVERTED T.Hawk’s U2 motion to half circle.
I remember it was half circle in Super, then they changed to QHC in AE,
but now it is once again half circle.
Do any of you guys know if this is intentional or was it a mistake?
Thanks

Edit: and if I posted in the wrong place, feel free to delet.

It was always HCBx2, they just moved it from punches to kicks. They might’ve altered the shortcut slightly to AE, but it was never QCB.

Oh… I DID think it was QCB in AE… Anyways… Thank you for the answer

http://i.imgur.com/pslc6O4.jpg

I think i get why decapre’s frames on overhead are setup the way they are now, cause how in the hell are you ever going to hit someone with the first frame? It’s inside her pushbox+higher than crouchers are tall!

Apologies if this has been mentioned.

It appears you cannot upload a match to Youtube (at least on X-Box) if it contains a vacation costume. I tried uploading a match without it and it worked fine.

EDIT: I tried a different match and it worked. The other match I tried consistently doesn’t work, however.

With the retail release the controls menu on the character select screen is working 100% now. I assume the problem only occurs with SSF4+Ultra Update (which I’ve deleted as soon as I got the retail disc).

I don’t know if someone found this yet or if it’s old, but here’s one for Ryu.

If you are in the corner and close to the opponent, throw a fireball then FADC, Ryu “teleports” to the other side.
It worked on Fuerte but it didn’t on Vega (when I first tried to record), so I believe it’s a character specific hitbox bug.

Edit: Nevermind, it was posted already. My bad.

It’s known and in the OP.

Had a problem with the disc based version of Ultra on xbox. Downloaded costume pack

With the new costumes, I was on zangief P2 side in versus mode. It only displayed 1-12… and all were red. When I went to the match, the color was correct to the number.

Didn’t test to get the 13-22 colors.

I must be the only one who notices that when an attack sends an opponent high up and spiraling (like Seth’s third Shoryuken and Cody’s Criminal Upper), Gen is the only character who stops spiraling half way through and falls down faster than all other characters. This is present in all versions of Gen, stance doesn’t matter.

I totally missed this! Great find.

Issue is that they don’t have a flow script setup to repeat his spin out animation. Everyone else does.

Can someone else verify this one?

some of these bugs exist in the old versions too. el fuerte standing lk after command throw for example.
i think they should only change the number things

Desk shows off two bugs here: https://youtube.com/watch?v=gJ937l6GQRw (idk how to embed :s)
Seth’s Super is the only vacuum effect in the game that does not actually break armor. This vacuum instead tries to hit on every frame instead. Also, if you connect a red focus attack at the exact same frame you absorb an attack, you get no hitstop whatsoever, meaning you can cancel it into a dash immediately and followup with moves you normally can’t in other situations.

Anything not marked “New to USF4” or attached to new content (Edition Select/5 chars/new stages) is something that has been in older versions. The intent wasn’t to list only new errors. It was to list ALL errors in USF4.

The sLK think is hard to do and actually adds to his game. I don’t think they should remove it personally, but it’s still a bug. I kind of thing it’d be nice if they made it a feature, at the very least for Hugo’s meat squasher.

Perfect red focus is already mentioned, thanks though! The super thing with Seth isn’t a bug though it I think it could be counted as an oversight. I think I’ll add that the vacuum effect doesn’t break armor since it IS the only instance of that. It’s been mentioned before I just never really thought about it too much.