One can hope it will be removed. If you want some OS tech though I got a real quick one: This lets Poison 4 button tech even when she has 2 bars for Red Focus. If you do a negative edge back throw at the same time as you focus it should work like a 4 button tech without activating red focus as you can’t negative edge focus.
Decapre: during the “EXBreak_Jump” script moves are not able to be kara canceled. This mostly impacts air throw, but also prevents k~k from giving you ex spiral arrow.
pretty sure vanilla/super blanka have the wrong hitbox set for blanka balls. j.hk, cl.mp, cr.mk xx hp blanka ball xx super doesn’t work on ryu and it did then
It’s not a bug with Makoto per se, it’s more of a bug in the engine. It takes a few frames for the engine to deduct meter, and since Makoto no longer has any strike invincibility, she can be hit during the frames before the meter is lost.
I forgot about that @TheFreshPrince is right the game engine actually drains meter on the 2nd frame one clear example is doing a meaty agains a non-invincible EX move on the 1st frame it will give a reversal message but you’ll keep your EX stock.
has anybody mentioned battle log replays that play the battle completely different than what actually was supposed to Replay? That has happened on Steam version while trying to “replay” some Versus and Arcade mode battles.
The new patch nerfed the quality of the Youtube Upload Feature. You can no longer upload at 720p. The high setting now uploads to 480p. On the bright side, the process is a bit faster than before.
Elena makes me so sad. I just wonder how this stuff made it through. So, I’ve started working on some bug fixes and other tweaks just for my own amusement.
Bugs:
The majority of her specials use hit and guard effects intended for normal moves. That is, usually specials use Hit_S and Guard_S, but for instance, LK Rhino Horn uses Hit_L and Guard_L. (What’s more is that MK Rhino Horn uses Hit_M and Guard_M, and HK uses H effects! It’s almost like there was a communication error somewhere.)
EX Rhino Horn’s final hit makes the same sound on hit as a Hadoken.
Her St. LK hits before it plays the whiff sound effect. Furthermore, it plays the Jab sound rather than the Short sound.
Her St. HK plays a Forward sound on whiff instead of a Roundhouse sound.
HK Lynx Tail is supposed to hit 4 times, but it usually only gets 3 when canceled into from anything other than St. MP. I haven’t had much luck proving out a fix. It seems to be related to the reeling animation.
And, some other non-bug things:
It was really easy to get TC_2 to work on everyone. All that had to be done was reduce its startup by 2 frames. [facepalm] What’s awesome about it actually working as intended is that you can combo into St. HP from it!
She has no chained versions of her light attacks whatsoever.
Why the heck is the first hit of Ultra I a light attack sound? Changed it to a Roundhouse sound and it seemed more fitting.
Haven’t begun to mess around with Spin Scythe yet, but I don’t expect that to be fun.