Updated OPs to put slashes through confirmed fixed bugs in august 8th title update.
Why is this shit not stickied yet?
Seriously mods, make this happen asap.
Well. Now that they corrected Rolling Izuna Drop against airborne opponents they screwed it up against grounded ones.
Meaning that combo into super in the corner now only works in a handful of characters. Against the rest of the cast Claw can’t grab them anymore.
Once again, when they try to fix a minor issue they create a major one. Dude. We’re all doomed. If this is the Capcom that someday will make SF5… lol I don’t even want to think about it.
For some reason, you can’t cancel the M Thunder Knuckle into anything (Super, FA, RFA) after a cl.HP against Oni.
Steam’s USFIV.
[quote=“Doopliss;9813164”}
You sure you have the framerate set to “fixed”?
[/quote]
Oh, I didn’t know that it made a difference. After looking at it again on both settings, it seems that the update fixed it.
Not new, turns out it’s in AE2012 as well and I missed it(Never claimed I’d catch all of em! :P)
The issue is that the last active frame of MP Thunder Knuckle cannot be super/focus/red focus canceled. It also applies to LP Thunder Knuckle. I’ve added both to thelist.
That’s stupid, how hard is it to give it one launch arc on ground hit, and one on airhit? (Answer: Not hard at all).
All they had to do is either change the value of the launch against airborne opponents or just copy paste it from EX FBA that works just fine.
But somehow they manage it to screw it up again.
2 more decapre bugs i happen to find during some gameplay in arcade mode which i kinda expected one but not the other.
I know the whole decapre ultra 2 is now 10 frames more which sucks. But i found out 2 things.
1: The Frame Rates during the animation don’t drop, but if doing Ultra Combo Finish, Frames will drop.
2: And i only found this with decapre only. but after an Ultra Combo Finish. The announcer stays quiet, not saying a word. I tested this against other characters and not a single word after an ultra combo finish. I just wait for the ultra animation to finish and all i hear is a scream after.
I’ve just found this on youtube,and I truly don’t know what happened.
At 1:33
You see how poison whiffed the grab,and then didn’t press grab again,but Ryu did a st.HK and got grabbed out of the recovery frames of the throw…twice
It happens in the first round at :35 seconds too. I guess as a wrestling manager she had to have something special about her grappling ability.
Wow that’s strange
Actually in the button input you cannot see her throwing, but animation wise you can see her go for throw during Ryu’s sweep start-up. That’s very weird.
That’s really odd, the guy only inputted one grab then when it whiffed it looks as if he hit focus attack after the recovery ended yet grabbed Ryu’s sweep?
Okay, so it seems with ONLY her back throw she can do it with negative edge. wth
Most likely he released throw and immediately went for focus, but back throw came out with negative edge, grabbing Ryu out of whatever he was doing.
Can any other character negative edge a throw? Or can like they all do it and i’ve been missing it this whole time.
I know it was stated in the “System Wide” section, but Abel’s falling sky seems to trade a lot with other attacks and Abel will take full damage while the opponent gets put in a hardknock down as if thrown. I myself have had this happen on a number of occasions and sometimes even with the EX Falling Sky will trade with other EX Type moves, even worst sometimes against Special attacks such as Makoto’s axe kick and Cammy’s air Canon Strike. Not sure if anyone else HSS had these issues.
No, I’m pretty sure no one else can do that. She cannot do it with neutral throw or forward throw either.
Just found out that they set up the physics incorrectly on Rolento’s forward dash. They have forward velocity increased by 0.02 for 7F after his dash can actually be interrupted. If you leave the stick neutral after a dash he’ll just keep sliding forward for a few frames lol.
Also now that I can open the 5 USF4 chars in ono I’m able to confirm Poison’s back throw is indeed able to be performed with negative edge.
So I’m guessing that some OS tech will be figured out with this negative edge throw. I wonder if this will get removed…